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Related papers: MoReact: Generating Reactive Motion from Textual D…

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Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Zuhao Liu , Aleksandar Yanev , Ahmad Mahmood , Ivan Nikolov , Saman Motamed , Wei-Shi Zheng , Xi Wang , Lei Sun , Luc Van Gool , Danda Pani Paudel

Generating realistic 3D human-human interactions from textual descriptions remains a challenging task. Existing approaches, typically based on diffusion models, often produce results lacking realism and fidelity. In this work, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Muhammad Gohar Javed , Chuan Guo , Li Cheng , Xingyu Li

Recent text-to-image diffusion models are able to generate convincing results of unprecedented quality. However, it is nearly impossible to control the shapes of different regions/objects or their layout in a fine-grained fashion. Previous…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Omri Avrahami , Thomas Hayes , Oran Gafni , Sonal Gupta , Yaniv Taigman , Devi Parikh , Dani Lischinski , Ohad Fried , Xi Yin

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Davis Rempe , Zhengyi Luo , Xue Bin Peng , Ye Yuan , Kris Kitani , Karsten Kreis , Sanja Fidler , Or Litany

We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Evonne Ng , Javier Romero , Timur Bagautdinov , Shaojie Bai , Trevor Darrell , Angjoo Kanazawa , Alexander Richard

Customized text-to-video generation aims to produce high-quality videos that incorporate user-specified subject identities or motion patterns. However, existing methods mainly focus on personalizing a single concept, either subject identity…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Chi-Pin Huang , Yen-Siang Wu , Hung-Kai Chung , Kai-Po Chang , Fu-En Yang , Yu-Chiang Frank Wang

3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Mingyuan Zhang , Xinying Guo , Liang Pan , Zhongang Cai , Fangzhou Hong , Huirong Li , Lei Yang , Ziwei Liu

Speech-driven animation has gained significant traction in recent years, with current methods achieving near-photorealistic results. However, the field remains underexplored regarding non-verbal communication despite evidence demonstrating…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Antoni Bigata Casademunt , Rodrigo Mira , Nikita Drobyshev , Konstantinos Vougioukas , Stavros Petridis , Maja Pantic

Text-conditioned human motion generation has experienced significant advancements with diffusion models trained on extensive motion capture data and corresponding textual annotations. However, extending such success to 3D dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Sirui Xu , Ziyin Wang , Yu-Xiong Wang , Liang-Yan Gui

Co-speech gesture generation aims to synthesize realistic body movements that are semantically coherent with speech and faithful to a user-specified gestural style. Existing VQ-VAE based co-speech gesture generation methods improve…

Graphics · Computer Science 2026-05-11 Junchuan Zhao , Qifan Liang , Ye Wang

Despite the unprecedented success of text-to-image diffusion models, controlling the number of depicted objects using text is surprisingly hard. This is important for various applications from technical documents, to children's books to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Lital Binyamin , Yoad Tewel , Hilit Segev , Eran Hirsch , Royi Rassin , Gal Chechik

Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Haichao Wang , Alexander Okupnik , Yuxing Han , Gene Wen , Johannes Schneider , Kyriakos Flouris

Autoregressive (AR) models offer stable and efficient training, but standard next-token prediction is not well aligned with the temporal structure required for text-conditioned motion generation. We introduce MoScale, a next-scale AR…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Zhiwei Zheng , Shibo Jin , Lingjie Liu , Mingmin Zhao

Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Chengjun Yu , Wei Zhai , Yuhang Yang , Yang Cao , Zheng-Jun Zha

Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Mu Li , Yin Wang , Zhiying Leng , Jiapeng Liu , Frederick W. B. Li , Xiaohui Liang

Conventional text-to-motion generation methods are usually trained on limited text-motion pairs, making them hard to generalize to open-world scenarios. Some works use the CLIP model to align the motion space and the text space, aiming to…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Jinpeng Liu , Wenxun Dai , Chunyu Wang , Yiji Cheng , Yansong Tang , Xin Tong

Diffusion and flow matching models have unlocked unprecedented capabilities for creative content creation, such as interactive image and streaming video generation. The growing demand for higher resolutions, frame rates, and context…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Brian Chao , Lior Yariv , Howard Xiao , Gordon Wetzstein

In an era where visual content generation is increasingly driven by machine learning, the integration of human feedback into generative models presents significant opportunities for enhancing user experience and output quality. This study…

Computer Vision and Pattern Recognition · Computer Science 2023-07-20 Dimitri von Rütte , Elisabetta Fedele , Jonathan Thomm , Lukas Wolf

Text-driven motion diffusion models are capable of generating realistic human motions, but text alone often struggles to express fine-level nuances of motion, commonly referred to as style. Recent approaches have tackled this challenge by…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Junhyuk Jeon , Seokhyeon Hong , Junyong Noh
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