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Dramatic advances in generative models have resulted in near photographic quality for artificially rendered faces, animals and other objects in the natural world. In spite of such advances, a higher level understanding of vision and imagery…
In modern computer vision, images are typically represented as a fixed uniform grid with some stride and processed via a deep convolutional neural network. We argue that deforming the grid to better align with the high-frequency image…
We propose a novel approach that jointly removes reflection or translucent layer from a scene and estimates scene depth. The input data are captured via light field imaging. The problem is couched as minimizing the rank of the transmitted…
Discrete Diffusion Language Models have emerged as a compelling paradigm for unified multimodal generation, yet their deployment is hindered by high inference latency arising from iterative decoding. Existing acceleration strategies often…
It is common in graphic design humans visually arrange various elements according to their design intent and semantics. For example, a title text almost always appears on top of other elements in a document. In this work, we generate…
This paper addresses the task of 3D clothed human generation from textural descriptions. Previous works usually encode the human body and clothes as a holistic model and generate the whole model in a single-stage optimization, which makes…
Many real-world solutions for image restoration are learning-free and based on handcrafted image priors such as self-similarity. Recently, deep-learning methods that use training data have achieved state-of-the-art results in various image…
Generative diffusion models trained on large-scale datasets have achieved remarkable progress in image synthesis. In favor of their ability to supplement missing details and generate aesthetically pleasing contents, recent works have…
Large-scale generative models have achieved remarkable advancements in various visual tasks, yet their application to shadow removal in images remains challenging. These models often generate diverse, realistic details without adequate…
Recent research on texture synthesis for 3D shapes benefits a lot from dramatically developed 2D text-to-image diffusion models, including inpainting-based and optimization-based approaches. However, these methods ignore the modal gap…
Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstruction and editing results but suffer from inefficiency in…
In this work, we study the problem of non-blind image deconvolution and propose a novel recurrent network architecture that leads to very competitive restoration results of high image quality. Motivated by the computational efficiency and…
We describe a hidden surface removal algorithm for two-dimensional layered scenes built from arbitrary primitives, particularly suited to interaction and animation in rich scenes (for example, in illustration). The method makes use of a…
Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a…
Multiple sampling-based methods have been developed for approximating and accelerating node embedding aggregation in graph convolutional networks (GCNs) training. Among them, a layer-wise approach recursively performs importance sampling to…
Automated redesign without manual adjustments marks a key step forward in the design workflow. In this work, we focus on a foundational redesign task termed design layout editing, which seeks to autonomously modify the geometric composition…
Intrinsic image decomposition is the process of separating the reflectance and shading layers of an image, which is a challenging and underdetermined problem. In this paper, we propose to systematically address this problem using a deep…
Image super-resolution is a challenging task and has attracted increasing attention in research and industrial communities. In this paper, we propose a novel end-to-end Attention-based DenseNet with Residual Deconvolution named as ADRD. In…
Designing high-quality presentation slides can be challenging for non-experts due to the complexity involved in navigating various design choices. Numerous automated tools can suggest layouts and color schemes, yet often lack the ability to…
We explore AI-powered upscaling as a design assistance tool in the context of creating 2D game levels. Deep neural networks are used to upscale artificially downscaled patches of levels from the puzzle platformer game Lode Runner. The…