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Learning high-performance control policies that remain consistent with expert behavior is a fundamental challenge in robotics. Reinforcement learning can discover high-performing strategies but often departs from desirable human behavior,…

Robotics · Computer Science 2026-04-06 Siwei Ju , Jan Tauberschmidt , Oleg Arenz , Peter van Vliet , Jan Peters

Distilled video generation models offer fast and efficient synthesis but struggle with motion customization when guided by reference videos, especially under training-free settings. Existing training-free methods, originally designed for…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Jintao Rong , Xin Xie , Xinyi Yu , Linlin Ou , Xinyu Zhang , Chunhua Shen , Dong Gong

Masked autoencoders (MAEs) have emerged recently as art self-supervised spatiotemporal representation learners. Inheriting from the image counterparts, however, existing video MAEs still focus largely on static appearance learning whilst…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Haosen Yang , Deng Huang , Bin Wen , Jiannan Wu , Hongxun Yao , Yi Jiang , Xiatian Zhu , Zehuan Yuan

Imitation learning trains control policies by mimicking pre-recorded expert demonstrations. In partially observable settings, imitation policies must rely on observation histories, but many seemingly paradoxical results show better…

Machine Learning · Computer Science 2021-06-14 Chuan Wen , Jierui Lin , Jianing Qian , Yang Gao , Dinesh Jayaraman

Executive coaching has been drawing more and more attention for developing corporate managers. While conversing with managers, coach practitioners are also required to understand internal states of coachees through objective observations.…

Human-Computer Interaction · Computer Science 2019-03-28 Riku Arakawa , Hiromu Yakura

Existing 3D human motion generation and understanding methods often exhibit limited interpretability, restricting effective mutual enhancement between these inherently related tasks. While current unified frameworks based on large language…

Artificial Intelligence · Computer Science 2026-01-21 Guocun Wang , Kenkun Liu , Jing Lin , Guorui Song , Jian Li , Xiaoguang Han

We propose an attention-based networks for transferring motions between arbitrary objects. Given a source image(s) and a driving video, our networks animate the subject in the source images according to the motion in the driving video. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Subin Jeon , Seonghyeon Nam , Seoung Wug Oh , Seon Joo Kim

Many works in robot teaching either focus only on teaching task knowledge, such as geometric constraints, or motion knowledge, such as the motion for accomplishing a task. However, to effectively teach a complex task sequence to a robot, it…

Robotics · Computer Science 2021-01-01 Kazuhiro Sasabuchi , Naoki Wake , Katsushi Ikeuchi

Coaching, which involves classroom observation and expert feedback, is a widespread and fundamental part of teacher training. However, the majority of teachers do not have access to consistent, high quality coaching due to limited resources…

Computation and Language · Computer Science 2023-06-06 Rose E. Wang , Dorottya Demszky

Protein fitness optimization involves finding a protein sequence that maximizes desired quantitative properties in a combinatorially large design space of possible sequences. Recent advances in steering protein generative models (e.g.,…

Biomolecules · Quantitative Biology 2025-10-22 Jason Yang , Wenda Chu , Daniel Khalil , Raul Astudillo , Bruce J. Wittmann , Frances H. Arnold , Yisong Yue

Learning from demonstration methods usually leverage close to optimal demonstrations to accelerate training. By contrast, when demonstrating a task, human teachers deviate from optimal demonstrations and pedagogically modify their behavior…

Machine Learning · Computer Science 2023-09-28 Hugo Caselles-Dupré , Olivier Sigaud , Mohamed Chetouani

Feature engineering has become one of the most important steps to improve model prediction performance, and to produce quality datasets. However, this process requires non-trivial domain-knowledge which involves a time-consuming process.…

We introduce a novel self-supervised learning approach to learn representations of videos that are responsive to changes in the motion dynamics. Our representations can be learned from data without human annotation and provide a substantial…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Simon Jenni , Givi Meishvili , Paolo Favaro

Diffusion models have emerged as a widely utilized and successful methodology in human motion synthesis. Task-oriented diffusion models have significantly advanced action-to-motion, text-to-motion, and audio-to-motion applications. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Yuduo Jin , Brandon Haworth

Multi-object tracking (MOT) is essential for sports analytics, enabling performance evaluation and tactical insights. However, tracking in sports is challenging due to fast movements, occlusions, and camera shifts. Traditional…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Tomasz Stanczyk , Seongro Yoon , Francois Bremond

Search agents powered by large language models can autonomously decompose queries, retrieve information, and synthesize answers through multi-step reasoning. However, the rapid growth of training methods has outpaced controlled comparison:…

Computation and Language · Computer Science 2026-05-28 Yibo Zhao , Zichen Ding , Jiayi Wu , Zun Wang , Xiang Li

In precision sports such as archery, athletes' performance depends on both biomechanical stability and psychological resilience. Traditional motion analysis systems are often expensive and intrusive, limiting their use in natural training…

Machine Learning · Computer Science 2025-11-19 Xianghe Liu , Jiajia Liu , Chuxian Xu , Minghan Wang , Hongbo Peng , Tao Sun , Jiaqi Xu

Humans generally teach their fellow collaborators to perform tasks through a small number of demonstrations. The learnt task is corrected or extended to meet specific task goals by means of coaching. Adopting a similar framework for…

Generating reasonable and high-quality human interactive motions in a given dynamic environment is crucial for understanding, modeling, transferring, and applying human behaviors to both virtual and physical robots. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Peishan Cong , Ziyi Wang , Yuexin Ma , Xiangyu Yue

In this paper we address the problem of motion event detection in athlete recordings from individual sports. In contrast to recent end-to-end approaches, we propose to use 2D human pose sequences as an intermediate representation that…

Computer Vision and Pattern Recognition · Computer Science 2020-04-23 Moritz Einfalt , Rainer Lienhart