Related papers: Optimally building spanning graphs in semirandom g…
In the semi-streaming model, an algorithm must process any $n$-vertex graph by making one or few passes over a stream of its edges, use $O(n \cdot \text{polylog }n)$ words of space, and at the end of the last pass, output a solution to the…
In this paper we provide an algorithm that generates a graph with given degree sequence uniformly at random. Provided that $\Delta^4=O(m)$, where $\Delta$ is the maximal degree and $m$ is the number of edges,the algorithm runs in expected…
Say that a graph G has property $\mathcal{K}$ if the size of its maximum matching is equal to the order of a minimal vertex cover. We study the following process. Set $N:= \binom{n}{2}$ and let $e_1, e_2, \dots e_{N}$ be a uniformly random…
We define a growing model of random graphs. Given a sequence of nonnegative integers $\{d_n\}_{n=0}^\infty$ with the property that $d_i\leq i$, we construct a random graph on countably infinitely many vertices $v_0,v_1\ldots$ by the…
Random graph matching refers to recovering the underlying vertex correspondence between two random graphs with correlated edges; a prominent example is when the two random graphs are given by Erd\H{o}s-R\'{e}nyi graphs $G(n,\frac{d}{n})$.…
Vizing's theorem states that any graph of maximum degree $\Delta$ can be properly edge colored with at most $\Delta+1$ colors. In the online setting, it has been a matter of interest to find an algorithm that can properly edge color any…
Let $d,n\in \mathbb{N}$ be such that $d=\omega(1)$, and $d\le n^{1-a}$ for some constant $a>0$. Consider a $d$-regular graph $G=(V, E)$ and the random graph process that starts with the empty graph $G(0)$ and at each step $G(i)$ is obtained…
The \emph{total graph} $T(G)$ of a multigraph $G$ has as its vertices the set of edges and vertices of $G$ and has an edge between two vertices if their corresponding elements are either adjacent or incident in $G$. We show that if $G$ has…
We consider the following budget-constrained random graph process introduced by Frieze, Krivelevich and Michaeli. A player, called Builder, is presented with $t$ distinct edges of $K_n$ one by one, chosen uniformly at random. Builder may…
In this paper, we set forth a new algorithm for generating approximately uniformly random spanning trees in undirected graphs. We show how to sample from a distribution that is within a multiplicative $(1+\delta)$ of uniform in expected…
Motivated by longstanding conjectures regarding decompositions of graphs into paths and cycles, we prove the following optimal decomposition results for random graphs. Let $0<p<1$ be constant and let $G\sim G_{n,p}$. Let $odd(G)$ be the…
We study a controlled random graph process introduced by Frieze, Krivelevich, and Michaeli. In this model, the edges of a complete graph are randomly ordered and revealed sequentially to a builder. For each edge revealed, the builder must…
We study the problem of generating graphs with prescribed degree sequences for bipartite, directed, and undirected networks. We first propose a sequential method for bipartite graph generation and establish a necessary and sufficient…
In the semi-streaming model, an algorithm receives a stream of edges of a graph in arbitrary order and uses a memory of size $O(n \mbox{ polylog } n)$, where $n$ is the number of vertices of a graph. In this work, we present semi-streaming…
The random geometric graph is obtained by sampling $n$ points from the unit square (uniformly at random and independently), and connecting two points whenever their distance is at most $r$, for some given $r=r(n)$. We consider the following…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider a relaxed version of this problem in the setting of local algorithms. The relaxation is that the constructed subgraph is a sparse spanning…
We study distributed algorithms that find a maximal matching in an anonymous, edge-coloured graph. If the edges are properly coloured with $k$ colours, there is a trivial greedy algorithm that finds a maximal matching in $k-1$ synchronous…
An identifying code of a graph is a dominating set which uniquely determines all the vertices by their neighborhood within the code. Whereas graphs with large minimum degree have small domination number, this is not the case for the…
In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…
The triangle-free process begins with an empty graph on n vertices and iteratively adds edges chosen uniformly at random subject to the constraint that no triangle is formed. We determine the asymptotic number of edges in the maximal…