Related papers: Combinatorial games and the golden ratio on digrap…
We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…
The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph,…
We illustrate how one can use basic combinatorial theory and computer programming technique (Python) to analyze the combinatorial game: Mahjong. The results confirm some folklore concerning the game, and expose some unexpected results.…
In this paper we introduce and study {\em all-pay bidding games}, a class of two player, zero-sum games on graphs. The game proceeds as follows. We place a token on some vertex in the graph and assign budgets to the two players. Each turn,…
Various social dilemma games that follow different strategy updating rules have been studied on many networks.The reported results span the entire spectrum, from significantly boosting,to marginally affecting,to seriously decreasing the…
By making use of the greatest common divisor's ($gcd$) properties we can highlight some connections between playing billiard inside a unit square and the Fibonacci sequence as well as the Euclidean algorithm. In particular by defining two…
We establish some new constructions of the golden ratio in an arbitrary triangle using symmedians and nine-point circle.
We show the value of positions of the combinatorial game ``Toads and Frogs''. We present new values of starting positions. Moreover, we discuss the values of all positions with exactly one $\Box, \regT^{a}\Box\Box \regF^{a}, \regT^{a} \Box…
We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend…
Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
We extend the formalism of Conjectural Variations games to Stackelberg games involving multiple leaders and a single follower. To solve these nonconvex games, a common assumption is that the leaders compute their strategies having perfect…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
This thesis will be discussing scoring play combinatorial games and looking at the general structure of these games under different operators. I will also be looking at the Sprague-Grundy values for scoring play impartial games, and…
In this paper the Shapley value of digraph (directed graph) games are considered. Digraph games are transferable utility (TU) games with limited cooperation among players, where players are represented by nodes. A restrictive relation…
A combinatorial tiling of the sphere is naturally given by an embedded graph. We study the case that each tile has exactly five edges, with the ultimate goal of classifying combinatorial tilings of the sphere by geometrically congruent…
In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not…
We investigate combinatorial issues relating to the use of random orbit approximations to the attractor of an iterated function system with the aim of clarifying the role of the stochastic process during generation the orbit. A Baire…
The study of combinatorial games is intimately tied to the study of graphs, as any game can be realized as a directed graph in which players take turns traversing the edges until reaching a sink. However, there have heretofore been few…