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Edge and mobile platforms for augmented and virtual reality, collectively referred to as extended reality (XR) must deliver deterministic ultra-low-latency performance under stringent power and area constraints. However, the diversity of XR…
Mobile and wearable devices have enabled numerous applications, including activity tracking, wellness monitoring, and human--computer interaction, that measure and improve our daily lives. Many of these applications are made possible by…
With the rapid commoditization of wearable sensors, detecting human movements from sensor datasets has become increasingly common over a wide range of applications. To detect activities, data scientists iteratively experiment with different…
Human Activity Recognition~(HAR) is the classification of human movement, captured using one or more sensors either as wearables or embedded in the environment~(e.g. depth cameras, pressure mats). State-of-the-art methods of HAR rely on…
In recent years, human activity recognition has garnered considerable attention both in industrial and academic research because of the wide deployment of sensors, such as accelerometers and gyroscopes, in products such as smartphones and…
The research on human activity recognition has provided novel solutions to many applications like healthcare, sports, and user profiling. Considering the complex nature of human activities, it is still challenging even after effective and…
With the rapid development of communication technologies and extended reality (XR), the services and applications of the Metaverse are gradually entering our lives. However, the current development of the Metaverse provides users with…
Wearable sensors have permeated into people's lives, ushering impactful applications in interactive systems and activity recognition. However, practitioners face significant obstacles when dealing with sensing heterogeneities, requiring…
The metaverse is a nascent concept that envisions a virtual universe, a collaborative space where individuals can interact, create, and participate in a wide range of activities. Privacy in the metaverse is a critical concern as the concept…
Virtual Reality (VR) is an exciting new consumer technology which offers an immersive audio-visual experience to users through which they can navigate and interact with a digitally represented 3D space (i.e., a virtual world) using a…
Despite the current rise and promising capabilities of Extended Reality (XR) technologies, the architecture, engineering, and construction industry lacks informed guidance when choosing between these technologies, especially for complex…
Researching novel user experiences in medicine is challenging due to limited access to equipment and strict ethical protocols. Extended Reality (XR) simulation technologies offer a cost- and time-efficient solution for developing…
Gait recognition is instrumental in crime prevention and social security, for it can be conducted at a long distance to figure out the identity of persons. However, existing datasets and methods cannot satisfactorily deal with the most…
Creating and labelling datasets of videos for use in training Human Activity Recognition models is an arduous task. In this paper, we approach this by using 3D rendering tools to generate a synthetic dataset of videos, and show that a…
Mobile devices have become essential for capturing human activity, and eXtended Data Records (XDRs) offer rich opportunities for detailed user behavior modeling, which is useful for designing personalized digital services. Previous studies…
The problem of unicity and reidentifiability of records in large-scale databases has been studied in different contexts and approaches, with focus on preserving privacy or matching records from different data sources. With an increasing…
Unsupervised user adaptation aligns the feature distributions of the data from training users and the new user, so a well-trained wearable human activity recognition (WHAR) model can be well adapted to the new user. With the development of…
Human activity recognition (HAR) is essential for effective Human-Robot Collaboration (HRC), enabling robots to interpret and respond to human actions. This study evaluates the ability of a vision-based tactile sensor to classify 15…
eXtended reality (XR) technologies such as virtual reality and 360{\deg} stereoscopic streaming enable the concept of the Metaverse, an immersive virtual space for collaboration and interaction. To ensure high fidelity display of immersive…
Gait recognition is the process of identifying humans from their bipedal locomotion such as walking or running. As such, gait data is privacy sensitive information and should be anonymized where possible. With the rise of higher quality…