Related papers: Vector sketch animation generation with differenti…
The field of generative models has recently witnessed significant progress, with diffusion models showing remarkable performance in image generation. In light of this success, there is a growing interest in exploring the application of…
With the involvement of artificial intelligence (AI), sketches can be automatically generated under certain topics. Even though breakthroughs have been made in previous studies in this area, a relatively high proportion of the generated…
Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…
We present a simple and efficient method based on deep learning to automatically decompose sketched objects into semantically valid parts. We train a deep neural network to transfer existing segmentations and labelings from 3D models to…
Structural guidance in an image-to-image translation allows intricate control over the shapes of synthesized images. Generating high-quality realistic images from user-specified rough hand-drawn sketches is one such task that aims to impose…
Various adaptive abilities are required for robots interacting with humans in daily life. It is difficult to design adaptive algorithms manually; however, by using end-to-end machine learning, labor can be saved during the design process.…
Creative sketch is a universal way of visual expression, but translating images from an abstract sketch is very challenging. Traditionally, creating a deep learning model for sketch-to-image synthesis needs to overcome the distorted input…
This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel…
Vector graphics, known for their scalability and user-friendliness, provide a unique approach to visual content compared to traditional pixel-based images. Animation of these graphics, driven by the motion of their elements, offers enhanced…
With the recent success of deep learning algorithms, many researchers have focused on generative models for human motion animation. However, the research community lacks a platform for training and benchmarking various algorithms, and the…
Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task…
Generating sketches guided by reference styles requires precise transfer of stroke attributes, such as line thickness, deformation, and texture sparsity, while preserving semantic structure and content fidelity. To this end, we propose…
Conditional human motion generation is an important topic with many applications in virtual reality, gaming, and robotics. While prior works have focused on generating motion guided by text, music, or scenes, these typically result in…
Recent advancements in video generation have been greatly driven by video diffusion models, with camera motion control emerging as a crucial challenge in creating view-customized visual content. This paper introduces trajectory attention, a…
Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are…
Sketch-based 3D reconstruction remains a challenging task due to the abstract and sparse nature of sketch inputs, which often lack sufficient semantic and geometric information. To address this, we propose Sketch2Symm, a two-stage…
While generative models have excelled at creating static 3D content, the pursuit of systems that understand how objects move and respond to interactions remains a fundamental challenge. Current methods for articulated motion lie at a…
Transformer-based Diffusion Probabilistic Models (DPMs) have shown more potential than CNN-based DPMs, yet their extensive computational requirements hinder widespread practical applications. To reduce the computation budget of…
Filtering is an important issue in signals and images processing. Many images and videos are compressed using discrete cosine transform (DCT). For reducing the computation complexity, we are interested in filtering block and images directly…
To reduce the computational cost of humanoid motion generation, we introduce a new approach to representing robot kinematic reachability: the differentiable reachability map. This map is a scalar-valued function defined in the task space…