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Recent advances in Neural Radiance Fields (NeRF) have demonstrated significant potential for representing 3D scene appearances as implicit neural networks, enabling the synthesis of high-fidelity novel views. However, the lengthy training…
Novel view synthesis is a long-standing problem in machine learning and computer vision. Significant progress has recently been made in developing neural scene representations and rendering techniques that synthesize photorealistic images…
Images captured under low-light conditions manifest poor visibility, lack contrast and color vividness. Compared to conventional approaches, deep convolutional neural networks (CNNs) perform well in enhancing images. However, being solely…
In the physical world, deep neural networks (DNNs) are impacted by light and shadow, which can have a significant effect on their performance. While stickers have traditionally been used as perturbations in most physical attacks, their…
The Deep Boltzmann Machines (DBM) is a state-of-the-art unsupervised learning model, which has been successfully applied to handwritten digit recognition and, as well as object recognition. However, the DBM is limited in scene recognition…
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling…
Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly…
We tackle the problem of learning an implicit scene representation for 3D instance segmentation from a sequence of posed RGB images. Towards this, we introduce 3DIML, a novel framework that efficiently learns a neural label field which can…
Diffusion models achieve state-of-the-art generative performance but suffer from high computational costs during inference due to the repeated evaluation of a heavy neural network. In this work, we propose Dual-Rate Diffusion, a method to…
Low-light images suffer from severe noise and low illumination. Current deep learning models that are trained with real-world images have excellent noise reduction, but a ratio parameter must be chosen manually to complete the enhancement…
Visual SLAM algorithms have been enhanced through the exploration of Gaussian Splatting representations, particularly in generating high-fidelity dense maps. While existing methods perform reliably in static environments, they often…
Internet-enabled smartphones and ultra-wide displays are transforming a variety of visual apps spanning from on-demand movies and 360{\deg} videos to video-conferencing and live streaming. However, robustly delivering visual content under…
NeRF synthesizes novel views of a scene with unprecedented quality by fitting a neural radiance field to RGB images. However, NeRF requires querying a deep Multi-Layer Perceptron (MLP) millions of times, leading to slow rendering times,…
This study advances real-time volumetric cloud rendering in Computer Graphics (CG) by developing a specialized shader in Unreal Engine (UE), focusing on realistic cloud modeling and lighting. By leveraging ray-casting-based lighting…
Neural scene representations, such as Neural Radiance Fields (NeRF), are based on training a multilayer perceptron (MLP) using a set of color images with known poses. An increasing number of devices now produce RGB-D(color + depth)…
We present FlashSLAM, a novel SLAM approach that leverages 3D Gaussian Splatting for efficient and robust 3D scene reconstruction. Existing 3DGS-based SLAM methods often fall short in sparse view settings and during large camera movements…
We present NeLF-Pro, a novel representation to model and reconstruct light fields in diverse natural scenes that vary in extent and spatial granularity. In contrast to previous fast reconstruction methods that represent the 3D scene…
We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local…
Prompt learning as a parameter-efficient method that has been widely adopted to adapt Vision-Language Models (VLMs) to downstream tasks. While hard-prompt design requires domain expertise and iterative optimization, soft-prompt methods rely…
We present Deep Illumination, a novel machine learning technique for approximating global illumination (GI) in real-time applications using a Conditional Generative Adversarial Network. Our primary focus is on generating indirect…