Related papers: Cops and Robbers on Graphs with Path Constraints
Cops and Robbers is a pursuit evasion game played on a graph, first introduced independently by Quilliot \cite{quilliot1978jeux} and Nowakowski and Winkler \cite{NOWAKOWSKI1983235} over four decades ago. A main interest in recent the…
We study the game of Cops and Robbers, where cops try to capture a robber on the vertices of a graph. Meyniel's conjecture states that for every connected graph $G$ on $n$ vertices, the cop number of $G$ is upper bounded by $O(\sqrt{n})$,…
Given a graph $G$, the strong clique number of $G$, denoted $\omega_S(G)$, is the maximum size of a set $S$ of edges such that every pair of edges in $S$ has distance at most $2$ in the line graph of $G$. As a relaxation of the renowned…
In 2015, Brown and Erey conjectured that every $2$-connected graph $G$ on $n$ vertices with chromatic number $k\geq 4$ has at most $(x-1)_{k-1}\big((x-1)^{n-k+1}+(-1)^{n-k}\big)$ proper $x$-colorings for all $x\geq k$. Engbers, Erey, Fox,…
We consider a variant of the Cops and Robber game, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex occupied by a cop. Let c_{infty}(G) denote the…
Scott proved in 1997 that for any tree $T$, every graph with bounded clique number which does not contain any subdivision of $T$ as an induced subgraph has bounded chromatic number. Scott also conjectured that the same should hold if $T$ is…
For a graph $G$, let $\chi(G)$ ($\omega(G)$) denote its chromatic (clique) number. A $P_2+P_3$ is the graph obtained by taking the disjoint union of a two-vertex path $P_2$ and a three-vertex path $P_3$. A $\bar{P_2+P_3}$ is the complement…
The path eccentricity of a connected graph $G$ is the minimum integer $k$ such that $G$ has a path such that every vertex is at distance at most $k$ from the path. A result of Duffus, Jacobson, and Gould from 1981 states that every…
For a number $l\geq 2$, let ${\cal{G}}_l$ denote the family of graphs which have girth $2l+1$ and have no odd hole with length greater than $2l+1$. Wu, Xu and Xu conjectured that every graph in $\bigcup_{l\geq 2} {\cal{G}}_{l}$ is…
A graph is called $2K_2$-free if it does not contain two independent edges as an induced subgraph. Mou and Pasechnik conjectured that every $\frac{3}{2}$-tough $2K_2$-free graph with at least three vertices has a spanning trail with maximum…
Let $P_k$ be a path, $C_k$ a cycle on $k$ vertices, and $K_{k,k}$ a complete bipartite graph with $k$ vertices on each side of the bipartition. We prove that (1) for any integers $k, t>0$ and a graph $H$ there are finitely many subgraph…
In the classical cop and robber game, two players, the cop C and the robber R, move alternatively along edges of a finite graph G. The cop captures the robber if both players are on the same vertex at the same moment of time. A graph G is…
The Erd\H{o}s--Gallai Theorem states that for $k\geq 3$ every graph on $n$ vertices with more than $\frac{1}{2}(k-1)(n-1)$ edges contains a cycle of length at least $k$. Kopylov proved a strengthening of this result for 2-connected graphs…
In the game of \emph{cops and robbers} on a graph $G = (V,E)$, $k$ cops try to catch a robber. On the cop turn, each cop may move to a neighboring vertex or remain in place. On the robber's turn, he moves similarly. The cops win if there is…
In the ordinary version of the pursuit-evasion game "cops and robbers", a team of cops and a robber occupy vertices of a graph and alternately move along the graph's edges, with perfect information about each other. If a cop lands on the…
The Cops and Robber game is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if they can catch the robber. The minimum number of cops needed…
We provide a sublinear bound on the cop throttling number of a connected graph. Related to the graph searching game Cops and Robbers, the cop throttling number, written $\mathrm{th}_c(G)$, is given by…
A {\it dynamic $k$-coloring} of a graph $G$ is a proper $k$-coloring of the vertices of $G$ such that every vertex of degree at least 2 in $G$ will be adjacent to vertices with at least 2 different colors. The smallest number $k$ for which…
This paper studies $k$-claw-free graphs, exploring the connection between an extremal combinatorics question and the power of a convex program in approximating the maximum-weight independent set in this graph class. For the extremal…
We consider the Cops and Robber pursuit-evasion game when the edge-set of the graph is allowed to change in time, possibly at every round. Specifically, the game is played on an infinite periodic sequence $\mathcal{G} = (G_0, \dots,…