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Related papers: Wan-Animate: Unified Character Animation and Repla…

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We present Vanast, a unified framework that generates garment-transferred human animation videos directly from a single human image, garment images, and a pose guidance video. Conventional two-stage pipelines treat image-based virtual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Hyunsoo Cha , Wonjung Woo , Byungjun Kim , Hanbyul Joo

Human image animation aims to generate human videos of given characters and backgrounds that adhere to the desired pose sequence. However, existing methods focus more on human actions while neglecting the generation of background, which…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Xiaoyu Liu , Mingshuai Yao , Yabo Zhang , Xianhui Lin , Peiran Ren , Xiaoming Li , Ming Liu , Wangmeng Zuo

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Sijing Wu , Yichao Yan , Yunhao Li , Yuhao Cheng , Wenhan Zhu , Ke Gao , Xiaobo Li , Guangtao Zhai

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

Graphics · Computer Science 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao

Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Yu Yin , Kamran Ghasedi , HsiangTao Wu , Jiaolong Yang , Xin Tong , Yun Fu

We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself but to reinterpret its motion as a plausible and editable…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Liuhan Chen , Lei Zhong , Jiewei Wang , Qin Shuai , Li Yuan , Leidong Fan , Qing Li , Kanglin Liu

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

Computer Vision and Pattern Recognition · Computer Science 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

Animating various character drawings is an engaging visual content creation task. Given a single character drawing, existing animation methods are limited to flat 2D motions and thus lack 3D effects. An alternative solution is to…

Graphics · Computer Science 2024-09-16 Jie Zhou , Chufeng Xiao , Miu-Ling Lam , Hongbo Fu

This paper introduces EasyAnimate, an efficient and high quality video generation framework that leverages diffusion transformers to achieve high-quality video production, encompassing data processing, model training, and end-to-end…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Jiaqi Xu , Kunzhe Huang , Xinyi Zou , Yunkuo Chen , Bo Liu , MengLi Cheng , Jun Huang , Xing Shi

Recent advances in audio-driven avatar video generation have significantly enhanced audio-visual realism. However, existing methods treat instruction conditioning merely as low-level tracking driven by acoustic or visual cues, without…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yikang Ding , Jiwen Liu , Wenyuan Zhang , Zekun Wang , Wentao Hu , Liyuan Cui , Mingming Lao , Yingchao Shao , Hui Liu , Xiaohan Li , Ming Chen , Xiaoqiang Liu , Yu-Shen Liu , Pengfei Wan

We introduce CharacterGAN, a generative model that can be trained on only a few samples (8 - 15) of a given character. Our model generates novel poses based on keypoint locations, which can be modified in real time while providing…

Computer Vision and Pattern Recognition · Computer Science 2022-01-13 Tobias Hinz , Matthew Fisher , Oliver Wang , Eli Shechtman , Stefan Wermter

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

We tackle human image synthesis, including human motion imitation, appearance transfer, and novel view synthesis, within a unified framework. It means that the model, once being trained, can be used to handle all these tasks. The existing…

Computer Vision and Pattern Recognition · Computer Science 2020-11-24 Wen Liu , Zhixin Piao , Zhi Tu , Wenhan Luo , Lin Ma , Shenghua Gao

We tackle the human motion imitation, appearance transfer, and novel view synthesis within a unified framework, which means that the model once being trained can be used to handle all these tasks. The existing task-specific methods mainly…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Wen Liu , Zhixin Piao , Jie Min , Wenhan Luo , Lin Ma , Shenghua Gao

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime…

Graphics · Computer Science 2025-03-27 Tianyi Xie , Yiwei Zhao , Ying Jiang , Chenfanfu Jiang

Recent advances in Generative Adversarial Networks (GANs) have shown impressive results for task of facial expression synthesis. The most successful architecture is StarGAN, that conditions GANs generation process with images of a specific…

Computer Vision and Pattern Recognition · Computer Science 2018-08-30 Albert Pumarola , Antonio Agudo , Aleix M. Martinez , Alberto Sanfeliu , Francesc Moreno-Noguer

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Wanyue Zhang , Rishabh Dabral , Thomas Leimkühler , Vladislav Golyanik , Marc Habermann , Christian Theobalt

Recent advances in 3D scene reconstruction and 4D human animation have broadened adoption, but integrating the two remains difficult. Key challenges include placing humans at plausible locations and scales without interpenetration, aligning…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Qingyang Liu , Bingjie Gao , Weiheng Huang , Jun Zhang , Zhongqian Sun , Yang Wei , Fengrui Liu , Zelin Peng , Qianli Ma , Shuai Yang , Zhaohe Liao , Haonan Zhao , Li Niu

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

Graphics · Computer Science 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

Human video motion transfer has a wide range of applications in multimedia, computer vision and graphics. Recently, due to the rapid development of Generative Adversarial Networks (GANs), there has been significant progress in the field.…

Computer Vision and Pattern Recognition · Computer Science 2020-02-11 Dongxu Wei , Xiaowei Xu , Haibin Shen , Kejie Huang
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