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3D Gaussian Splatting (3DGS) is a highly deployable real-time method for novel view synthesis. In practice, it requires a universal, consistent control mechanism that adjusts the trade-off between rendering quality and model compression…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Fengdi Zhang , Yibao Sun , Hongkun Cao , Ruqi Huang

We present GauStudio, a novel modular framework for modeling 3D Gaussian Splatting (3DGS) to provide standardized, plug-and-play components for users to easily customize and implement a 3DGS pipeline. Supported by our framework, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Chongjie Ye , Yinyu Nie , Jiahao Chang , Yuantao Chen , Yihao Zhi , Xiaoguang Han

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Shikun Zhang , Cunjian Chen , Yiqun Wang , Qiuhong Ke , Yong Li

Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Tong Shi , Melonie de Almeida , Daniela Ivanova , Nicolas Pugeault , Paul Henderson

Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Ziyi Yang , Xinyu Gao , Wen Zhou , Shaohui Jiao , Yuqing Zhang , Xiaogang Jin

Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Yi-Hua Huang , Yang-Tian Sun , Ziyi Yang , Xiaoyang Lyu , Yan-Pei Cao , Xiaojuan Qi

Three-dimensional reconstruction in scenes with extreme depth variations remains challenging due to inconsistent supervisory signals between near-field and far-field regions. Existing methods fail to simultaneously address inaccurate depth…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Yu Deng , Baozhu Zhao , Junyan Su , Xiaohan Zhang , Qi Liu

Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Guohao Li , Hongyu Yang , Yifang Men , Di Huang , Weixin Li , Ruijie Yang , Yunhong Wang

3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling scenes affected by transient…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Chuanyu Fu , Yuqi Zhang , Kunbin Yao , Guanying Chen , Yuan Xiong , Chuan Huang , Shuguang Cui , Xiaochun Cao

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance…

Graphics · Computer Science 2025-01-16 Meenakshi Krishnan , Liam Fowl , Ramani Duraiswami

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Peihao Wang , Yuehao Wang , Dilin Wang , Sreyas Mohan , Zhiwen Fan , Lemeng Wu , Ruisi Cai , Yu-Ying Yeh , Zhangyang Wang , Qiang Liu , Rakesh Ranjan

Scene reconstruction has emerged as a central challenge in computer vision, with approaches such as Neural Radiance Fields (NeRF) and Gaussian Splatting achieving remarkable progress. While Gaussian Splatting demonstrates strong performance…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Alexander Valverde , Brian Xu , Yuyin Zhou , Meng Xu , Hongyun Wang

While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from either over-smoothing due to low-rank decomposition or feature…

Graphics · Computer Science 2025-08-08 Yifan Zhou , Beizhen Zhao , Pengcheng Wu , Hao Wang

While 3D Gaussian Splatting (3DGS) achieves real-time photorealistic rendering, its performance degrades significantly when training images contain transient objects that violate multi-view consistency. Existing methods face a circular…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Xu Wang , Zhiru Wang , Shiyun Xie , Chengwei Pan , Yisong Chen

Numerous emerging deep-learning techniques have had a substantial impact on computer graphics. Among the most promising breakthroughs are the rise of Neural Radiance Fields (NeRFs) and Gaussian Splatting (GS). NeRFs encode the object's…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Georgii Stanishevskii , Jakub Steczkiewicz , Tomasz Szczepanik , Sławomir Tadeja , Jacek Tabor , Przemysław Spurek

3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning…

Computer Vision and Pattern Recognition · Computer Science 2022-08-31 Fariborz Taherkhani , Aashish Rai , Quankai Gao , Shaunak Srivastava , Xuanbai Chen , Fernando de la Torre , Steven Song , Aayush Prakash , Daeil Kim

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Lintao Xiang , Hongpei Zheng , Yating Huang , Qijun Yang , Hujun Yin

Researchers have conducted many pioneer researches on contactless fingerprints, yet the performance of contactless fingerprint recognition still lags behind contact-based methods primary due to the insufficient contactless fingerprint data…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Yuwei Jia , Yutang Lu , Zhe Cui , Fei Su

We propose a novel cross-spectral rendering framework based on 3D Gaussian Splatting (3DGS) that generates realistic and semantically meaningful splats from registered multi-view spectrum and segmentation maps. This extension enhances the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Saptarshi Neil Sinha , Holger Graf , Michael Weinmann

Recently, 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes. However, despite its superior novel view synthesis capabilities, extracting the geometry of the scene directly from the Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Yaniv Wolf , Amit Bracha , Ron Kimmel