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In recent years, there has been a rapid increase in the number of service robots deployed for aiding people in their daily activities. Unfortunately, most of these robots require human input for training in order to do tasks in indoor…

Robotics · Computer Science 2019-08-02 Anwesan Pal , Carlos Nieto-Granda , Henrik I. Christensen

Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yuncong Yang , Han Yang , Jiachen Zhou , Peihao Chen , Hongxin Zhang , Yilun Du , Chuang Gan

Recent advancements in 3D Large Language Models (LLMs) have demonstrated promising capabilities for 3D scene understanding. However, previous methods exhibit deficiencies in general referencing and grounding capabilities for intricate scene…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Haifeng Huang , Yilun Chen , Zehan Wang , Rongjie Huang , Runsen Xu , Tai Wang , Luping Liu , Xize Cheng , Yang Zhao , Jiangmiao Pang , Zhou Zhao

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Liang Pan , Jingbo Wang , Buzhen Huang , Junyu Zhang , Haofan Wang , Xu Tang , Yangang Wang

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Alexander Raistrick , Lingjie Mei , Karhan Kayan , David Yan , Yiming Zuo , Beining Han , Hongyu Wen , Meenal Parakh , Stamatis Alexandropoulos , Lahav Lipson , Zeyu Ma , Jia Deng

The rapid advances in audio analysis underscore its vast potential for humancomputer interaction, environmental monitoring, and public safety; yet, existing audioonly datasets often lack spatial context. To address this gap, we present two…

Sound · Computer Science 2025-12-10 Shuaihang Yuan , Congcong Wen , Muhammad Shafique , Anthony Tzes , Yi Fang

Urban scene reconstruction requires modeling both static infrastructure and dynamic elements while supporting diverse environmental conditions. We present \textbf{StyledStreets}, a multi-style street simulator that achieves…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Yuyin Chen , Yida Wang , Xueyang Zhang , Kun Zhan , Peng Jia , Yifei Zhan , Xianpeng Lang

We present a novel approach to reconstructing lightweight, CAD-based representations of scanned 3D environments from commodity RGB-D sensors. Our key idea is to jointly optimize for both CAD model alignments as well as layout estimations of…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Armen Avetisyan , Tatiana Khanova , Christopher Choy , Denver Dash , Angela Dai , Matthias Nießner

Safety and efficiency are paramount in healthcare facilities where the lives of patients are at stake. Despite the adoption of robots to assist medical staff in challenging tasks such as complex surgeries, human expertise is still…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Rohit Mohan , José Arce , Sassan Mokhtar , Daniele Cattaneo , Abhinav Valada

Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing…

Artificial Intelligence · Computer Science 2026-05-20 Puyi Wang , Yuhao Wang , Linjie Li , Zhengyuan Yang , Kevin Qinghong Lin , Yangguang Li , Yu Cheng

We release two artificial datasets, Simulated Flying Shapes and Simulated Planar Manipulator that allow to test the learning ability of video processing systems. In particular, the dataset is meant as a tool which allows to easily assess…

Computer Vision and Pattern Recognition · Computer Science 2018-07-03 Fabio Ferreira , Jonas Rothfuss , Eren Erdal Aksoy , You Zhou , Tamim Asfour

We introduce the task of predicting functional 3D scene graphs for real-world indoor environments from posed RGB-D images. Unlike traditional 3D scene graphs that focus on spatial relationships of objects, functional 3D scene graphs capture…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Chenyangguang Zhang , Alexandros Delitzas , Fangjinhua Wang , Ruida Zhang , Xiangyang Ji , Marc Pollefeys , Francis Engelmann

With the rapid development of data-driven techniques, data has played an essential role in various computer vision tasks. Many realistic and synthetic datasets have been proposed to address different problems. However, there are lots of…

Computer Vision and Pattern Recognition · Computer Science 2022-08-31 Haocheng Ren , Hao Zhang , Jia Zheng , Jiaxiang Zheng , Rui Tang , Yuchi Huo , Hujun Bao , Rui Wang

Generalization remains the central challenge for interactive 3D scene generation. Existing learning-based approaches ground spatial understanding in limited scene dataset, restricting generalization to new layouts. We instead reprogram a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Lu Ling , Yunhao Ge , Yichen Sheng , Aniket Bera

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Hongchi Xia , Xuan Li , Zhaoshuo Li , Qianli Ma , Jiashu Xu , Ming-Yu Liu , Yin Cui , Tsung-Yi Lin , Wei-Chiu Ma , Shenlong Wang , Shuran Song , Fangyin Wei

We introduce SceneNet RGB-D, expanding the previous work of SceneNet to enable large scale photorealistic rendering of indoor scene trajectories. It provides pixel-perfect ground truth for scene understanding problems such as semantic…

Computer Vision and Pattern Recognition · Computer Science 2017-01-31 John McCormac , Ankur Handa , Stefan Leutenegger , Andrew J. Davison

This paper presents Sim-Suction, a robust object-aware suction grasp policy for mobile manipulation platforms with dynamic camera viewpoints, designed to pick up unknown objects from cluttered environments. Suction grasp policies typically…

Robotics · Computer Science 2023-11-29 Juncheng Li , David J. Cappelleri

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Inwoo Hwang , Bing Zhou , Young Min Kim , Jian Wang , Chuan Guo

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Hongwei Yi , Chun-Hao P. Huang , Shashank Tripathi , Lea Hering , Justus Thies , Michael J. Black