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Manga is a world popular comic form originated in Japan, which typically employs black-and-white stroke lines and geometric exaggeration to describe humans' appearances, poses, and actions. In this paper, we propose MangaGAN, the first…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Hao Su , Jianwei Niu , Xuefeng Liu , Qingfeng Li , Jiahe Cui , Ji Wan

Greyscale image colorization for applications in image restoration has seen significant improvements in recent years. Many of these techniques that use learning-based methods struggle to effectively colorize sparse inputs. With the…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Harrish Thasarathan , Kamyar Nazeri , Mehran Ebrahimi

The process of adapting or repurposing manga pages is a time-consuming task that requires manga artists to manually work on every single screentone region and apply new patterns to create novel screentones across multiple panels. To address…

Computer Vision and Pattern Recognition · Computer Science 2023-06-08 Minshan Xie , Chengze Li , Tien-Tsin Wong

Recent generative image editing methods adopt layered representations to mitigate the entangled nature of raster images and improve controllability, typically relying on object-based segmentation. However, such strategies may fail to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Tianyu Zhang , Dongchi Li , Keiichi Sawada , Haoran Xie

We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Li Siyao , Tianpei Gu , Weiye Xiao , Henghui Ding , Ziwei Liu , Chen Change Loy

Japanese comics (called manga) are traditionally created in monochrome format. In recent years, in addition to monochrome comics, full color comics, a more attractive medium, have appeared. Unfortunately, color comics require manual…

Computer Vision and Pattern Recognition · Computer Science 2021-07-19 Yugo Shimizu , Ryosuke Furuta , Delong Ouyang , Yukinobu Taniguchi , Ryota Hinami , Shonosuke Ishiwatari

The topic of facial landmark detection has been widely covered for pictures of human faces, but it is still a challenge for drawings. Indeed, the proportions and symmetry of standard human faces are not always used for comics or mangas. The…

Computer Vision and Pattern Recognition · Computer Science 2018-11-09 Marco Stricker , Olivier Augereau , Koichi Kise , Motoi Iwata

Scribble colors based line art colorization is a challenging computer vision problem since neither greyscale values nor semantic information is presented in line arts, and the lack of authentic illustration-line art training pairs also…

Computer Vision and Pattern Recognition · Computer Science 2018-08-13 Yuanzheng Ci , Xinzhu Ma , Zhihui Wang , Haojie Li , Zhongxuan Luo

The Japanese comic format known as Manga is popular all over the world. It is traditionally produced in black and white, and colorization is time consuming and costly. Automatic colorization methods generally rely on greyscale values, which…

Graphics · Computer Science 2017-06-22 Paulina Hensman , Kiyoharu Aizawa

Derived from diffusion models, MangaNinjia specializes in the task of reference-guided line art colorization. We incorporate two thoughtful designs to ensure precise character detail transcription, including a patch shuffling module to…

Computer Vision and Pattern Recognition · Computer Science 2025-01-15 Zhiheng Liu , Ka Leong Cheng , Xi Chen , Jie Xiao , Hao Ouyang , Kai Zhu , Yu Liu , Yujun Shen , Qifeng Chen , Ping Luo

Stroke-based rendering aims to recreate an image with a set of strokes. Most existing methods render complex images using an uniform-block-dividing strategy, which leads to boundary inconsistency artifacts. To solve the problem, we propose…

Computer Vision and Pattern Recognition · Computer Science 2023-10-11 Teng Hu , Ran Yi , Haokun Zhu , Liang Liu , Jinlong Peng , Yabiao Wang , Chengjie Wang , Lizhuang Ma

We present an inference-time adaptation method that tailors a pretrained image editing model to each input manga image using only the input image itself. Despite recent progress in pretrained image editing, such models often underperform on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Ryosuke Furuta

Constructing stroke correspondences between keyframes is one of the most important processes in the production pipeline of hand-drawn inbetweening frames. This process requires time-consuming manual work imposing a tremendous burden on the…

Graphics · Computer Science 2021-09-02 Ryoma Miyauchi , Tsukasa Fukusato , Haoran Xie , Kazunori Miyata

Recent advances in diffusion models have significantly improved the performance of reference-guided line art colorization. However, existing methods still struggle with region-level color consistency, especially when the reference and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Qianru Qiu , Jiafeng Mao , Kento Masui , Xueting Wang

Automatic colorization of anime line drawing has attracted much attention in recent years since it can substantially benefit the animation industry. User-hint based methods are the mainstream approach for line drawing colorization, while…

Computer Vision and Pattern Recognition · Computer Science 2023-02-27 Yu Cao , Hao Tian , P. Y. Mok

Recently deep neutral networks have achieved promising performance for filling large missing regions in image inpainting tasks. They usually adopted the standard convolutional architecture over the corrupted image, leading to meaningless…

Computer Vision and Pattern Recognition · Computer Science 2019-09-30 Yuqing Ma , Xianglong Liu , Shihao Bai , Lei Wang , Aishan Liu , Dacheng Tao , Edwin Hancock

In this paper, we propose a learning-based approach to the task of automatically extracting a "wireframe" representation for images of cluttered man-made environments. The wireframe (see Fig. 1) contains all salient straight lines and their…

Computer Vision and Pattern Recognition · Computer Science 2020-07-16 Kun Huang , Yifan Wang , Zihan Zhou , Tianjiao Ding , Shenghua Gao , Yi Ma

We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Jian Lin , Chengze Li , Haoyun Qin , Kwun Wang Chan , Yanghua Jin , Hanyuan Liu , Stephen Chun Wang Choy , Xueting Liu

We present a novel sparse modeling approach to non-rigid shape matching using only the ability to detect repeatable regions. As the input to our algorithm, we are given only two sets of regions in two shapes; no descriptors are provided so…

Graphics · Computer Science 2012-10-01 J. Pokrass , A. M. Bronstein , M. M. Bronstein , P. Sprechmann , G. Sapiro

It is a time-consuming and tedious work for manually colorizing anime line drawing images, which is an essential stage in cartoon animation creation pipeline. Reference-based line drawing colorization is a challenging task that relies on…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Yu Cao , Xiangqiao Meng , P. Y. Mok , Xueting Liu , Tong-Yee Lee , Ping Li
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