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Existing image-to-video generation methods often produce physically implausible motions and lack precise control over object dynamics. While prior approaches have incorporated physics simulators, they remain confined to 2D planar motions…
Speech-driven 3D facial animation has been an attractive task in both academia and industry. Traditional methods mostly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the…
Face-to-face communication, as a common human activity, motivates the research on interactive head generation. A virtual agent can generate motion responses with both listening and speaking capabilities based on the audio or motion signals…
Expressions are fundamental to conveying human emotions. With the rapid advancement of AI-generated content (AIGC), realistic and expressive 3D facial animation has become increasingly crucial. Despite recent progress in speech-driven…
Current diffusion models for human image animation often struggle to maintain identity (ID) consistency, especially when the reference image and driving video differ significantly in body size or position. We introduce StableAnimator++, the…
Speech-driven 3D facial animation is important for many multimedia applications. Recent work has shown promise in using either Diffusion models or Transformer architectures for this task. However, their mere aggregation does not lead to…
Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously.…
We present LiftAvatar, a new paradigm that completes sparse monocular observations in kinematic space (e.g., facial expressions and head pose) and uses the completed signals to drive high-fidelity avatar animation. LiftAvatar is a…
Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…
Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…
Face aging, an ill-posed problem shaped by environmental and genetic factors, is vital in entertainment, forensics, and digital archiving, where realistic age transformations must preserve both identity and visual realism. However, existing…
Diffusion models have recently been shown to be relevant for high-quality speech generation. Most work has been focused on generating spectrograms, and as such, they further require a subsequent model to convert the spectrogram to a…
Text-driven video editing aims to modify video content based on natural language instructions. While recent training-free methods have leveraged pretrained diffusion models, they often rely on an inversion-editing paradigm. This paradigm…
Current video generation models perform well at single-shot synthesis but struggle with multi-shot videos, facing critical challenges in maintaining character and background consistency across shots and flexibly generating videos of…
Online Speech Enhancement was mainly reserved for predictive models. A key advantage of these models is that for an incoming signal frame from a stream of data, the model is called only once for enhancement. In contrast, generative Speech…
Recent years have witnessed remarkable advances in audio-driven talking head generation. However, existing approaches predominantly focus on single-character scenarios. While some methods can create separate conversation videos between two…
This paper investigates training better visual world models for robot manipulation, i.e., models that can predict future visual observations by conditioning on past frames and robot actions. Specifically, we consider world models that…
Research on diffusion model-based video generation has advanced rapidly. However, limitations in object fidelity and generation length hinder its practical applications. Additionally, specific domains like animated wallpapers require…
Video personalization aims to generate videos that faithfully reflect a user-provided subject while following a text prompt. However, existing approaches often rely on heavy video-based finetuning or large-scale video datasets, which impose…
One-shot talking head generation has received growing attention in recent years, with various creative and practical applications. An ideal natural and vivid generated talking head video should contain natural head pose changes. However, it…