Related papers: Osu2MIR: Beat Tracking Dataset Derived From Osu! D…
Beat tracking is a widely researched topic in music information retrieval. However, current beat tracking methods face challenges due to the scarcity of labeled data, which limits their ability to generalize across diverse musical styles…
Music is a form of expression that often requires interaction between players. If one wishes to interact in such a musical way with a computer, it is necessary for the machine to be able to interpret the input given by the human to find its…
We propose a transformer-based rhythm quantization model that incorporates beat and downbeat information to quantize MIDI performances into metrically-aligned, human-readable scores. We propose a beat-based preprocessing method that…
With the advancement of IoT technology, recognizing user activities with machine learning methods is a promising way to provide various smart services to users. High-quality data with privacy protection is essential for deploying such…
For expressive music, the tempo may change over time, posing challenges to tracking the beats by an automatic model. The model may first tap to the correct tempo, but then may fail to adapt to a tempo change, or switch between several…
Crowd density estimation is a well-known computer vision task aimed at estimating the density distribution of people in an image. The main challenge in this domain is the reliance on fine-grained location-level annotations, (i.e. points…
Optical music recognition (OMR) aims to convert music notation into digital formats. One approach to tackle OMR is through a multi-stage pipeline, where the system first detects visual music notation elements in the image (object detection)…
Melody extraction is a core task in music information retrieval, and the estimation of pitch, onset and offset are key sub-tasks in melody extraction. Existing methods have limited accuracy, and work for only one type of data, either…
Human activities within smart infrastructures generate a vast amount of IMU data from the wearables worn by individuals. Many existing studies rely on such sensory data for human activity recognition (HAR); however, one of the major…
Online streaming feature selection (OSFS), which conducts feature selection in an online manner, plays an important role in dealing with high-dimensional data. In many real applications such as intelligent healthcare platform, streaming…
AI-generated music may inadvertently replicate samples from the training data, raising concerns of plagiarism. Similarity measures can quantify such replication, thereby offering supervision and guidance for music generation models.…
StepMania is a popular open-source clone of a rhythm-based video game. As is common in popular games, there is a large number of community-designed levels. It is often difficult for players and level authors to determine the difficulty…
This paper extends the popular task of multi-object tracking to multi-object tracking and segmentation (MOTS). Towards this goal, we create dense pixel-level annotations for two existing tracking datasets using a semi-automatic annotation…
Game theory provides essential analysis in many applications of strategic interactions. However, the question of how to construct a game model and what is its fidelity is seldom addressed. In this work, we consider learning in a class of…
Supervised training of object detectors requires well-annotated large-scale datasets, whose production is costly. Therefore, some efforts have been made to obtain annotations in economical ways, such as cloud sourcing. However, datasets…
Object tracking is an important functionality of edge video analytic systems and services. Multi-object tracking (MOT) detects the moving objects and tracks their locations frame by frame as real scenes are being captured into a video.…
This work investigates the potential of torrent metadata as a source for open-source intelligence (OSINT), with a focus on user profiling and behavioral analysis. While peer-to-peer (P2P) networks such as BitTorrent are well studied with…
Benchmark datasets are used to profile and compare algorithms across a variety of tasks, ranging from image classification to segmentation, and also play a large role in image pretraining algorithms. Emphasis is placed on results with…
In the heart of "rhythm games" - games where players must perform actions in sync with a piece of music - are "charts", the directives to be given to players. We newly formulate chart generation as a sequence generation task and train a…
Commercial adoption of automatic music composition requires the capability of generating diverse and high-quality music suitable for the desired context (e.g., music for romantic movies, action games, restaurants, etc.). In this paper, we…