Related papers: BodyWave: Egocentric Body Tracking using mmWave Ra…
Mixed Reality (MR) systems capture continuous video streams that expose bystanders' and collaborators' gait patterns -- a biometric revealing sensitive attributes including age, gender, and health conditions. We show that video-based gait…
Precision in radiation therapy relies on immobilization systems that limit patient motion. Thermoplastic masks are commonly used for this purpose, but subtle voluntary and involuntary movements such as jaw shifts, deep breathing, or eye…
The increasing availability of wearable XR devices opens new perspectives for Egocentric Action Recognition (EAR) systems, which can provide deeper human understanding and situation awareness. However, deploying real-time algorithms on…
With the rapid development of the Internet of Things (IoT) and the rise of 5G communication networks and automatic driving, millimeter wave (mmWave) sensing is emerging and starts impacting our life and workspace. mmWave sensing can sense…
Robust and privacy-preserving indoor scene understanding remains a fundamental open problem. While optical sensors such as RGB and LiDAR offer high spatial fidelity, they suffer from severe occlusions and introduce privacy risks in indoor…
Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and…
Integrated sensing and communication (ISAC) has emerged as a key technology for 6G wireless networks. In this paper, wireless sensing for the indoor multi-person tracking is explored with 6G mmWave ISAC systems. To limit the sensing…
While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…
In this work we explore the creation of self-avatars through video pass-through in Mixed Reality (MR) applications. We present our end-to-end system, including: custom MR video pass-through implementation on a commercial head mounted…
Object tracking is an important functionality of edge video analytic systems and services. Multi-object tracking (MOT) detects the moving objects and tracks their locations frame by frame as real scenes are being captured into a video.…
Motion capture remains costly and complex to deploy, limiting use outside specialized laboratories. We present Mesquite, an open-source, low-cost inertial motion-capture system that combines a body-worn network of 15 IMU sensor nodes with a…
With the emergence of the Metaverse and focus on wearable devices in the recent years gesture based human-computer interaction has gained significance. To enable gesture recognition for VR/AR headsets and glasses several datasets focusing…
Realistic signal generation and dataset augmentation are essential for advancing mmWave radar applications such as activity recognition and pose estimation, which rely heavily on diverse, and environment-specific signal datasets. However,…
We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a commodity head-mounted RGB camera. EgoHDM is the first human…
Simultaneous use of high-end wearable wireless devices like smart glasses is challenging in a dense indoor environment due to the high nature of interference. In this scenario, the millimeter wave (mmWave) band offers promising potential…
Accurately estimating and forecasting human body pose is important for enhancing the user's sense of immersion in Augmented Reality. Addressing this need, our paper introduces EgoCast, a bimodal method for 3D human pose forecasting using…
The ability to predict collision-free future trajectories from egocentric observations is crucial in applications such as humanoid robotics, VR / AR, and assistive navigation. In this work, we introduce the challenging problem of predicting…
Hand pose represents key information for action recognition in the egocentric perspective, where the user is interacting with objects. We propose to improve egocentric 3D hand pose estimation based on RGB frames only by using pseudo-depth…
Virtual reality (VR) has recently proliferated significantly, consisting of headsets or head-mounted displays (HMDs) and hand controllers for an embodied and immersive experience. The VR device is usually embedded with different kinds of…
Virtual reality (VR), while enhancing user experiences, introduces significant privacy risks. This paper reveals a novel vulnerability in VR systems that allows attackers to capture VR privacy through obstacles utilizing millimeter-wave…