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Despite recent advances in multimodal content generation enabled by vision-language models (VLMs), their ability to reason about and generate structured 3D scenes remains largely underexplored. This limitation constrains their utility in…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Text-driven 3D scene generation holds promise for a wide range of applications, from virtual prototyping to AR/VR and simulation. However, existing methods are often constrained to single-object generation, require domain-specific training,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Hanke Chen , Yuan Liu , Minchen Li

Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from…

Computation and Language · Computer Science 2026-01-29 Gyeom Hwangbo , Hyungjoo Chae , Minseok Kang , Hyeonjong Ju , Soohyun Oh , Jinyoung Yeo

World models and video generation are pivotal technologies in the domain of autonomous driving, each playing a critical role in enhancing the robustness and reliability of autonomous systems. World models, which simulate the dynamics of…

Artificial Intelligence · Computer Science 2024-11-06 Ao Fu , Yi Zhou , Tao Zhou , Yi Yang , Bojun Gao , Qun Li , Guobin Wu , Ling Shao

Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when…

Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Samuel Garcin , Thomas Walker , Steven McDonagh , Tim Pearce , Hakan Bilen , Tianyu He , Kaixin Wang , Jiang Bian

Autonomous agents are increasingly expected to operate in complex, dynamic, and uncertain environments, performing tasks such as manipulation, navigation, and decision-making. Achieving these capabilities requires agents to understand the…

Robotics · Computer Science 2025-11-11 Peng-Fei Zhang , Ying Cheng , Xiaofan Sun , Shijie Wang , Fengling Li , Lei Zhu , Heng Tao Shen

3D meshes are a fundamental representation widely used in computer science and engineering. In robotics, they are particularly valuable because they capture objects in a form that aligns directly with how robots interact with the physical…

Robotics · Computer Science 2026-01-01 Qian Wang , Omar Abdellall , Tony Gao , Xiatao Sun , Daniel Rakita

Recently, world models have made significant progress in enhancing end-to-end driving systems through both future situation forecasting and improved scene understanding. However, existing driving world models are typically built upon dense…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Ruoyu Wang , Jingke Wang , Yukai Ma , Yuehao Huang , Shuangming Lei , Guanglin Xu , Aixue Ye , Yong Liu

Virtual Reality (VR) has emerged as a powerful tool for workforce training, offering immersive, interactive, and risk-free environments that enhance skill acquisition, decision-making, and confidence. Despite its advantages, developing VR…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Subin Raj Peter

A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Yicong Hong , Yiqun Mei , Chongjian Ge , Yiran Xu , Yang Zhou , Sai Bi , Yannick Hold-Geoffroy , Mike Roberts , Matthew Fisher , Eli Shechtman , Kalyan Sunkavalli , Feng Liu , Zhengqi Li , Hao Tan

Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Meiqi Wu , Zhixin Cai , Fufangchen Zhao , Xiaokun Feng , Rujing Dang , Bingze Song , Ruitian Tian , Jiashu Zhu , Jiachen Lei , Hao Dou , Jing Tang , Lei Sun , Jiahong Wu , Xiangxiang Chu , Zeming Liu , Kaiqi Huang

Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yanqin Jiang , Chaohui Yu , Chenjie Cao , Fan Wang , Weiming Hu , Jin Gao

As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive…

Human-Computer Interaction · Computer Science 2026-04-09 Junlong Chen , Jens Grubert , Per Ola Kristensson

We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Rio Aguina-Kang , Maxim Gumin , Do Heon Han , Stewart Morris , Seung Jean Yoo , Aditya Ganeshan , R. Kenny Jones , Qiuhong Anna Wei , Kailiang Fu , Daniel Ritchie

A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive contexts which implies…

Computational Engineering, Finance, and Science · Computer Science 2021-10-22 Mengchen Wang , Nicolas Férey , Frédéric Magoulès , Patrick Bourdot

Despite large-scale pretraining endowing models with language and vision reasoning capabilities, improving their spatial reasoning capability remains challenging due to the lack of data grounded in the 3D world. While it is possible for…

Generalist robot policies can now perform a wide range of manipulation skills, but evaluating and improving their ability with unfamiliar objects and instructions remains a significant challenge. Rigorous evaluation requires a large number…

Robotics · Computer Science 2026-03-03 Yanjiang Guo , Lucy Xiaoyang Shi , Jianyu Chen , Chelsea Finn

With the growing demands of AI-generated content (AIGC), the need for high-quality, diverse, and scalable data has become increasingly crucial. However, collecting large-scale real-world data remains costly and time-consuming, hindering the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Kunyu Feng , Yue Ma , Xinhua Zhang , Boshi Liu , Yikuang Yuluo , Yinhan Zhang , Runtao Liu , Hongyu Liu , Zhiyuan Qin , Shanhui Mo , Qifeng Chen , Zeyu Wang

Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies…

Robotics · Computer Science 2026-01-08 Wenlong Huang , Yu-Wei Chao , Arsalan Mousavian , Ming-Yu Liu , Dieter Fox , Kaichun Mo , Li Fei-Fei
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