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We present a novel GPU-accelerated implementation of the QuickHull algorihtm for calculating convex hulls of planar point sets. We also describe a practical solution to demonstrate how to efficiently implement a typical Divide-and-Conquer…
We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.
We present a new fully dynamic algorithm for maintaining convex hulls under insertions and deletions while supporting geometric queries. Our approach combines the logarithmic method with a deletion-only convex hull data structure, achieving…
Convex hulls are a fundamental geometric tool used in a number of algorithms. A famous paper by Akl and Toussaint in 1978 described a way to reduce the number of points involved in the computation, which is since known as the Akl-Toussaint…
The present paper is concerned with a recursive algorithm as a preprocessing step to find the convex hull of $n$ random points uniformly distributed in the plane. For such a set of points, it is shown that eliminating all but $O(\log n)$ of…
We consider the problem of reporting convex hull points in an orthogonal range query in two dimensions. Formally, let $P$ be a set of $n$ points in $\mathbb{R}^{2}$. A point lies on the convex hull of a point set $S$ if it lies on the…
Region extraction is necessary in a wide range of applications, from object detection in autonomous driving to analysis of subcellular morphology in cell biology. There exist two main approaches: convex hull extraction, for which exact and…
We consider the problem of dynamically maintaining the convex hull of a set $S$ of points in the plane under the following special sequence of insertions and deletions (called {\em window-sliding updates}): insert a point to the right of…
In the preprocessing framework one is given a set of regions that one is allowed to preprocess to create some auxiliary structure such that when a realization of these regions is given, consisting of one point per region, this auxiliary…
Computationally efficient and automated generation of convex hulls is desirable for high throughput materials discovery of thermodynamically stable multi-species crystal structures. A convex hull genetic algorithm is proposed that uses…
This article reviews recent advances in convex optimization algorithms for Big Data, which aim to reduce the computational, storage, and communications bottlenecks. We provide an overview of this emerging field, describe contemporary…
Quickhull is an algorithm for computing the convex hull of points in a plane that performs well in practice, but has poor complexity on adversarial input. In this paper we show the same holds for the numerical stability of Quickhull.
Let $P$ be a set of $n$ points in $\mathbb{R}^3$ in general position, and let $RCH(P)$ be the rectilinear convex hull of $P$. In this paper we obtain an optimal $O(n\log n)$-time and $O(n)$-space algorithm to compute $RCH(P)$. We also…
We study the convex-hull problem in a probabilistic setting, motivated by the need to handle data uncertainty inherent in many applications, including sensor databases, location-based services and computer vision. In our framework, the…
We present a simple and efficient acceleration technique for an arbitrary method for computing the Euclidean projection of a point onto a convex polytope, defined as the convex hull of a finite number of points, in the case when the number…
Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…
We consider the planar dynamic convex hull problem. In the literature, solutions exist supporting the insertion and deletion of points in poly-logarithmic time and various queries on the convex hull of the current set of points in…
A programming tactic involving polyhedra is reported that has been widely applied in the polyhedral analysis of (constraint) logic programs. The method enables the computations of convex hulls that are required for polyhedral analysis to be…
Prune-and-search is an important paradigm for solving many important geometric problems. We show that the general prune-and-search technique can be implemented where the objects are given in read-only memory. As examples we consider…
Computing the convex hull of a planar $n$-point set $P$ is one of the most fundamental problems in computational geometry. It has an $\Omega(n \log n)$ lower bound in the algebraic computation tree model, and many convex hull algorithms…