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The creation of 3D human avatars from multi-view videos is a significant yet challenging task in computer vision. However, existing techniques rely on high-quality, sharp images as input, which are often impractical to obtain in real-world…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Muyao Niu , Yifan Zhan , Qingtian Zhu , Zhuoxiao Li , Wei Wang , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid move ment of input…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Qingming Liu , Yuan Liu , Jiepeng Wang , Xianqiang Lyv , Peng Wang , Wenping Wang , Junhui Hou

Novel view synthesis techniques predominantly utilize RGB cameras, inheriting their limitations such as the need for sufficient lighting, susceptibility to motion blur, and restricted dynamic range. In contrast, event cameras are…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Sohaib Zahid , Viktor Rudnev , Eddy Ilg , Vladislav Golyanik

3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera motion poses a significant challenge.The performance of…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 An Zhao , Piaopiao Yu , Zhe Zhu , Mingqiang Wei

Reconstructing an interactive human avatar and the background from a monocular video of a dynamic human scene is highly challenging. In this work we adopt a strategy of point cloud decoupling and joint optimization to achieve the decoupled…

Graphics · Computer Science 2025-06-30 Da Li , Donggang Jia , Markus Hadwiger , Ivan Viola

3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per…

Graphics · Computer Science 2024-07-08 Kai Katsumata , Duc Minh Vo , Hideki Nakayama

Reconstructing high-fidelity underwater scenes remains a challenging task due to light absorption, scattering, and limited visibility inherent in aquatic environments. This paper presents an enhanced Gaussian Splatting-based framework that…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhuodong Jiang , Haoran Wang , Guoxi Huang , Brett Seymour , Nantheera Anantrasirichai

Gaussian splatting methods are emerging as a popular approach for converting multi-view image data into scene representations that allow view synthesis. In particular, there is interest in enabling view synthesis for dynamic scenes using…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Yiqing Liang , Mikhail Okunev , Mikaela Angelina Uy , Runfeng Li , Leonidas Guibas , James Tompkin , Adam W. Harley

Achieving high-fidelity 3D reconstruction from monocular video remains challenging due to the inherent limitations of traditional methods like Structure-from-Motion (SfM) and monocular SLAM in accurately capturing scene details. While…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Yue Hu , Rong Liu , Meida Chen , Peter Beerel , Andrew Feng

This paper focuses on a challenging setting of simultaneously modeling geometry and appearance of hand-object interaction scenes without any object priors. We follow the trend of dynamic 3D Gaussian Splatting based methods, and address…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Hao Tian , Chenyangguang Zhang , Rui Liu , Wen Shen , Xiaolin Qin

We present FlashSLAM, a novel SLAM approach that leverages 3D Gaussian Splatting for efficient and robust 3D scene reconstruction. Existing 3DGS-based SLAM methods often fall short in sparse view settings and during large camera movements…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Phu Pham , Damon Conover , Aniket Bera

Recent advancements in zero-shot video diffusion models have shown promise for text-driven video editing, but challenges remain in achieving high temporal consistency. To address this, we introduce Video-3DGS, a 3D Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Inkyu Shin , Qihang Yu , Xiaohui Shen , In So Kweon , Kuk-Jin Yoon , Liang-Chieh Chen

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine details using 3D Gaussians remains a challenging task. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jiepeng Wang , Yuan Liu , Peng Wang , Cheng Lin , Junhui Hou , Xin Li , Taku Komura , Wenping Wang

We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising potential in rendering tasks, but it typically necessitates…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Boyao Zhou , Shunyuan Zheng , Zhanfeng Liao , Zihan Ma , Hanzhang Tu , Boning Liu , Yebin Liu

Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 Zeyu Yang , Hongye Yang , Zijie Pan , Li Zhang

Reconstructing dynamic 3D scenes with photorealistic detail and strong temporal coherence remains a significant challenge. Existing Gaussian splatting approaches for dynamic scene modeling often rely on per-frame optimization, which can…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Tingxuan Huang , Haowei Zhu , Jun-hai Yong , Hao Pan , Bin Wang

While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Lingzhe Zhao , Peng Wang , Peidong Liu

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Danpeng Chen , Hai Li , Weicai Ye , Yifan Wang , Weijian Xie , Shangjin Zhai , Nan Wang , Haomin Liu , Hujun Bao , Guofeng Zhang

Transient objects in video sequences can significantly degrade the quality of 3D scene reconstructions. To address this challenge, we propose T-3DGS, a novel framework that robustly filters out transient distractors during 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Alexander Markin , Vadim Pryadilshchikov , Artem Komarichev , Ruslan Rakhimov , Peter Wonka , Evgeny Burnaev
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