English
Related papers

Related papers: CoachMe: Decoding Sport Elements with a Reference-…

200 papers

In the context of fitness coaching or for rehabilitation purposes, the motor actions of a human participant must be observed and analyzed for errors in order to provide effective feedback. This task is normally carried out by human coaches,…

Artificial Intelligence · Computer Science 2017-09-27 Felix Hülsmann , Stefan Kopp , Mario Botsch

Access to expert coaching is essential for developing technique in sports, yet economic barriers often place it out of reach for many enthusiasts. To bridge this gap, we introduce Poze, an innovative video processing framework that provides…

Computer Vision and Pattern Recognition · Computer Science 2024-11-11 Agamdeep Singh , Sujit PB , Mayank Vatsa

Recent years have witnessed many successful trials in the robot learning field. For contact-rich robotic tasks, it is challenging to learn coordinated motor skills by reinforcement learning. Imitation learning solves this problem by using a…

Robotics · Computer Science 2023-11-02 Linqi Ye , Jiayi Li , Yi Cheng , Xianhao Wang , Bin Liang , Yan Peng

Diverse and extensive work has recently been conducted on text-conditioned human motion generation. However, progress in the reverse direction, motion captioning, has seen less comparable advancement. In this paper, we introduce a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Karim Radouane , Julien Lagarde , Sylvie Ranwez , Andon Tchechmedjiev

Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thus can be hard to scale for new attributes, especially for…

Human-Computer Interaction · Computer Science 2023-02-28 Jingyuan Liu , Nazmus Saquib , Zhutian Chen , Rubaiat Habib Kazi , Li-Yi Wei , Hongbo Fu , Chiew-Lan Tai

To guide a learner in mastering action skills, it is crucial for a coach to 1) reason through the learner's action execution and technical points (TechPoints), and 2) provide detailed, comprehensible feedback on what is done well and what…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yuan-Ming Li , An-Lan Wang , Kun-Yu Lin , Yu-Ming Tang , Ling-An Zeng , Jian-Fang Hu , Wei-Shi Zheng

Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood. We present Motive (MOTIon attribution for Video gEneration), a motion-centric, gradient-based data attribution framework…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Xindi Wu , Despoina Paschalidou , Jun Gao , Antonio Torralba , Laura Leal-Taixé , Olga Russakovsky , Sanja Fidler , Jonathan Lorraine

Bridging the gap between motion models and reality is crucial by using limited data to deploy robots in the real world. Deep learning is expected to be generalized to diverse situations while reducing feature design costs through end-to-end…

Robotics · Computer Science 2024-03-15 Kanata Suzuki , Hiroshi Ito , Tatsuro Yamada , Kei Kase , Tetsuya Ogata

Gait encodes rich biometric and behavioural information, yet leveraging the manner of walking to infer psychological traits remains a challenging and underexplored problem. We introduce a hierarchical Multi-Stage Mixture of Movement Experts…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Andy Cǎtrunǎ , Adrian Cosma , Emilian Rǎdoi

Recent advancements in models linking natural language with human motions have shown significant promise in motion generation and editing based on instructional text. Motivated by applications in sports coaching and motor skill learning, we…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Qihang Fang , Chengcheng Tang , Bugra Tekin , Yanchao Yang

We address goal-based imitation learning, where the aim is to output the symbolic goal from a third-person video demonstration. This enables the robot to plan for execution and reproduce the same goal in a completely different environment.…

Exercise recommendation focuses on personalized exercise selection conditioned on students' learning history, personal interests, and other individualized characteristics. Despite notable progress, most existing methods represent student…

Machine Learning · Computer Science 2026-02-19 Qing Yang , Yuhao Jiang , Rui Wang , Jipeng Guo , Yejiang Wang , Xinghe Cheng , Zezheng Wu , Jiapu Wang , Jingwei Zhang

Good posture and form are essential for safe and productive exercising. Even in gym settings, trainers may not be readily available for feedback. Rehabilitation therapies and fitness workouts can thus benefit from recommender systems that…

Artificial Intelligence · Computer Science 2023-10-12 Abhishek Jaiswal , Gautam Chauhan , Nisheeth Srivastava

A critical challenge in contemporary sports science lies in filling the gap between group-level insights derived from controlled hypothesis-driven experiments and the real-world need for personalized coaching tailored to individual…

Human-Computer Interaction · Computer Science 2026-03-19 Ryota Takamido , Chiharu Suzuki , Hiroki Nakamoto

Masked video modeling (MVM) has emerged as a simple and scalable self-supervised pretraining paradigm, but only encodes motion information implicitly, limiting the encoding of temporal dynamics in the learned representations. As a result,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Renaud Vandeghen , Fida Mohammad Thoker , Marc Van Droogenbroeck , Bernard Ghanem

Existing intelligent sports analysis systems mainly focus on "scoring and visualization," often lacking automatic performance diagnosis and interpretable training guidance. Recent advances in Large Language Models (LLMs) and motion analysis…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Wenbo Tian , Ruting Lin , Hongxian Zheng , Yaodong Yang , Geng Wu , Zihao Zhang , Zhang Zhang

While there is rapid progress in video-LLMs with advanced reasoning capabilities, prior work shows that these models struggle on the challenging task of sports feedback generation and require expensive and difficult-to-collect finetuning…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Arushi Rai , Adriana Kovashka

Several recent works have directly extended the image masked autoencoder (MAE) with random masking into video domain, achieving promising results. However, unlike images, both spatial and temporal information are important for video…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 David Fan , Jue Wang , Shuai Liao , Yi Zhu , Vimal Bhat , Hector Santos-Villalobos , Rohith MV , Xinyu Li

This paper presents CourtMotion, a spatiotemporal modeling framework for analyzing and predicting game events and plays as they develop in professional basketball. Anticipating basketball events requires understanding both physical motion…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Omer Sela , Michael Chertok , Lior Wolf

Text-driven human motion generation, as one of the vital tasks in computer-aided content creation, has recently attracted increasing attention. While pioneering research has largely focused on improving numerical performance metrics on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Yunyao Mao , Xiaoyang Liu , Wengang Zhou , Zhenbo Lu , Houqiang Li
‹ Prev 1 2 3 10 Next ›