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Amid current social distancing measures requiring people to work from home, there has been renewed interest on how to effectively converse and collaborate remotely utilizing currently available technologies. On the surface, VR provides a…

Human-Computer Interaction · Computer Science 2020-07-07 Anna Bleakley , Vincent Wade , Benjamin R. Cowan

The internet-of-things (IoT) refers to the growing field of interconnected pervasive computing devices and the networking that supports smart, embedded applications. The IoT has multiple human-computer interaction challenges due to its many…

Human-Computer Interaction · Computer Science 2023-05-23 Alexis Morris , Jie Guan , Nadine Lessio , Yiyi Shao

What happens when your walls begin to move? This paper explores the design of human-robot interaction for architectural-scale, shape-changing environments. We present findings from two studies: (1) a series of speculative design workshops…

Human-Computer Interaction · Computer Science 2026-03-17 Jesse T. Gonzalez , Neeta Khanuja , Michael Li , Maggie Guo , Layomi Olaitan , Emily Lau , Jennifer Pugh , Alexandra Ion , Scott E. Hudson

We investigate hybrid user interfaces (HUIs), aiming to establish a cohesive understanding and adopt consistent terminology for this nascent research area. HUIs combine heterogeneous devices in complementary roles, leveraging the distinct…

The metaverse, i.e., the collection of technologies that provide a virtual twin of the real world via mixed reality, internet of things, and others, is gaining prominence. However, the metaverse faces challenges as it grows toward…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris , Jay Irizawa

Adding versatile interactions to imperative programming -- C, Java and Android -- is an essential task. Unfortunately, existing languages provide only limited constructs for user interaction. These constructs are usually in the form of…

Programming Languages · Computer Science 2019-11-27 Keehang Kwon , Jeongyoon Seo , Daeseong Kang

The metaverse refers to the merger of technologies for providing a digital twin of the real world and the underlying connectivity and interactions for the many kinds of agents within. As this set of technology paradigms - involving…

Human-Computer Interaction · Computer Science 2024-01-30 Jie Guan , Alexis Morris

It has been noted anecdotally and through a small number of formal studies that ambient lighting conditions and dynamic real-world backgrounds affect the usability of optical see-through augmented reality (AR) displays; especially so in…

Human-Computer Interaction · Computer Science 2019-08-27 Joseph L. Gabbard , J. Edward Swan , Adam Zarger

Mixed Reality (MR) presents novel opportunities to investigate how individuals perceive themselves and others during shared, augmented experiences within a common physical environment. Previous research has demonstrated that users can…

Human-Computer Interaction · Computer Science 2025-09-15 Yuan He , Brendan Rooney , Rachel McDonnell

As mixed-ability collaboration has become increasingly focal within accessibility research, managing varied, and sometimes conflicting, access needs has become a key consideration in designing for access. When an accessibility feature or…

Human-Computer Interaction · Computer Science 2026-05-12 Xinru Tang , Anne Marie Piper

The field of Augmented Reality (AR) based Human Robot Interaction (HRI) has progressed significantly since its inception more than two decades ago. With more advanced devices, particularly head-mounted displays (HMD), freely available…

Robotics · Computer Science 2019-10-11 David Puljiz , Björn Hein

Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions --…

Human-Computer Interaction · Computer Science 2024-04-23 Momona Yamagami , Sasa Junuzovic , Mar Gonzalez-Franco , Eyal Ofek , Edward Cutrell , John R. Porter , Andrew D. Wilson , Martez E. Mott

How can interactions with A.I. systems be designed? This paper explores the design space for A.I. interaction to develop tools for designers to think about tangible and physical A.I. interactions. Our proposed framework consists of two…

Human-Computer Interaction · Computer Science 2023-11-14 Lunshi Zhou , Alexandra Bremers , Wendy Ju

Aerial robots have the potential to play a crucial role in assisting humans with complex and dangerous tasks. Nevertheless, the future industry demands innovative solutions to streamline the interaction process between humans and drones to…

Robotics · Computer Science 2024-04-09 Luca Morando , Giuseppe Loianno

Machine learning in production needs to balance multiple objectives: This is particularly evident in ranking or recommendation models, where conflicting objectives such as user engagement, satisfaction, diversity, and novelty must be…

Human-Computer Interaction · Computer Science 2025-02-11 Chenyang Yang , Tesi Xiao , Michael Shavlovsky , Christian Kästner , Tongshuang Wu

This paper contributes to a taxonomy of augmented reality and robotics based on a survey of 460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to enhance human-robot interaction (HRI) and robotic interfaces…

Robotics · Computer Science 2022-03-08 Ryo Suzuki , Adnan Karim , Tian Xia , Hooman Hedayati , Nicolai Marquardt

Recent advances in sensing, communication, interfaces, control, and robotics are expanding Human-Building Interaction (HBI) beyond adaptive building services and facades toward the physical actuation of architectural space. In parallel,…

Robotics · Computer Science 2026-03-04 Alex Binh Vinh Duc Nguyen

The increasing number of robots in home environments leads to an emerging coexistence between humans and robots. Robots undertake common tasks and support the residents in their everyday life. People appreciate the presence of robots in…

Robotics · Computer Science 2017-12-18 Dennis Sprute , Robin Rasch , Klaus Tönnies , Matthias König

The recent Facebook rebranding to Meta has drawn renewed attention to the metaverse. Technology giants, amongst others, are increasingly embracing the vision and opportunities of a hybrid social experience that mixes physical and virtual…

Human-Computer Interaction · Computer Science 2023-09-25 Liming Xu , Dave Towey , Andrew P. French , Steve Benford

Orbifolds are a modern mathematical concept that arises in the research of hyperbolic geometry with applications in computer graphics and visualization. In this paper, we make use of rooms with mirrors as the visual metaphor for orbifolds.…

Graphics · Computer Science 2023-09-06 Jinta Zheng , Eugene Zhang , Yue Zhang