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We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

In recent years, 3D scene graphs have emerged as a powerful world representation, offering both geometric accuracy and semantic richness. Combining 3D scene graphs with large language models enables robots to reason, plan, and navigate in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Abdelrhman Werby , Dennis Rotondi , Fabio Scaparro , Kai O. Arras

Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Sonia Laguna , Alberto Garcia-Garcia , Marie-Julie Rakotosaona , Stylianos Moschoglou , Leonhard Helminger , Sergio Orts-Escolano

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

Artificial Intelligence · Computer Science 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

Traditional ontologies describe domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs lacking structural validity, hallucinating mechanisms without components, goals without end…

Artificial Intelligence · Computer Science 2026-02-10 Benny Cheung

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that…

Generating detailed descriptions from multiple cameras and viewpoints is challenging due to the complex and inconsistent nature of visual data. In this paper, we introduce PerspectiveNet, a lightweight yet efficient model for generating…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Vinh Nguyen

Real-world crash reports, which combine textual summaries and sketches, are valuable for scenario-based testing of autonomous driving systems (ADS). However, current methods cannot effectively translate this multimodal data into precise,…

Software Engineering · Computer Science 2026-02-25 Fida Khandaker Safa , Yupeng Jiang , Xi Zheng

Robots are finding wider adoption in human environments, increasing the need for natural human-robot interaction. However, understanding a natural language command requires the robot to infer the intended task and how to decompose it into…

Robotics · Computer Science 2026-02-05 Julia Kuhn , Francesco Verdoja , Tsvetomila Mihaylova , Ville Kyrki

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Negar Mirgati , Matthew Guzdial

The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues focused on new approaches for driving and applying PCG…

Human-Computer Interaction · Computer Science 2022-10-06 Oliver Withington , Laurissa Tokarchuk

Generative models hold great promise for accelerating material discovery but are often limited by their inflexible single-stage generative process in designing valid and diverse materials. To address this, we propose a two-stage generative…

Machine Learning · Computer Science 2026-03-05 Cong Liu , Chengyue Gong , Zhenyu Liu , Jiale Zhao , Yuxuan Zhang

There has been a recent explosion of impressive generative models that can produce high quality images (or videos) conditioned on text descriptions. However, all such approaches rely on conditional sentences that contain unambiguous…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Tanzila Rahman , Hsin-Ying Lee , Jian Ren , Sergey Tulyakov , Shweta Mahajan , Leonid Sigal

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

Artificial Intelligence · Computer Science 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Large language models (LLMs) exhibit impressive proficiency in natural language generation, understanding user instructions, and emulating human-like language use, which has led to significant interest in their application to role-playing…

Computation and Language · Computer Science 2024-12-16 Xun Liu , Zhengwei Ni

Well-designed indoor scenes should prioritize how people can act within a space rather than merely what objects to place. However, existing 3D scene generation methods emphasize visual and semantic plausibility, while insufficiently…

Human-Computer Interaction · Computer Science 2026-03-04 Semin Jin , Donghyuk Kim , Jeongmin Ryu , Kyung Hoon Hyun

Temporal Sentence Grounding (TSG), which aims to localize moments from videos based on the given natural language queries, has attracted widespread attention. Existing works are mainly designed for short videos, failing to handle TSG in…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Houlun Chen , Xin Wang , Hong Chen , Zihan Song , Jia Jia , Wenwu Zhu

The ability of large language models (LLMs) to process and reason over long textual inputs is critical for a wide range of real-world applications. However, progress in this area is significantly constrained by the absence of high-quality,…

Computation and Language · Computer Science 2025-09-05 Seganrasan Subramanian , Abhigya Verma

Automatically adapting novels into screenplays is important for the TV, film, or opera industries to promote products with low costs. The strong performances of large language models (LLMs) in long-text generation call us to propose a LLM…

Artificial Intelligence · Computer Science 2025-03-21 Zefeng Lin , Yi Xiao , Zhiqiang Mo , Qifan Zhang , Jie Wang , Jiayang Chen , Jiajing Zhang , Hui Zhang , Zhengyi Liu , Xianyong Fang , Xiaohua Xu

Traditional scene graphs primarily focus on spatial relationships, limiting vision-language models' (VLMs) ability to reason about complex interactions in visual scenes. This paper addresses two key challenges: (1) conventional…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Dayong Liang , Changmeng Zheng , Zhiyuan Wen , Yi Cai , Xiao-Yong Wei , Qing Li