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Recently significant progress has been made in human action recognition and behavior prediction using deep learning techniques, leading to improved vision-based semantic understanding. However, there is still a lack of high-quality motion…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Xiaofeng Liu , Jiaxin Gao , Yaohua Liu , Risheng Liu , Nenggan Zheng

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape…

Graphics · Computer Science 2021-05-07 Peizhuo Li , Kfir Aberman , Rana Hanocka , Libin Liu , Olga Sorkine-Hornung , Baoquan Chen

Converting static 3D meshes into interactable articulated assets is crucial for embodied AI and robotic simulation. However, existing zero-shot pipelines struggle with complex assets due to a critical lack of physical grounding.…

Robotics · Computer Science 2026-03-16 WenBo Xu , Liu Liu , Li Zhang , Dan Guo , RuoNan Liu

In the early stages of engineering design, it is essential to know how a product behaves, especially how it moves. As designers must keep adjusting the motion until it meets the intended requirements, this process is often repetitive and…

Human-Computer Interaction · Computer Science 2025-10-10 Kalyan Ramana Gattoz , Prasad S. Onkar

Predicting human motion is critical for assistive robots and AR/VR applications, where the interaction with humans needs to be safe and comfortable. Meanwhile, an accurate prediction depends on understanding both the scene context and human…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Yang Zheng , Yanchao Yang , Kaichun Mo , Jiaman Li , Tao Yu , Yebin Liu , C. Karen Liu , Leonidas J. Guibas

Unsupervised learning of depth and ego-motion, two fundamental 3D perception tasks, has made significant strides in recent years. However, most methods treat ego-motion as an auxiliary task, either mixing all motion types or excluding…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Mengtan Zhang , Zizhan Guo , Hongbo Zhao , Yi Feng , Zuyi Xiong , Yue Wang , Shaoyi Du , Hanli Wang , Rui Fan

As one of the core parts of flexible manufacturing systems, material handling involves storage and transportation of materials between workstations with automated vehicles. The improvement in material handling can impulse the overall…

Machine Learning · Computer Science 2023-05-24 Chengpeng Hu , Ziming Wang , Jialin Liu , Junyi Wen , Bifei Mao , Xin Yao

Assembly hinges on reliably forming connections between parts; yet most robotic approaches plan assembly sequences and part poses while treating connectors as an afterthought. Connections represent the foundational physical constraints of…

Estimating accurate camera poses, 3D scene geometry, and object motion from in-the-wild videos is a long-standing challenge for classical structure from motion pipelines due to the presence of dynamic objects. Recent learning-based methods…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Zhuoyuan Wu , Xurui Yang , Jiahui Huang , Yue Wang , Jun Gao

Human action recognition is a crucial task for intelligent robotics, particularly within the context of human-robot collaboration research. In self-supervised skeleton-based action recognition, the mask-based reconstruction paradigm learns…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Wei Wei , Shaojie Zhang , Yonghao Dang , Jianqin Yin

Motion retargeting is a fundamental problem in computer graphics and computer vision. Existing approaches usually have many strict requirements, such as the source-target skeletons needing to have the same number of joints or share the same…

Graphics · Computer Science 2023-06-16 Lei Hu , Zihao Zhang , Chongyang Zhong , Boyuan Jiang , Shihong Xia

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

Motivation: Recognizing human actions in a video is a challenging task which has applications in various fields. Previous works in this area have either used images from a 2D or 3D camera. Few have used the idea that human actions can be…

Computer Vision and Pattern Recognition · Computer Science 2016-12-21 Adhavan Jayabalan , Harish Karunakaran , Shravan Murlidharan , Tesia Shizume

Articulation modeling enables robots to learn joint parameters of articulated objects for effective manipulation which can then be used downstream for skill learning or planning. Existing approaches often rely on prior knowledge about the…

Robotics · Computer Science 2026-02-04 Anmol Gupta , Weiwei Gu , Omkar Patil , Jun Ki Lee , Nakul Gopalan

Automated assessment of human motion plays a vital role in rehabilitation, enabling objective evaluation of patient performance and progress. Unlike general human activity recognition, rehabilitation motion assessment focuses on analyzing…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Ali Ismail-Fawaz , Maxime Devanne , Stefano Berretti , Jonathan Weber , Germain Forestier

A truly generalizable approach to rigid segmentation and motion estimation is fundamental to 3D understanding of articulated objects and moving scenes. In view of the closely intertwined relationship between segmentation and motion…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Jia-Xing Zhong , Ta-Ying Cheng , Yuhang He , Kai Lu , Kaichen Zhou , Andrew Markham , Niki Trigoni

Manipulating an articulated object requires perceiving itskinematic hierarchy: its parts, how each can move, and howthose motions are coupled. Previous work has explored per-ception for kinematics, but none infers a complete…

Computer Vision and Pattern Recognition · Computer Science 2021-10-18 Hameed Abdul-Rashid , Miles Freeman , Ben Abbatematteo , George Konidaris , Daniel Ritchie

3D morphable models are widely used for the shape representation of an object class in computer vision and graphics applications. In this work, we focus on deep 3D morphable models that directly apply deep learning on 3D mesh data with a…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Zhixiang Chen , Tae-Kyun Kim

We introduce COALESCE, the first data-driven framework for component-based shape assembly which employs deep learning to synthesize part connections. To handle geometric and topological mismatches between parts, we remove the mismatched…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Kangxue Yin , Zhiqin Chen , Siddhartha Chaudhuri , Matthew Fisher , Vladimir G. Kim , Hao Zhang

This paper presents a deep learning-based method for dynamic gear measurement and uncertainty estimation. A twin-system proposed on the Unity platform is utilized to flexibly generate diverse simulated datasets. This effectively addresses…

Optics · Physics 2025-12-02 Zhangsheng Li , Jiancheng Qiu , Gao Xu Wu
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