Related papers: Public Communication in Regime Change games
We explore a specific parametric example of a regime change game in which a policymaker defends the status quo against a continuum of atomistic agents who seek to overthrow it. At the start of the game, the policymaker can initiate a policy…
Costly pre-play messages can deter unnecessary wars - but the same messages can also entrench stalemates once violence begins. We develop an overlapping-generations model of a security dilemma with persistent group types (normal vs bad),…
We study finite-state communication games in which the sender's preference is perturbed by random private idiosyncrasies. Persuasion is generically impossible within the class of statistically independent sender/receiver preferences --…
A principal and $n\ge 2$ agents can launch a project if the principal proposes it and at least $k$ agents accept. Their individual payoffs from the project depend on an ex ante unknown state. The principal can conduct a test to learn about…
This paper studies a communication game between an uninformed decision maker and two perfectly informed senders with conflicting interests. Senders can misreport information at a cost that increases with the size of the misrepresentation.…
We study candidates' positioning when adjustments are possible in response to new information about voters' preferences. Re-positioning allows candidates to get closer to the median voter but is costly both financially and electorally. We…
I prove that it is irrational for agents with even slightly private preferences to condition their strategy on private information that is payoff-irrelevant to them, contrary to powerful techniques for analyzing communication and repeated…
Political and advertising campaigns increasingly exploit social networks to spread information and persuade people. This paper studies a persuasion model to examine whether such a strategy is better than simply sending public signals.…
Consider a sub-population of rebels that wish to initiate a revolution. In order to avoid initializing a failed revolution, rebels would first strive to estimate their relative "power", which is often correlated with their fraction in the…
We study a communication game between a sender and a receiver. The sender chooses one of her signals about the state of the world (i.e., anecdotes) and communicates to the receiver who takes an action affecting both players. The sender and…
We study a mean field game in continuous time over a finite horizon, T, where the state of each agent is binary and where players base their strategic decisions on two, possibly competing, factors: the willingness to align with the majority…
Secure communication over a wiretap channel is investigated, in which an active adversary modifies the state of the channel and the legitimate transmitter has the opportunity to sense and learn the adversary's actions. The adversary has the…
We study a repeated game with payoff externalities and observable actions where two players receive information over time about an underlying payoff-relevant state, and strategically coordinate their actions. Players learn about the true…
We study public persuasion when a sender communicates with a large audience that can fact-check at heterogeneous costs. The sender commits to a public information policy before the state is realized, but any verifiable claim she makes after…
The integrity of democratic elections depends on voters' access to accurate information. However, modern media environments, which are dominated by social media, provide malicious actors with unprecedented ability to manipulate elections…
An uninformed sender publicly commits to an informative experiment about an uncertain state, privately observes its outcome, and sends a cheap-talk message to a receiver. We provide an algorithm valid for arbitrary state-dependent…
A game in which one player makes unitary transformations of a simple system, and another seeks to confound the resulting state by a randomly chosen action is analyzed carefully. It is shown that the second player can reduce any system to a…
I study repeated communication games between a patient sender and a sequence of receivers. The sender has persistent private information about his psychological cost of lying, and in every period, can privately observe the realization of an…
The indoctrination game is a complete-information contest over public opinion. The players exert costly effort to manifest their private opinions in public in order to control the discussion, so that the governing opinion is similar to…
A game is introduced to study the effect of privacy in strategic communication between well-informed senders and a receiver. The receiver wants to accurately estimate a random variable. The sender, however, wants to communicate a message…