Related papers: Learning in an Echo Chamber: Online Learning with …
We study the problem of adversarially robust learning in the transductive setting. For classes $\mathcal{H}$ of bounded VC dimension, we propose a simple transductive learner that when presented with a set of labeled training examples and a…
Self-play post-training methods has emerged as an effective approach for finetuning large language models and turn the weak language model into strong language model without preference data. However, the theoretical foundations for…
We study a variant of online multiclass classification where the learner predicts a single label but receives a \textit{set of labels} as feedback. In this model, the learner is penalized for not outputting a label contained in the revealed…
In reinforcement learning, Reverse Experience Replay (RER) is a recently proposed algorithm that attains better sample complexity than the classic experience replay method. RER requires the learning algorithm to update the parameters…
We show that label noise exists in adversarial training. Such label noise is due to the mismatch between the true label distribution of adversarial examples and the label inherited from clean examples - the true label distribution is…
We study the problem of full-information online learning in the "bounded recall" setting popular in the study of repeated games. An online learning algorithm $\mathcal{A}$ is $M$-$\textit{bounded-recall}$ if its output at time $t$ can be…
Neural networks often learn spurious correlations when exposed to biased training data, leading to poor performance on out-of-distribution data. A biased dataset can be divided, according to biased features, into bias-aligned samples (i.e.,…
Adversarial Training (AT) is one of the most effective methods to train robust Deep Neural Networks (DNNs). However, AT creates an inherent trade-off between clean accuracy and adversarial robustness, which is commonly attributed to the…
Future deep learning models will be distinguished by systems that perpetually learn through interaction, imagination, and cooperation, blurring the line between training and inference. This makes continual learning a critical challenge, as…
Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…
We study reinforcement learning in MDPs whose transition function is stochastic at most steps but may behave adversarially at a fixed subset of $\Lambda$ steps per episode. This model captures environments that are stable except at a few…
Traditional classification algorithms assume that training and test data come from similar distributions. This assumption is violated in adversarial settings, where malicious actors modify instances to evade detection. A number of custom…
With the wide application of deep neural network models in various computer vision tasks, there has been a proliferation of adversarial example generation strategies aimed at deeply exploring model security. However, existing adversarial…
We study an online learning problem with multiple correct answers, where each instance admits a set of valid labels, and in each round the learner must output a valid label for the queried example. This setting is motivated by language…
Adversarial training is an effective learning technique to improve the robustness of deep neural networks. In this study, the influence of adversarial training on deep learning models in terms of fairness, robustness, and generalization is…
Text classifiers are vulnerable to adversarial examples -- correctly-classified examples that are deliberately transformed to be misclassified while satisfying acceptability constraints. The conventional approach to finding adversarial…
We consider a scenario in which two reinforcement learning agents repeatedly play a matrix game against each other and update their parameters after each round. The agents' decision-making is transparent to each other, which allows each…
Online learning in arbitrary, and possibly adversarial, environments has been extensively studied in sequential decision-making, and it is closely connected to equilibrium computation in game theory. Most existing online learning algorithms…
We consider an online learning problem with one-sided feedback, in which the learner is able to observe the true label only for positively predicted instances. On each round, $k$ instances arrive and receive classification outcomes…
Automatic music transcription is considered to be one of the hardest problems in music information retrieval, yet recent deep learning approaches have achieved substantial improvements on transcription performance. These approaches commonly…