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Related papers: Beyond Gaze Overlap: Analyzing Joint Visual Attent…

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We address the challenge of unsupervised mistake detection in egocentric video of skilled human activities through the analysis of gaze signals. While traditional methods rely on manually labeled mistakes, our approach does not require…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Michele Mazzamuto , Antonino Furnari , Yoichi Sato , Giovanni Maria Farinella

This paper digs deeper into factors that influence egocentric gaze. Instead of training deep models for this purpose in a blind manner, we propose to inspect factors that contribute to gaze guidance during daily tasks. Bottom-up saliency…

Computer Vision and Pattern Recognition · Computer Science 2019-04-15 Hamed R. Tavakoli , Esa Rahtu , Juho Kannala , Ali Borji

In the evolving landscape of human-autonomy teaming (HAT), fostering effective collaboration and trust between human and autonomous agents is increasingly important. To explore this, we used the game Overcooked AI to create dynamic teaming…

Human-Computer Interaction · Computer Science 2025-06-18 Anthony J. Ries , Stéphane Aroca-Ouellette , Alessandro Roncone , Ewart J. de Visser

Non-intrusive, real-time analysis of the dynamics of the eye region allows us to monitor humans' visual attention allocation and estimate their mental state during the performance of real-world tasks, which can potentially benefit a wide…

Human-Computer Interaction · Computer Science 2023-06-28 Li Ding , Jack Terwilliger , Aishni Parab , Meng Wang , Lex Fridman , Bruce Mehler , Bryan Reimer

In this work we employ multitask learning to capitalize on the structure that exists in related supervised tasks to train complex neural networks. It allows training a network for multiple objectives in parallel, in order to improve…

Computer Vision and Pattern Recognition · Computer Science 2019-09-17 Georgios Kapidis , Ronald Poppe , Elsbeth van Dam , Lucas Noldus , Remco Veltkamp

We consider the problem of detecting and recognizing the objects observed by visitors (i.e., attended objects) in cultural sites from egocentric vision. A standard approach to the problem involves detecting all objects and selecting the one…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Michele Mazzamuto , Francesco Ragusa , Antonino Furnari , Giovanni Signorello , Giovanni Maria Farinella

This paper explores the estimation of user attention in the setting of a cooperative handheld robot: a robot designed to behave as a handheld tool but that has levels of task knowledge. We use a tool-mounted gaze tracking system, which,…

Robotics · Computer Science 2018-10-16 Janis Stolzenwald , Walterio W. Mayol-Cuevas

Eye-tracking has potential to provide rich behavioral data about human cognition in ecologically valid environments. However, analyzing this rich data is often challenging. Most automated analyses are specific to simplistic artificial…

Computer Vision and Pattern Recognition · Computer Science 2022-11-22 Karan Uppal , Jaeah Kim , Shashank Singh

Thanks to the availability and increasing popularity of Egocentric cameras such as GoPro cameras, glasses, and etc. we have been provided with a plethora of videos captured from the first person perspective. Surveillance cameras and…

Computer Vision and Pattern Recognition · Computer Science 2016-09-15 Shervin Ardeshir , Ali Borji

Advanced multimodal AI agents can now collaborate with users to solve challenges in the world. Yet, these emerging contextual AI systems rely on explicit communication channels between the user and system. We hypothesize that implicit…

The goal of our work is to use visual attention to enhance autonomous driving performance. We present two methods of predicting visual attention maps. The first method is a supervised learning approach in which we collect eye-gaze data for…

Computer Vision and Pattern Recognition · Computer Science 2018-12-06 Sourav Pal , Tharun Mohandoss , Pabitra Mitra

Human-object interaction is one of the most important visual cues and we propose a novel way to represent human-object interactions for egocentric action anticipation. We propose a novel transformer variant to model interactions by…

Computer Vision and Pattern Recognition · Computer Science 2024-01-12 Debaditya Roy , Ramanathan Rajendiran , Basura Fernando

In a wearable camera video, we see what the camera wearer sees. While this makes it easy to know roughly what he chose to look at, it does not immediately reveal when he was engaged with the environment. Specifically, at what moments did…

Computer Vision and Pattern Recognition · Computer Science 2016-04-05 Yu-Chuan Su , Kristen Grauman

Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

Human-Computer Interaction · Computer Science 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

Performing joint interaction requires constant mutual monitoring of own actions and their effects on the other's behaviour. Such an action-effect monitoring is boosted by social cues and might result in an increasing sense of agency. Joint…

Robotics · Computer Science 2025-09-16 Maria Lombardi , Elisa Maiettini , Vadim Tikhanoff , Lorenzo Natale

The existing computational visual attention systems have focused on the objective to basically simulate and understand the concept of visual attention system in adults. Consequently, the impact of observer's age in scene viewing behavior…

Computer Vision and Pattern Recognition · Computer Science 2019-04-30 Onkar Krishna , Kiyoharu Aizawa , Go Irie

Egocentric perception has grown rapidly with the advent of immersive computing devices. Human gaze prediction is an important problem in analyzing egocentric videos and has primarily been tackled through either saliency-based modeling or…

Computer Vision and Pattern Recognition · Computer Science 2021-04-30 Sathyanarayanan N. Aakur , Arunkumar Bagavathi

Analyzing mutual gaze (MG) and joint attention (JA) is critical in developmental psychology but traditionally relies on labor-intensive manual coding. Automating this process in multi-camera laboratory settings is computationally…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Jakub Kosmydel , Paweł Gajewski , Arkadiusz Białek

Eye movements can provide informative cues to understand human visual scan/search behavior and cognitive load during varying tasks. Visualizations of real-time gaze measures during tasks, provide an understanding of human behavior as the…

Human-Computer Interaction · Computer Science 2024-09-11 Gavindya Jayawardena , Vikas Ashok , Sampath Jayarathna

This study presents a novel framework for 3D gaze tracking tailored for mixed-reality settings, aimed at enhancing joint attention and collaborative efforts in team-based scenarios. Conventional gaze tracking, often limited by monocular…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Eduardo Davalos , Yike Zhang , Ashwin T. S. , Joyce H. Fonteles , Umesh Timalsina , Guatam Biswas