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Deep Reinforcement Learning (DRL) based navigation methods have demonstrated promising results for mobile robots, but suffer from limited action flexibility in confined spaces. Conventional DRL approaches predominantly learn forward-motion…

Robotics · Computer Science 2025-04-01 Shanze Wang , Mingao Tan , Zhibo Yang , Biao Huang , Xiaoyu Shen , Hailong Huang , Wei Zhang

Legged robots have enormous potential in their range of capabilities, from navigating unstructured terrains to high-speed running. However, designing robust controllers for highly agile dynamic motions remains a substantial challenge for…

Robotics · Computer Science 2023-04-20 Laura Smith , J. Chase Kew , Tianyu Li , Linda Luu , Xue Bin Peng , Sehoon Ha , Jie Tan , Sergey Levine

Kinodynamic Motion Planning (KMP) is to find a robot motion subject to concurrent kinematics and dynamics constraints. To date, quite a few methods solve KMP problems and those that exist struggle to find near-optimal solutions and exhibit…

Robotics · Computer Science 2021-01-19 Linjun Li , Yinglong Miao , Ahmed H. Qureshi , Michael C. Yip

We investigate the use of prior knowledge of human and animal movement to learn reusable locomotion skills for real legged robots. Our approach builds upon previous work on imitating human or dog Motion Capture (MoCap) data to learn a…

Humanoid robots require both robust lower-body locomotion and precise upper-body manipulation. While recent Reinforcement Learning (RL) approaches provide whole-body loco-manipulation policies, they lack precise manipulation with high DoF…

Robotics · Computer Science 2025-03-11 Chenhao Lu , Xuxin Cheng , Jialong Li , Shiqi Yang , Mazeyu Ji , Chengjing Yuan , Ge Yang , Sha Yi , Xiaolong Wang

Task specification for robotic manipulation in open-world environments is challenging, requiring flexible and adaptive objectives that align with human intentions and can evolve through iterative feedback. We introduce Iterative Keypoint…

Existing human motion generation methods with trajectory and pose inputs operate global processing on both modalities, leading to suboptimal outputs. In this paper, we propose IKMo, an image-keyframed motion generation method based on the…

Graphics · Computer Science 2025-05-28 Yang Zhao , Yan Zhang , Xubo Yang

With the rapid development of embodied intelligence, leveraging large-scale human data for high-level imitation learning on humanoid robots has become a focal point of interest in both academia and industry. However, applying humanoid…

Robotics · Computer Science 2025-03-28 Yongxu Wang , Weiyun Yi , Xinhao Kong , Wanting Li

We proposed a method for learning the actual body image of a musculoskeletal humanoid for posture generation and object manipulation using inverse kinematics with redundancy in the shoulder complex. The effectiveness of this method was…

MRI, a widespread non-invasive medical imaging modality, is highly sensitive to patient motion. Despite many attempts over the years, motion correction remains a difficult problem and there is no general method applicable to all situations.…

Image and Video Processing · Electrical Eng. & Systems 2024-11-05 Oscar Dabrowski , Jean-Luc Falcone , Antoine Klauser , Julien Songeon , Michel Kocher , Bastien Chopard , François Lazeyras , Sébastien Courvoisier

Interaction is one of the core abilities of humanoid robots. However, most existing frameworks focus on non-interactive whole-body control, which limits their practical applicability. In this work, we develop InterReal, a unified…

Robotics · Computer Science 2026-03-10 Dayang Liang , Yuhang Lin , Xinzhe Liu , Jiyuan Shi , Yunlong Liu , Chenjia Bai

Text-motion retrieval aims to learn a semantically aligned latent space between natural language descriptions and 3D human motion skeleton sequences, enabling bidirectional search across the two modalities. Most existing methods use a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Yao Zhang , Zhuchenyang Liu , Yanlan He , Thomas Ploetz , Yu Xiao

In this paper, we propose a method for temporal segmentation of human repetitive actions based on frequency analysis of kinematic parameters, zero-velocity crossing detection, and adaptive k-means clustering. Since the human motion data may…

Computer Vision and Pattern Recognition · Computer Science 2015-12-15 Qifei Wang , Gregorij Kurillo , Ferda Ofli , Ruzena Bajcsy

Enabling robots to navigate open-world environments via natural language is critical for general-purpose autonomy. Yet, Vision-Language Navigation has relied on end-to-end policies trained on expensive, embodiment-specific robot data. While…

Robotics · Computer Science 2026-03-17 Jie Chen , Yuxin Cai , Yizhuo Wang , Ruofei Bai , Yuhong Cao , Jun Li , Yau Wei Yun , Guillaume Sartoretti

We present a novel method for learning from demonstration 6-D tasks that can be modeled as a sequence of linear motions and compliances. The focus of this paper is the learning of a single linear primitive, many of which can be sequenced to…

Robotics · Computer Science 2021-03-15 Markku Suomalainen , Fares J. Abu-Dakka , Ville Kyrki

The ability to communicate with robots using natural language is a significant step forward in human-robot interaction. However, accurately translating verbal commands into physical actions is promising, but still presents challenges.…

Navigation is a fundamental capacity for mobile robots, enabling them to operate autonomously in complex and dynamic environments. Conventional approaches use probabilistic models to localize robots and build maps simultaneously using…

Robotics · Computer Science 2025-07-08 Tuan Dang , Manfred Huber

Accurate and physically feasible human motion prediction is crucial for safe and seamless human-robot collaboration. While recent advancements in human motion capture enable real-time pose estimation, the practical value of many existing…

Machine Learning · Computer Science 2025-10-01 Cheng Guo , Giuseppe L'Erario , Giulio Romualdi , Mattia Leonori , Marta Lorenzini , Arash Ajoudani , Daniele Pucci

We consider the problem of inverse kinematics (IK), where one wants to find the parameters of a given kinematic skeleton that best explain a set of observed 3D joint locations. The kinematic skeleton has a tree structure, where each node is…

Machine Learning · Computer Science 2019-10-25 Tarun Yenamandra , Florian Bernard , Jiayi Wang , Franziska Mueller , Christian Theobalt

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of…