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Regularization is a core component of recent Reinforcement Learning (RL) algorithms. Mirror Descent Value Iteration (MDVI) uses both Kullback-Leibler divergence and entropy as regularizers in its value and policy updates. Despite its…

Machine Learning · Computer Science 2026-01-09 Ryo Iwaki

Reinforcement Learning (RL) has achieved remarkable success in solving complex sequential decision-making problems. However, its application to safety-critical physical systems remains constrained by the lack of stability guarantees.…

Systems and Control · Electrical Eng. & Systems 2026-03-19 Dhruv S. Kushwaha , Zoleikha A. Biron

We study a sequential decision-making problem for a profit-maximizing operator of an autonomous mobility-on-demand system. Optimizing a central operator's vehicle-to-request dispatching policy requires efficient and effective fleet control…

Systems and Control · Electrical Eng. & Systems 2025-06-24 Zeno Woywood , Jasper I. Wiltfang , Julius Luy , Tobias Enders , Maximilian Schiffer

Many real-world applications involve teams of agents that have to coordinate their actions to reach a common goal against potential adversaries. This paper focuses on zero-sum games where a team of players faces an opponent, as is the case,…

Artificial Intelligence · Computer Science 2019-12-18 Andrea Celli , Marco Ciccone , Raffaele Bongo , Nicola Gatti

We identify two issues with the family of algorithms based on the Adversarial Imitation Learning framework. The first problem is implicit bias present in the reward functions used in these algorithms. While these biases might work well for…

Machine Learning · Computer Science 2018-10-16 Ilya Kostrikov , Kumar Krishna Agrawal , Debidatta Dwibedi , Sergey Levine , Jonathan Tompson

In this paper, we propose actor-director-critic, a new framework for deep reinforcement learning. Compared with the actor-critic framework, the director role is added, and action classification and action evaluation are applied…

Machine Learning · Computer Science 2023-01-11 Zongwei Liu , Yonghong Song , Yuanlin Zhang

The exploration mechanism used by a Deep Reinforcement Learning (RL) agent plays a key role in determining its sample efficiency. Thus, improving over random exploration is crucial to solve long-horizon tasks with sparse rewards. We propose…

Machine Learning · Computer Science 2019-12-17 Andrey Kurenkov , Ajay Mandlekar , Roberto Martin-Martin , Silvio Savarese , Animesh Garg

Reinforcement learning in multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in single-agent settings. We present an actor-critic algorithm that trains decentralized policies in…

Machine Learning · Computer Science 2019-05-29 Shariq Iqbal , Fei Sha

Continuous-time stochastic control with time-inhomogeneous jump-diffusion dynamics is central in finance and economics, but computing optimal policies is difficult under explicit time dependence, discontinuous shocks, and high…

Optimization and Control · Mathematics 2026-04-08 Liya Guo , Ruimeng Hu , Xu Yang , Yi Zhu

Deploying reinforcement learning in the real world remains challenging due to sample inefficiency, sparse rewards, and noisy visual observations. Prior work leverages demonstrations and human feedback to improve learning efficiency and…

Artificial Intelligence · Computer Science 2026-01-23 Xiefeng Wu , Mingyu Hu , Shu Zhang

We provide theoretical guarantees for convergence of discrete-time policy mirror descent with inexact advantage functions updated using temporal difference (TD) learning for entropy regularised MDPs in Polish state and action spaces. We…

Optimization and Control · Mathematics 2026-02-12 Denis Zorba , David Šiška , Lukasz Szpruch

Deploying controllers trained with Reinforcement Learning (RL) on real robots can be challenging: RL relies on agents' policies being modeled as Markov Decision Processes (MDPs), which assume an inherently discrete passage of time. The use…

Robotics · Computer Science 2024-04-03 Dong Wang , Giovanni Beltrame

We study online control for continuous-time linear systems with finite sampling rates, where the objective is to design an online procedure that learns under non-stochastic noise and performs comparably to a fixed optimal linear controller.…

Optimization and Control · Mathematics 2025-06-10 Jingwei Li , Jing Dong , Can Chang , Baoxiang Wang , Jingzhao Zhang

Autonomous parking is a key technology in modern autonomous driving systems, requiring high precision, strong adaptability, and efficiency in complex environments. This paper proposes a Deep Reinforcement Learning (DRL) framework based on…

Robotics · Computer Science 2025-05-01 Zheyu Zhang , Yutong Luo , Yongzhou Chen , Haopeng Zhao , Zhichao Ma , Hao Liu

Unmanned Aerial Vehicles (UAVs), or drones, have recently been used in several civil application domains from organ delivery to remote locations to wireless network coverage. These platforms, however, are naturally unstable systems for…

Robotics · Computer Science 2020-10-07 Gabriel Moraes Barros , Esther Luna Colombini

We investigate the combination of actor-critic reinforcement learning algorithms with uniform large-scale experience replay and propose solutions for two challenges: (a) efficient actor-critic learning with experience replay (b) stability…

Machine Learning · Computer Science 2019-11-19 Simon Schmitt , Matteo Hessel , Karen Simonyan

Actor-critic (AC) algorithms are known for their efficacy and high performance in solving reinforcement learning problems, but they also suffer from low sampling efficiency. An AC based policy optimization process is iterative and needs to…

Machine Learning · Computer Science 2021-12-02 Chayan Banerjee , Zhiyong Chen , Nasimul Noman , Mohsen Zamani

In this paper, we propose a distributed off-policy actor critic method to solve multi-agent reinforcement learning problems. Specifically, we assume that all agents keep local estimates of the global optimal policy parameter and update…

Machine Learning · Computer Science 2019-03-25 Yan Zhang , Michael M. Zavlanos

We consider the problem of finding stationary Nash equilibria (NE) in a finite discounted general-sum stochastic game. We first generalize a non-linear optimization problem from Filar and Vrieze [2004] to a $N$-player setting and break down…

Computer Science and Game Theory · Computer Science 2015-07-06 H. L Prasad , L. A. Prashanth , Shalabh Bhatnagar

This paper presents AFU, an off-policy deep RL algorithm addressing in a new way the challenging "max-Q problem" in Q-learning for continuous action spaces, with a solution based on regression and conditional gradient scaling. AFU has an…

Machine Learning · Computer Science 2024-10-28 Nicolas Perrin-Gilbert