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The creation of 3D assets with explicit, editable part structures is crucial for advancing interactive applications, yet most generative methods produce only monolithic shapes, limiting their utility. We introduce OmniPart, a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Yunhan Yang , Yufan Zhou , Yuan-Chen Guo , Zi-Xin Zou , Yukun Huang , Ying-Tian Liu , Hao Xu , Ding Liang , Yan-Pei Cao , Xihui Liu

Part-level 3D generation is crucial for various downstream applications, including gaming, film production, and industrial design. However, decomposing a 3D shape into geometrically plausible and meaningful components remains a significant…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Wanhu Sun , Zhongjin Luo , Heliang Zheng , Jiahao Chang , Chongjie Ye , Huiang He , Shengchu Zhao , Rongfei Jia , Xiaoguang Han

Part-based 3D generation holds great potential for various applications. Previous part generators that represent parts using implicit vector-set tokens often suffer from insufficient geometric details. Another line of work adopts an…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Lihe Ding , Shaocong Dong , Yaokun Li , Chenjian Gao , Xiao Chen , Rui Han , Yihao Kuang , Hong Zhang , Bo Huang , Zhanpeng Huang , Zibin Wang , Dan Xu , Tianfan Xue

Interactive 3D assets used in games and simulation are typically decomposed into specific semantic parts to support animation, physics, and scripted behaviors, yet most generative 3D models produce either monolithic meshes or arbitrary part…

Generative 3D modeling has advanced rapidly, driven by applications in VR/AR, metaverse, and robotics. However, most methods represent the target object as a closed mesh devoid of any structural information, limiting editing, animation, and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Omid Bonakdar , Nasser Mozayani

3D part amodal segmentation--decomposing a 3D shape into complete, semantically meaningful parts, even when occluded--is a challenging but crucial task for 3D content creation and understanding. Existing 3D part segmentation methods only…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Yunhan Yang , Yuan-Chen Guo , Yukun Huang , Zi-Xin Zou , Zhipeng Yu , Yangguang Li , Yan-Pei Cao , Xihui Liu

We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language prompt, our model…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Chunshi Wang , Junliang Ye , Yunhan Yang , Yang Li , Zizhuo Lin , Jun Zhu , Zhuo Chen , Yawei Luo , Chunchao Guo

Recent advances in deep learning have significantly transformed the field of 3D shape generation, enabling the synthesis of complex, diverse, and semantically meaningful 3D objects. This survey provides a comprehensive overview of the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Nicolas Caytuiro , Ivan Sipiran

Understanding and generating 3D objects as compositions of meaningful parts is fundamental to human perception and reasoning. However, most text-to-3D methods overlook the semantic and functional structure of parts. While recent part-aware…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Tianjiao Yu , Xinzhuo Li , Muntasir Wahed , Jerry Xiong , Yifan Shen , Ying Shen , Ismini Lourentzou

Methods that use neural networks for synthesizing 3D shapes in the form of a part-based representation have been introduced over the last few years. These methods represent shapes as a graph or hierarchy of parts and enable a variety of…

Graphics · Computer Science 2024-09-20 Yanran Guan , Oliver van Kaick

Recent progress in 3D object generation has greatly improved both the quality and efficiency. However, most existing methods generate a single mesh with all parts fused together, which limits the ability to edit or manipulate individual…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Jiaxiang Tang , Ruijie Lu , Zhaoshuo Li , Zekun Hao , Xuan Li , Fangyin Wei , Shuran Song , Gang Zeng , Ming-Yu Liu , Tsung-Yi Lin

Part-level 3D generation is essential for applications requiring decomposable and structured 3D synthesis. However, existing methods either rely on implicit part segmentation with limited granularity control or depend on strong external…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Xufan He , Yushuang Wu , Xiaoyang Guo , Chongjie Ye , Jiaqing Zhou , Tianlei Hu , Xiaoguang Han , Dong Du

We introduce X-Ray, a novel 3D sequential representation inspired by the penetrability of x-ray scans. X-Ray transforms a 3D object into a series of surface frames at different layers, making it suitable for generating 3D models from…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Tao Hu , Wenhang Ge , Yuyang Zhao , Gim Hee Lee

This paper presents a novel decoder-based approach for generating manufacturable 3D structures optimized for additive manufacturing. We introduce a deep learning framework that decodes latent representations into geometrically valid,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Abhishek Kumar

We address semantic 3D part segmentation: decomposing objects into parts with meaningful names. While datasets exist with part annotations, their definitions are inconsistent across datasets, limiting robust training. Previous methods…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Soumava Paul , Prakhar Kaushik , Ankit Vaidya , Anand Bhattad , Alan Yuille

Due to a lack of image-based "part controllers", shape manipulation of man-made shape images, such as resizing the backrest of a chair or replacing a cup handle is not intuitive. To tackle this problem, we present StylePart, a framework…

Computer Vision and Pattern Recognition · Computer Science 2022-04-08 I-Chao Shen , Li-Wen Su , Yu-Ting Wu , Bing-Yu Chen

We present the Shape Part Slot Machine, a new method for assembling novel 3D shapes from existing parts by performing contact-based reasoning. Our method represents each shape as a graph of ``slots,'' where each slot is a region of contact…

Graphics · Computer Science 2022-07-25 Kai Wang , Paul Guerrero , Vladimir Kim , Siddhartha Chaudhuri , Minhyuk Sung , Daniel Ritchie

We present a novel neural network architecture, termed Decomposer-Composer, for semantic structure-aware 3D shape modeling. Our method utilizes an auto-encoder-based pipeline, and produces a novel factorized shape embedding space, where the…

Computer Vision and Pattern Recognition · Computer Science 2019-10-31 Anastasia Dubrovina , Fei Xia , Panos Achlioptas , Mira Shalah , Raphael Groscot , Leonidas Guibas

Many robotic tasks involving some form of 3D visual perception greatly benefit from a complete knowledge of the working environment. However, robots often have to tackle unstructured environments and their onboard visual sensors can only…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Andrea Rosasco , Stefano Berti , Fabrizio Bottarel , Michele Colledanchise , Lorenzo Natale

Interactable objects are ubiquitous in our daily lives. Recent advances in 3D generative models make it possible to automate the modeling of these objects, benefiting a range of applications from 3D printing to the creation of robot…

Computer Vision and Pattern Recognition · Computer Science 2025-02-05 Rundong Luo , Haoran Geng , Congyue Deng , Puhao Li , Zan Wang , Baoxiong Jia , Leonidas Guibas , Siyuan Huang
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