Related papers: Region-Wise Correspondence Prediction between Mang…
Manga is a world popular comic form originated in Japan, which typically employs black-and-white stroke lines and geometric exaggeration to describe humans' appearances, poses, and actions. In this paper, we propose MangaGAN, the first…
Greyscale image colorization for applications in image restoration has seen significant improvements in recent years. Many of these techniques that use learning-based methods struggle to effectively colorize sparse inputs. With the…
The process of adapting or repurposing manga pages is a time-consuming task that requires manga artists to manually work on every single screentone region and apply new patterns to create novel screentones across multiple panels. To address…
Recent generative image editing methods adopt layered representations to mitigate the entangled nature of raster images and improve controllability, typically relying on object-based segmentation. However, such strategies may fail to…
We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a…
Japanese comics (called manga) are traditionally created in monochrome format. In recent years, in addition to monochrome comics, full color comics, a more attractive medium, have appeared. Unfortunately, color comics require manual…
The topic of facial landmark detection has been widely covered for pictures of human faces, but it is still a challenge for drawings. Indeed, the proportions and symmetry of standard human faces are not always used for comics or mangas. The…
Scribble colors based line art colorization is a challenging computer vision problem since neither greyscale values nor semantic information is presented in line arts, and the lack of authentic illustration-line art training pairs also…
The Japanese comic format known as Manga is popular all over the world. It is traditionally produced in black and white, and colorization is time consuming and costly. Automatic colorization methods generally rely on greyscale values, which…
Derived from diffusion models, MangaNinjia specializes in the task of reference-guided line art colorization. We incorporate two thoughtful designs to ensure precise character detail transcription, including a patch shuffling module to…
Stroke-based rendering aims to recreate an image with a set of strokes. Most existing methods render complex images using an uniform-block-dividing strategy, which leads to boundary inconsistency artifacts. To solve the problem, we propose…
We present an inference-time adaptation method that tailors a pretrained image editing model to each input manga image using only the input image itself. Despite recent progress in pretrained image editing, such models often underperform on…
Constructing stroke correspondences between keyframes is one of the most important processes in the production pipeline of hand-drawn inbetweening frames. This process requires time-consuming manual work imposing a tremendous burden on the…
Recent advances in diffusion models have significantly improved the performance of reference-guided line art colorization. However, existing methods still struggle with region-level color consistency, especially when the reference and…
Automatic colorization of anime line drawing has attracted much attention in recent years since it can substantially benefit the animation industry. User-hint based methods are the mainstream approach for line drawing colorization, while…
Recently deep neutral networks have achieved promising performance for filling large missing regions in image inpainting tasks. They usually adopted the standard convolutional architecture over the corrupted image, leading to meaningless…
In this paper, we propose a learning-based approach to the task of automatically extracting a "wireframe" representation for images of cluttered man-made environments. The wireframe (see Fig. 1) contains all salient straight lines and their…
We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded…
We present a novel sparse modeling approach to non-rigid shape matching using only the ability to detect repeatable regions. As the input to our algorithm, we are given only two sets of regions in two shapes; no descriptors are provided so…
It is a time-consuming and tedious work for manually colorizing anime line drawing images, which is an essential stage in cartoon animation creation pipeline. Reference-based line drawing colorization is a challenging task that relies on…