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Related papers: MCGS-SLAM: A Multi-Camera SLAM Framework Using Gau…

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We present a study of how to integrate color (RGB) and multi-spectral imagery (red, green, red-edge, and near-infrared) into the 3D Gaussian Splatting (3DGS) framework, a state-of-the-art explicit radiance-field-based method for fast and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Josef Grün , Lukas Meyer , Maximilian Weiherer , Bernhard Egger , Marc Stamminger , Linus Franke

In this paper, we present RKD-SLAM, a robust keyframe-based dense SLAM approach for an RGB-D camera that can robustly handle fast motion and dense loop closure, and run without time limitation in a moderate size scene. It not only can be…

Computer Vision and Pattern Recognition · Computer Science 2017-11-15 Haomin Liu , Chen Li , Guojun Chen , Guofeng Zhang , Michael Kaess , Hujun Bao

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

Gaussian splatting and single-view depth estimation are typically studied in isolation. In this paper, we present DepthSplat to connect Gaussian splatting and depth estimation and study their interactions. More specifically, we first…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Haofei Xu , Songyou Peng , Fangjinhua Wang , Hermann Blum , Daniel Barath , Andreas Geiger , Marc Pollefeys

The assumption of scene rigidity is typical in SLAM algorithms. Such a strong assumption limits the use of most visual SLAM systems in populated real-world environments, which are the target of several relevant applications like service…

Computer Vision and Pattern Recognition · Computer Science 2018-08-16 Berta Bescos , José M. Fácil , Javier Civera , José Neira

Recent advances in geometric foundation models have emerged as a promising alternative for addressing the challenge of dense reconstruction in monocular visual simultaneous localization and mapping (SLAM). Although geometric foundation…

Robotics · Computer Science 2026-03-31 Jinwoo Jeon , Dong-Uk Seo , Eungchang Mason Lee , Hyun Myung

We present FoundationSLAM, a learning-based monocular dense SLAM system that addresses the absence of geometric consistency in previous flow-based approaches for accurate and robust tracking and mapping. Our core idea is to bridge flow…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Yuchen Wu , Jiahe Li , Fabio Tosi , Matteo Poggi , Jin Zheng , Xiao Bai

Accurate 3D reconstruction of dynamic surgical scenes from endoscopic video is essential for robotic-assisted surgery. While recent 3D Gaussian Splatting methods have shown promise in achieving high-quality reconstructions with fast…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Jialei Chen , Xin Zhang , Mobarakol Islam , Francisco Vasconcelos , Danail Stoyanov , Daniel S. Elson , Baoru Huang

We propose ORBSLAM-Atlas, a system able to handle an unlimited number of disconnected sub-maps, that includes a robust map merging algorithm able to detect sub-maps with common regions and seamlessly fuse them. The outstanding robustness…

Computer Vision and Pattern Recognition · Computer Science 2019-09-02 Richard Elvira , Juan D. Tardós , J. M. M. Montiel

Neural implicit representations have recently become popular in simultaneous localization and mapping (SLAM), especially in dense visual SLAM. However, previous works in this direction either rely on RGB-D sensors, or require a separate…

Computer Vision and Pattern Recognition · Computer Science 2023-02-08 Zihan Zhu , Songyou Peng , Viktor Larsson , Zhaopeng Cui , Martin R. Oswald , Andreas Geiger , Marc Pollefeys

We present VGGT-SLAM 2.0, a real-time RGB feed-forward SLAM system which substantially improves upon VGGT-SLAM for incrementally aligning submaps created from VGGT. Firstly, we remove high-dimensional 15-degree-of-freedom drift and planar…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Dominic Maggio , Luca Carlone

This paper presents a visual SLAM system that uses both points and lines for robust camera localization, and simultaneously performs a piece-wise planar reconstruction (PPR) of the environment to provide a structural map in real-time. One…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Fangwen Shu , Jiaxuan Wang , Alain Pagani , Didier Stricker

3D Gaussian Splatting (3DGS) achieves remarkable results in the field of surface reconstruction. However, when Gaussian normal vectors are aligned within the single-view projection plane, while the geometry appears reasonable in the current…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Bo Jia , Yanan Guo , Ying Chang , Benkui Zhang , Ying Xie , Kangning Du , Lin Cao

We propose Unblur-SLAM, a novel RGB SLAM pipeline for sharp 3D reconstruction from blurred image inputs. In contrast to previous work, our approach is able to handle different types of blur and demonstrates state-of-the-art performance in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Qi Zhang , Denis Rozumny , Francesco Girlanda , Sezer Karaoglu , Marc Pollefeys , Theo Gevers , Martin R. Oswald

Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction. The latest methods facilitate complete, detailed…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Han Huang , Yulun Wu , Chao Deng , Ge Gao , Ming Gu , Yu-Shen Liu

We introduce DROID-SLAM, a new deep learning based SLAM system. DROID-SLAM consists of recurrent iterative updates of camera pose and pixelwise depth through a Dense Bundle Adjustment layer. DROID-SLAM is accurate, achieving large…

Computer Vision and Pattern Recognition · Computer Science 2022-02-04 Zachary Teed , Jia Deng

In recent years, 3D Gaussian splatting (3D-GS) has emerged as a novel scene representation approach. However, existing vision-only 3D-GS methods often rely on hand-crafted heuristics for point-cloud densification and face challenges in…

Robotics · Computer Science 2025-01-16 Sheng Hong , Chunran Zheng , Yishu Shen , Changze Li , Fu Zhang , Tong Qin , Shaojie Shen

We introduce GeMS, a framework for 3D Gaussian Splatting (3DGS) designed to handle severely motion-blurred images. State-of-the-art deblurring methods for extreme blur, such as ExBluRF, as well as Gaussian Splatting-based approaches like…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Gopi Raju Matta , Trisha Reddypalli , Vemunuri Divya Madhuri , Kaushik Mitra

In this work, we develop a monocular SLAM-aware object recognition system that is able to achieve considerably stronger recognition performance, as compared to classical object recognition systems that function on a frame-by-frame basis. By…

Robotics · Computer Science 2015-06-08 Sudeep Pillai , John Leonard

Neural implicit representations have recently shown promising progress in dense Simultaneous Localization And Mapping (SLAM). However, existing works have shortcomings in terms of reconstruction quality and real-time performance, mainly due…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Zhen Hong , Bowen Wang , Haoran Duan , Yawen Huang , Xiong Li , Zhenyu Wen , Xiang Wu , Wei Xiang , Yefeng Zheng
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