Related papers: Applying Hurlbert's Linear Optimization Technique …
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…
Let $G=(V,E)$ be a simple graph. A pebbling configuration on $G$ is a function $f:V\rightarrow \mathbb{N}\cup \{0\}$ that assigns a non-negative integer number of pebbles to each vertex. The weight of a configuration $f$ is $w(f)=\sum_{u\in…
In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…
Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a…
Upper and lower bounds on the error probability of linear codes under maximum-likelihood (ML) decoding are shortly surveyed and applied to ensembles of codes on graphs. For upper bounds, focus is put on Gallager bounding techniques and…
In this note we answer a question of Hurlbert about pebbling in graphs of high girth. Specifically we show that for every g there is a Class 0 graph of girth at least g. The proof uses the so-called Erdos construction and employs a recent…
Consider a configuration of pebbles distributed on the vertices of a connected graph of order $n$. A pebbling step consists of removing two pebbles from a given vertex and placing one pebble on an adjacent vertex. A distribution of pebbles…
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing…
A pebbling move on a weighted graph removes some pebbles at a vertex and adds one pebble at an adjacent vertex. The number of pebbles removed is the weight of the edge connecting the vertices. A vertex is reachable from a pebble…
We consider straight line drawings of a planar graph $G$ with possible edge crossings. The \emph{untangling problem} is to eliminate all edge crossings by moving as few vertices as possible to new positions. Let $fix(G)$ denote the maximum…
Graph pebbling is a network optimization model for satisfying vertex demands with vertex supplies (called pebbles), with partial loss of pebbles in transit. The pebbling number of a demand in a graph is the smallest number for which every…
We describe an algorithm for finding sharp upper bounds for the total Betti numbers of a saturated ideal given certain constraints on its Hilbert function. This algorithm is implemented in the Macaulay2 package, MaxBettiNumbers, along with…
Partitioning a graph using graph separators, and particularly clique separators, are well-known techniques to decompose a graph into smaller units which can be treated independently. It was previously known that the treewidth was bounded…
We survey results on the pebbling numbers of graphs as well as their historical connection with a number-theoretic question of Erd\H os and Lemke. We also present new results on two probabilistic pebbling considerations, first the random…
We propose a new proof technique that aims to be applied to the same problems as the Lov\'asz Local Lemma or the entropy-compression method. We present this approach in the context of non-repetitive colorings and we use it to improve…
Given a configuration of indistinguishable pebbles on the vertices of a graph, a pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The pebbling number of a graph is the least…
Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the…
We present algorithms for efficiently learning regularizers that improve generalization. Our approach is based on the insight that regularizers can be viewed as upper bounds on the generalization gap, and that reducing the slack in the…
Upper bounds are given for the weight distribution of binary weakly self-dual codes. To get these new bounds, we introduce a novel method of utilizing unitary operations on Hilbert spaces. This method is motivated by recent progress on…
We prove tight bounds on the site percolation threshold for $k$-uniform hypergraphs of maximum degree $\Delta$ and for $k$-uniform hypergraphs of maximum degree $\Delta$ in which any pair of edges overlaps in at most $r$ vertices. The…