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Embodied instruction following is a challenging problem requiring an agent to infer a sequence of primitive actions to achieve a goal environment state from complex language and visual inputs. Action Learning From Realistic Environments and…

Artificial Intelligence · Computer Science 2021-01-12 Shane Storks , Qiaozi Gao , Govind Thattai , Gokhan Tur

Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Changan Chen , Unnat Jain , Carl Schissler , Sebastia Vicenc Amengual Gari , Ziad Al-Halah , Vamsi Krishna Ithapu , Philip Robinson , Kristen Grauman

As Multimodal Large Language Models (MLLMs) advance, multimodal agents show promise in real-world tasks like web navigation and embodied intelligence. However, due to limitations in a lack of external feedback, these agents struggle with…

Computation and Language · Computer Science 2025-06-27 Tianyi Men , Zhuoran Jin , Pengfei Cao , Yubo Chen , Kang Liu , Jun Zhao

Personalized tool utilization is essential for aligning large language models (LLMs) with user preference in interaction scenarios with various tools. However, most of the current benchmarks primarily focus on either personalization of text…

Computation and Language · Computer Science 2025-04-15 Yupu Hao , Pengfei Cao , Zhuoran Jin , Huanxuan Liao , Yubo Chen , Kang Liu , Jun Zhao

Deep-learning and large scale language-image training have produced image object detectors that generalise well to diverse environments and semantic classes. However, single-image object detectors trained on internet data are not optimally…

Robotics · Computer Science 2024-02-07 Nicolas Harvey Chapman , Feras Dayoub , Will Browne , Chris Lehnert

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting. However, existing capture systems typically rely on costly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Wenjia Wang , Liang Pan , Huaijin Pi , Yuke Lou , Xuqian Ren , Yifan Wu , Zhouyingcheng Liao , Lei Yang , Rishabh Dabral , Christian Theobalt , Taku Komura

Older adults have increasing difficulty with retrospective memory, hindering their abilities to perform daily activities and posing stress on caregivers to ensure their wellbeing. Recent developments in Artificial Intelligence (AI) and…

Human-Computer Interaction · Computer Science 2025-02-05 Natasha Maniar , Samantha W. T. Chan , Wazeer Zulfikar , Scott Ren , Christine Xu , Pattie Maes

As large language models (LLMs) continue to advance and gain influence, the development of embodied AI has accelerated, drawing significant attention, particularly in navigation scenarios. Embodied navigation requires an agent to perceive,…

Artificial Intelligence · Computer Science 2025-08-11 Zixia Wang , Jia Hu , Ronghui Mu

Building embodied agents on integrating Large Language Models (LLMs) and Reinforcement Learning (RL) have revolutionized human-AI interaction: researchers can now leverage language instructions to plan decision-making for open-ended tasks.…

Artificial Intelligence · Computer Science 2024-02-07 Shaopeng Zhai , Jie Wang , Tianyi Zhang , Fuxian Huang , Qi Zhang , Ming Zhou , Jing Hou , Yu Qiao , Yu Liu

This paper describes a highly developed personalised recommendation system using multimodal, autonomous, multi-agent systems. The system focuses on the incorporation of futuristic AI tech and LLMs like Gemini-1.5- pro and LLaMA-70B to…

Information Retrieval · Computer Science 2024-10-29 Param Thakkar , Anushka Yadav

While large vision-language models (VLMs) are increasingly adopted as the perceptual backbone for embodied agents, existing benchmarks often rely on question-answering or multiple-choice formats. These protocols allow models to exploit…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Haozhe Shan , Xiancong Ren , Han Dong , Haoyuan Shi , Yingji Zhang , Jiayu Hu , Yi Zhang , Yong Dai , Bin Shen , Lizhen Qu , Zenglin Xu , Xiaozhu Ju

Vision-Language Navigation VLN requires large-scale trajectory instruction data from private indoor environments, raising significant privacy concerns. Federated Learning FL mitigates this by keeping data on-device, but vanilla FL struggles…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Qingqian Yang , Hao Wang , Sai Qian Zhang , Jian Li , Yang Hua , Miao Pan , Tao Song , Zhengwei Qi , Haibing Guan

The relationships between objects and language are fundamental to meaningful communication between humans and AI, and to practically useful embodied intelligence. We introduce HieraNav, a multi-granularity, open-vocabulary goal navigation…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Bo Miao , Weijia Liu , Jun Luo , Lachlan Shinnick , Jian Liu , Thomas Hamilton-Smith , Yuhe Yang , Zijie Wu , Vanja Videnovic , Feras Dayoub , Anton van den Hengel

The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typically suffer from limitations in data scale or diversity,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Weipeng Zhong , Peizhou Cao , Yichen Jin , Li Luo , Wenzhe Cai , Jingli Lin , Hanqing Wang , Zhaoyang Lyu , Tai Wang , Bo Dai , Xudong Xu , Jiangmiao Pang

We present a large-scale study of imitating human demonstrations on tasks that require a virtual robot to search for objects in new environments -- (1) ObjectGoal Navigation (e.g. 'find & go to a chair') and (2) Pick&Place (e.g. 'find mug,…

Artificial Intelligence · Computer Science 2022-04-11 Ram Ramrakhya , Eric Undersander , Dhruv Batra , Abhishek Das

In vision-and-language navigation (VLN), an embodied agent is required to navigate in realistic 3D environments following natural language instructions. One major bottleneck for existing VLN approaches is the lack of sufficient training…

Computer Vision and Pattern Recognition · Computer Science 2022-08-26 Shizhe Chen , Pierre-Louis Guhur , Makarand Tapaswi , Cordelia Schmid , Ivan Laptev

Learning-based methods for training embodied agents typically require a large number of high-quality scenes that contain realistic layouts and support meaningful interactions. However, current simulators for Embodied AI (EAI) challenges…

Artificial Intelligence · Computer Science 2021-11-11 Yizhou Zhao , Kaixiang Lin , Zhiwei Jia , Qiaozi Gao , Govind Thattai , Jesse Thomason , Gaurav S. Sukhatme

Language-guided Embodied AI benchmarks requiring an agent to navigate an environment and manipulate objects typically allow one-way communication: the human user gives a natural language command to the agent, and the agent can only follow…

Artificial Intelligence · Computer Science 2022-08-17 Xiaofeng Gao , Qiaozi Gao , Ran Gong , Kaixiang Lin , Govind Thattai , Gaurav S. Sukhatme

Recent progress in embodied AI has produced a growing ecosystem of robot policies, foundation models, and modular runtimes. However, current evaluation remains dominated by task success metrics such as completion rate or manipulation…

Robotics · Computer Science 2026-04-14 Xue Qin , Simin Luan , John See , Cong Yang , Zhijun Li

As a long-term vision in the field of artificial intelligence, the core goal of embodied intelligence is to improve the perception, understanding, and interaction capabilities of agents and the environment. Vision-language navigation (VLN),…

Robotics · Computer Science 2024-03-21 Peng Gao , Peng Wang , Feng Gao , Fei Wang , Ruyue Yuan