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The $r$-neighbor bootstrap percolation is a graph infection process based on the update rule by which a vertex with $r$ infected neighbors becomes infected. We say that an initial set of infected vertices propagates if all vertices of a…
We study bond percolation on the simple cubic (SC) lattice with various combinations of first, second, third, and fourth nearest-neighbors by Monte Carlo simulation. Using a single-cluster growth algorithm, we find precise values of the…
Consider a $p$-random subset $A$ of initially infected vertices in the discrete cube $[L]^3$, and assume that the neighbourhood of each vertex consists of the $a_i$ nearest neighbours in the $\pm e_i$-directions for each $i \in \{1,2,3\}$,…
A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling…
We present a study of site and bond percolation on periodic lattices with 3 nearest neighbors per site. We have considered 3 lattices, with different symmetries, different underlying Bravais lattices, and different degrees of longer-range…
We study a new geometric bootstrap percolation model, line percolation, on the $d$-dimensional integer grid $[n]^d$. In line percolation with infection parameter $r$, infection spreads from a subset $A\subset [n]^d$ of initially infected…
Given positive integers $a\leq b \leq c$, let $K_{a,b,c}$ be the complete 3-partite 3-uniform hypergraph with three parts of sizes $a,b,c$. Let $H$ be a 3-uniform hypergraph on $n$ vertices where $n$ is divisible by $a+b+c$. We…
Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the…
In r-neighbour bootstrap percolation on a graph G, a (typically random) set A of initially 'infected' vertices spreads by infecting (at each time step) vertices with at least r already-infected neighbours. This process may be viewed as a…
In 2-neighborhood bootstrap percolation on a graph $G$, an infection spreads according to the following deterministic rule: infected vertices of $G$ remain infected forever and in consecutive rounds healthy vertices with at least two…
We consider a geometric percolation process partially motivated by recent work of Hejda and Kala. Specifically, we start with an initial set $X \subseteq \mathbb{Z}^2$, and then iteratively check whether there exists a triangle $T \subseteq…
In this communication with computer simulation we evaluate simple cubic random-site percolation thresholds for neighbourhoods including the nearest neighbours (NN), the next-nearest neighbours (2NN) and the next-next-nearest neighbours…
Percolation theory has become a useful tool for the analysis of large-scale wireless networks. We investigate the fundamental problem of characterizing the critical density $\lambda_c^{(d)}$ for $d$-dimensional Poisson random geometric…
We determine thresholds $p_c$ for random-site percolation on a triangular lattice for all available neighborhoods containing sites from the first to the fifth coordination zones, including their complex combinations. There are 31 distinct…
In the $r$-neighbour bootstrap process on a graph $G$, vertices are infected (in each time step) if they have at least $r$ already-infected neighbours. Motivated by its close connections to models from statistical physics, such as the Ising…
We introduce a method to estimate continuum percolation thresholds and illustrate its usefulness by investigating geometric percolation of non-interacting line segments and disks in two spatial dimensions. These examples serve as models for…
Given a graph $G$ and assuming that some vertices of $G$ are infected, the $r$-neighbor bootstrap percolation rule makes an uninfected vertex $v$ infected if $v$ has at least $r$ infected neighbors. The $r$-percolation number, $m(G, r)$, of…
We study bond percolation on several four-dimensional (4D) lattices, including the simple (hyper) cubic (SC), the SC with combinations of nearest neighbors and second nearest neighbors (SC-NN+2NN), the body-centered cubic (BCC), and the…
By means of Monte Carlo simulations, we study long-range site percolation on square and simple cubic lattices with various combinations of nearest neighbors, up to the eighth neighbors for the square lattice and the ninth neighbors for the…
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…