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Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for…

Computation and Language · Computer Science 2026-01-07 Ine Gevers , Walter Daelemans

Large language models (LLMs) such as ChatGPT and GPT-4 have recently demonstrated their remarkable abilities of communicating with human users. In this technical report, we take an initiative to investigate their capacities of playing text…

Computation and Language · Computer Science 2025-04-01 Chen Feng Tsai , Xiaochen Zhou , Sierra S. Liu , Jing Li , Mo Yu , Hongyuan Mei

State-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i.e., by performing \emph{full-planning} on Markov Decision Processes (MDPs) built by the gathered…

Machine Learning · Computer Science 2019-11-01 Yonathan Efroni , Nadav Merlis , Mohammad Ghavamzadeh , Shie Mannor

Large language models (LLMs) have garnered significant attention for their remarkable capabilities across various domains, whose vast parameter scales present challenges for practical deployment. Structured pruning is an effective method to…

Artificial Intelligence · Computer Science 2024-12-25 Gui Ling , Ziyang Wang , Yuliang Yan , Qingwen Liu

LLM self-play algorithms are notable in that, in principle, nothing bounds their learning: a Conjecturer model creates problems for a Solver, and both improve together. However, in practice, existing LLM self-play methods do not scale well…

Machine Learning · Computer Science 2026-04-23 Luke Bailey , Kaiyue Wen , Kefan Dong , Tatsunori Hashimoto , Tengyu Ma

Reinforcement Learning from Human Feedback (\textbf{RLHF}) has emerged as a dominant approach for aligning LLM outputs with human preferences. Inspired by the success of RLHF, we study the performance of multiple algorithms that learn from…

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Large Language Models (LLMs) show strong reasoning abilities, often amplified by Chain-of-Thought (CoT) prompting and reinforcement learning (RL). Although RL algorithms can substantially improve reasoning, they struggle to expand reasoning…

Computation and Language · Computer Science 2025-10-07 Xiangchi Yuan , Xiang Chen , Tong Yu , Dachuan Shi , Can Jin , Wenke Lee , Saayan Mitra

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

Artificial Intelligence · Computer Science 2018-08-24 Brandon Da Silva

We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert…

Multiagent Systems · Computer Science 2022-02-18 Athul Paul Jacob , David J. Wu , Gabriele Farina , Adam Lerer , Hengyuan Hu , Anton Bakhtin , Jacob Andreas , Noam Brown

Large Language Models (LLM) exhibit zero-shot mathematical reasoning capacity as a behavior emergent with scale, commonly manifesting as chain-of-thoughts (CoT) reasoning. However, multiple empirical findings suggest that this prowess is…

Artificial Intelligence · Computer Science 2023-12-20 Subhabrata Dutta , Joykirat Singh , Ishan Pandey , Sunny Manchanda , Soumen Chakrabarti , Tanmoy Chakraborty

This paper proposes \emph{knowledge-based paraonoia search} (KBPS) to find forced wins during trick-taking in the card game Skat; for some one of the most interesting card games for three players. It combines efficient partial information…

Artificial Intelligence · Computer Science 2021-04-13 Stefan Edelkamp

Online learning algorithms that minimize regret provide strong guarantees in situations that involve repeatedly making decisions in an uncertain environment, e.g. a driver deciding what route to drive to work every day. While regret…

Computer Science and Game Theory · Computer Science 2013-09-06 Jeremiah Blocki , Nicolas Christin , Anupam Datta , Arunesh Sinha

We study how reasoning evolves in a language model -- from supervised fine-tuning (SFT) to reinforcement learning (RL) -- by analyzing how a set of theoretically-inspired datasets influences language model performance in chess. We find that…

Machine Learning · Computer Science 2026-05-05 Lucas Dionisopoulos , Nicklas Majamaki , Prithviraj Ammanabrolu

The Stackelberg prediction game (SPG) has been extensively used to model the interactions between the learner and data provider in the training process of various machine learning algorithms. Particularly, SPGs played prominent roles in…

Optimization and Control · Mathematics 2021-05-13 Jiali Wang , He Chen , Rujun Jiang , Xudong Li , Zihao Li

Self-play methods have demonstrated remarkable success in enhancing model capabilities across various domains. In the context of Reinforcement Learning from Human Feedback (RLHF), self-play not only boosts Large Language Model (LLM)…

Computation and Language · Computer Science 2025-04-22 Mingzhi Wang , Chengdong Ma , Qizhi Chen , Linjian Meng , Yang Han , Jiancong Xiao , Zhaowei Zhang , Jing Huo , Weijie J. Su , Yaodong Yang

Large Language Models (LLMs), such as ChatGPT, have achieved impressive milestones in natural language processing (NLP). Despite their impressive performance, the models are known to pose important risks. As these models are deployed in…

Computation and Language · Computer Science 2023-10-06 Ke Shen , Mayank Kejriwal

When asked a question in a language less seen in its training data, current reasoning large language models (RLMs) often exhibit dramatically lower performance than when asked the same question in English. In response, we introduce…

Computation and Language · Computer Science 2026-01-27 Lintang Sutawika , Gokul Swamy , Zhiwei Steven Wu , Graham Neubig

We carry out a game-theoretic analysis of the recursive game "Guts," a variant of poker featuring repeated play with possibly growing stakes. An interesting aspect of such games is the need to account for funds lost to all players if…

Optimization and Control · Mathematics 2023-11-30 Luca Castornova , Yijia Chen , Kevin Zumbrun

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direct policy optimization against worst-case opponents. We prove…

Artificial Intelligence · Computer Science 2020-06-15 Edward Lockhart , Marc Lanctot , Julien Pérolat , Jean-Baptiste Lespiau , Dustin Morrill , Finbarr Timbers , Karl Tuyls
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