Related papers: Back To The Drawing Board: Rethinking Scene-Level …
Sketch-based 3D shape retrieval (SBSR) aims to retrieve 3D shapes that are consistent with the category of the input hand-drawn sketch. The core challenge of this task lies in two aspects: existing methods typically employ simplified…
Zero-Shot Sketch-Based Image Retrieval (ZS-SBIR) is a challenging cross-modal retrieval task. In prior arts, the retrieval is conducted by sorting the distance between the query sketch and each image in the gallery. However, the domain gap…
Sketch-based image retrieval, which aims to use sketches as queries to retrieve images containing the same query instance, receives increasing attention in recent years. Although dramatic progress has been made in sketch retrieval, few…
With the widespread use of touch-screen devices, it is more and more convenient for people to draw sketches on screen. This results in the demand for automatically understanding the sketches. Thus, the sketch recognition task becomes more…
Numerous scene text detection methods have been proposed in recent years. Most of them declare they have achieved state-of-the-art performances. However, the performance comparison is unfair, due to lots of inconsistent settings (e.g.,…
Intelligent robots require object-level scene understanding to reason about possible tasks and interactions with the environment. Moreover, many perception tasks such as scene reconstruction, image retrieval, or place recognition can…
To see is to sketch -- free-hand sketching naturally builds ties between human and machine vision. In this paper, we present a novel approach for translating an object photo to a sketch, mimicking the human sketching process. This is an…
3D scene reconstruction from 2D images has been a long-standing task. Instead of estimating per-frame depth maps and fusing them in 3D, recent research leverages the neural implicit surface as a unified representation for 3D reconstruction.…
The occlusion issues of computer vision (CV) applications in construction have attracted significant attention, especially those caused by the wide-coverage, crisscrossed, and immovable scaffold. Intuitively, removing the scaffold and…
Generation of stroke-based non-photorealistic imagery, is an important problem in the computer vision community. As an endeavor in this direction, substantial recent research efforts have been focused on teaching machines "how to paint", in…
Image restoration involves recovering high-quality images from their corrupted versions, requiring a nuanced balance between spatial details and contextual information. While certain methods address this balance, they predominantly…
Sketch portrait generation benefits a wide range of applications such as digital entertainment and law enforcement. Although plenty of efforts have been dedicated to this task, several issues still remain unsolved for generating vivid and…
Freehand sketching is an inherently sequential process. Yet, most approaches for hand-drawn sketch recognition either ignore this sequential aspect or exploit it in an ad-hoc manner. In our work, we propose a recurrent neural network…
We introduce a novel problem of scene sketch zero-shot learning (SSZSL), which is a challenging task, since (i) different from photo, the gap between common semantic domain (e.g., word vector) and sketch is too huge to exploit common…
3D scene graphs provide a structured representation of object entities and their relationships, enabling high-level interpretation and reasoning for robots while remaining intuitively understandable to humans. Existing approaches for 3D…
In recent years, the recognition of free-hand sketches has remained a popular task. However, in some special fields such as the military field, free-hand sketches are difficult to sample on a large scale. Common data augmentation and image…
Free-hand sketches are appealing for humans as a universal tool to depict the visual world. Humans can recognize varied sketches of a category easily by identifying the concurrence and layout of the intrinsic semantic components of the…
In text recognition, self-supervised pre-training emerges as a good solution to reduce dependence on expansive annotated real data. Previous studies primarily focus on local visual representation by leveraging mask image modeling or…
Reconstructing a 3D shape based on a single sketch image is challenging due to the large domain gap between a sparse, irregular sketch and a regular, dense 3D shape. Existing works try to employ the global feature extracted from sketch to…
In real-world environments, AI systems often face unfamiliar scenarios without labeled data, creating a major challenge for conventional scene understanding models. The inability to generalize across unseen contexts limits the deployment of…