Related papers: The 2017 Merrimack College Mobile Lightboard: Pers…
Encouraging student engagement is a key aim in any educational setting, and allowing students the freedom to pursue their own methods of solving problems through independent experimentation has been shown to markedly improve this. In many…
The UW Mobile Planetarium Project is a student driven effort to bring astronomy to high schools and the Seattle community. We designed and built an optics solution to project WorldWide Telescope in an inflatable planetarium from a laptop…
With the increasing computational power of today's workstations, real-time physically-based rendering is within reach, rapidly gaining attention across a variety of domains. These have expeditiously applied to medicine, where it is a…
The task board is an essential artifact in many agile development approaches. It provides a good overview of the project status. Teams often customize their task boards according to the team members' needs. They modify the structure of…
In this paper we discuss the use of sensors incorporated in mobile devices as possible mobile laboratories at the service of teaching experimental sciences. Mobile devices, smartphones, tablets, laptops, microbit cards, are a resource for…
Over the past decades, recommendation has become a critical component of many online services such as media streaming and e-commerce. Recent advances in algorithms, evaluation methods and datasets have led to continuous improvements of the…
Personalization is crucial for effective learning, yet online learning, designed for widespread availability and open access, lacks personalized guidance. Recent advancements in large language models (LLMs) offer opportunities to bridge…
This study explored a concept for using Augmented Reality (AR) glasses to customize augmented table setup and lighting in a restaurant. The aim was to provide insights into AR usage in restaurants and contribute to existing research by…
In this paper, we propose a novel indoor localization scheme that exploits ubiquitous visible lights, which are necessarily and densely deployed in almost all indoor environments. We unveil two phenomena of lights available for positioning:…
Learning miniaturization science remains challenging due to the non-intuitive behavior of microscale objects and complex assembly approaches. Traditional approaches for creating microsystems require expensive equipment, facilities, and…
The way that design is being taught is continuously changing under the pressure of the transition from analogical to digital environments. This becomes even more important as the novelty and the alleged superiority of the digital world is…
This paper proposes a novel power-efficient light-emitting diode (LED) placement algorithm for indoor visible light communication (VLC). In the considered model, the LEDs can be designedly placed for high power efficiency while satisfying…
This paper shares a classroom story from Fall 2022 to Spring 2025 about a learner centered routine in undergraduate mathematics. I use four steps: an opening question, a short mini lecture about meaning, structured small group work, and a…
We propose an efficient lighting estimation pipeline that is suitable to run on modern mobile devices, with comparable resource complexities to state-of-the-art mobile deep learning models. Our pipeline, PointAR, takes a single RGB-D image…
Purpose-Mock board exam is necessary to identify if the students are ready to take the board exam. However, preparing for the examination is not easy. It takes too much time to release the result, given that the College has limited…
Mixed Reality (MR) and Artificial Intelligence (AI) are increasingly becoming integral parts of our daily lives. Their applications range in fields from healthcare to education to entertainment. MR has opened a new frontier for such fields…
The scaling laws have become the de facto guidelines for designing large language models (LLMs), but they were studied under the assumption of unlimited computing resources for both training and inference. As LLMs are increasingly used as…
This paper presents a work-in-progress on a learn-ing system that will provide robotics students with a personalized learning environment. This addresses both the scarcity of skilled robotics instructors, particularly in community colleges…
The Michigan Robotics MBot is a low-cost mobile robot platform that has been used to train over 1,400 students in autonomous navigation since 2014 at the University of Michigan and our collaborating colleges. The MBot platform was designed…
In this paper, we present HoloBoard, an interactive large-format pseudo-holographic display system for lecture-based classes. With its unique properties of immersive visual display and transparent screen, we designed and implemented a rich…