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Strategic decision-making requires balancing immediate opportunities against long-term objectives: a tension fundamental to competitive environments. We investigate this trade-off in chess by analyzing the dynamics of human and AI gameplay…
We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…
Chess provides an ideal testbed for evaluating the reasoning, modeling, and abstraction capabilities of large language models (LLMs), as it has well-defined structure and objective ground truth while admitting a wide spectrum of skill…
Gaming environments are popular testbeds for studying human interactions and behaviors in complex artificial intelligence systems. Particularly, in multiplayer online battle arena (MOBA) games, individuals collaborate in virtual…
Mixture-of-Experts (MoE) architectures have become standard in large language models, yet many of their core design choices - expert count, granularity, shared experts, load balancing, token dropping - have only been studied one or two at a…
Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…
The purpose of this study is to propose a model that predicts the social and psychological factors that affect the individuals collaborative learning outcome in group projects. The model is established on the basis of two theories, namely,…
We study the problem of agent selection in causal strategic learning under multiple decision makers and address two key challenges that come with it. Firstly, while much of prior work focuses on studying a fixed pool of agents that remains…
Sequential recommender infers users' evolving psychological motivations from historical interactions to recommend the next preferred items. Most existing methods compress recent behaviors into a single vector and optimize it toward a single…
Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \textit{proficiency-congruency dilemma} between selecting roles that best match their…
Continual learning (CL) has garnered significant attention because of its ability to adapt to new tasks that arrive over time. Catastrophic forgetting (of old tasks) has been identified as a major issue in CL, as the model adapts to new…
We propose a new framework for imitation learning -- treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors,…
Expertise is a loosely defined concept that is hard to formalize. Much research has focused on designing efficient algorithms for expert finding in large databases in various application domains. The evaluation of such recommender systems…
Recent deep sequential recommendation models often struggle to effectively model key characteristics of user behaviors, particularly in handling sequence length variations and capturing diverse interaction patterns. We propose STAR-Rec, a…
Many sequential decision-making problems that are currently automated, such as those in manufacturing or recommender systems, operate in an environment where there is either little uncertainty, or zero risk of catastrophe. As companies and…
Implicit sentiment analysis is challenging because sentiment toward an aspect is often inferred from events rather than expressed through explicit opinion words. Existing models typically learn from the final polarity label, which provides…
In session-based or sequential recommendation, it is important to consider a number of factors like long-term user engagement, multiple types of user-item interactions such as clicks, purchases etc. The current state-of-the-art supervised…
Instruction tuning has been central to the success of recent vision-language models (VLMs), but it remains expensive-requiring large-scale datasets, high-quality annotations, and large compute budgets. We propose PRioritized cOncept…
This paper reviews the role of expert judgement to support reliability assessments within the systems engineering design process. Generic design processes are described to give the context and a discussion is given about the nature of the…
Mixture-of-Experts (MoE) language models organize knowledge into explicitly routed expert modules, making expert-level representations traceable and analyzable. By analyzing expert activation patterns in MoE large language models (LLMs), we…