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Related papers: Designing Gaze Analytics for ELA Instruction: A Us…

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We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive…

Human-Computer Interaction · Computer Science 2007-08-28 Daniel Gepner , Jérôme Simonin , Noëlle Carbonell

Automatic unknown word detection techniques can enable new applications for assisting English as a Second Language (ESL) learners, thus improving their reading experiences. However, most modern unknown word detection methods require…

Human-Computer Interaction · Computer Science 2023-03-21 Jiexin Ding , Bowen Zhao , Yuqi Huang , Yuntao Wang , Yuanchun Shi

Modern information querying systems are progressively incorporating multimodal inputs like vision and audio. However, the integration of gaze -- a modality deeply linked to user intent and increasingly accessible via gaze-tracking wearables…

Human-Computer Interaction · Computer Science 2024-05-14 Zeyu Wang , Yuanchun Shi , Yuntao Wang , Yuchen Yao , Kun Yan , Yuhan Wang , Lei Ji , Xuhai Xu , Chun Yu

Turn-taking prediction is crucial for seamless interactions. This study introduces a novel, lightweight framework for accurate turn-taking prediction in triadic conversations without relying on computationally intensive methods. Unlike…

Human-Computer Interaction · Computer Science 2025-05-30 Seongsil Heo , Calvin Murdock , Michael Proulx , Christi Miller

Large language models (LLMs) enable increasingly capable tutoring-style conversational agents, yet effective tutoring requires sensitivity to learners' affective and cognitive states beyond text alone. Facial expressions provide immediate…

Human-Computer Interaction · Computer Science 2026-04-20 Shuangquan Feng , Laura Fleig , Ruisen Tu , Philip Chi , Edmund Bu , Melinda Ozel , Junhua Ma , Teng Fei , Virginia R. de Sa

Successful learning depends on learners' ability to sustain attention, which is particularly challenging in online education due to limited teacher interaction. A potential indicator for attention is gaze synchrony, demonstrating predictive…

Human-Computer Interaction · Computer Science 2024-04-02 Babette Bühler , Efe Bozkir , Hannah Deininger , Peter Gerjets , Ulrich Trautwein , Enkelejda Kasneci

Gaze behaviors such as eye-contact or shared attention are important markers for diagnosing developmental disorders in children. While previous studies have looked at some of these elements, the analysis is usually performed on private…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Samy Tafasca , Anshul Gupta , Jean-Marc Odobez

EduChat (https://www.educhat.top/) is a large-scale language model (LLM)-based chatbot system in the education domain. Its goal is to support personalized, fair, and compassionate intelligent education, serving teachers, students, and…

Computation and Language · Computer Science 2023-08-08 Yuhao Dan , Zhikai Lei , Yiyang Gu , Yong Li , Jianghao Yin , Jiaju Lin , Linhao Ye , Zhiyan Tie , Yougen Zhou , Yilei Wang , Aimin Zhou , Ze Zhou , Qin Chen , Jie Zhou , Liang He , Xipeng Qiu

Designing intuitive interfaces for robotic control remains a central challenge in enabling effective human-robot interaction, particularly in assistive care settings. Eye gaze offers a fast, non-intrusive, and intent-rich input modality,…

Robotics · Computer Science 2026-01-12 Tracey Yee Hsin Tay , Xu Yan , Jonathan Ouyang , Daniel Wu , William Jiang , Jonathan Kao , Yuchen Cui

Traditional end-of-quarter surveys often fail to provide instructors with timely, detailed, and actionable feedback about their teaching. In this paper, we explore how Large Language Model (LLM)-powered chatbots can reimagine the classroom…

Computers and Society · Computer Science 2025-08-19 Sai Siddartha Maram , Ulia Zaman , Magy Seif El-Nasr

The growing prominence of LLMs has led to an increase in the development of AI tutoring systems. These systems are crucial in providing underrepresented populations with improved access to valuable education. One important area of education…

Computation and Language · Computer Science 2024-10-03 Ryan Shea , Aymen Kallala , Xin Lucy Liu , Michael W. Morris , Zhou Yu

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld

User experience research often uses surveys and interviews, which may miss subconscious user interactions. This study explores eye-tracking and biometric feedback as tools to assess user engagement and cognitive load in digital interfaces.…

Human-Computer Interaction · Computer Science 2025-05-29 Aaditya Shankar Majumder

Computational thinking, and by extension, computer programming, is notoriously challenging to learn. Conversational agents and generative artificial intelligence (genAI) have the potential to facilitate this learning process by offering…

Human-Computer Interaction · Computer Science 2024-06-17 Jacob Penney , João Felipe Pimentel , Igor Steinmacher , Marco A. Gerosa

Visualizing gaze data is an effective way for the quick interpretation of eye tracking results. This paper presents a study investigation benefits and limitations of visual gaze analysis among eye tracking professionals and researchers. The…

Human-Computer Interaction · Computer Science 2010-04-05 Sophie Stellmach , Lennart E. Nacke , Raimund Dachselt , Craig A. Lindley

Automatic analysis of teacher and student interactions could be very important to improve the quality of teaching and student engagement. However, despite some recent progress in utilizing multimodal data for teaching and learning…

Computers and Society · Computer Science 2022-12-07 Fangli Xu , Lingfei Wu , KP Thai , Carol Hsu , Wei Wang , Richard Tong

This study investigates how K-12 educators use generative AI tools in real-world instructional contexts and how large language models (LLMs) can support scalable qualitative analysis of these interactions. Drawing on over 13,000 unscripted…

Human-Computer Interaction · Computer Science 2025-12-17 Alex Liu , Lief Esbenshade , Shawon Sarkar , Victor Tian , Zachary Zhang , Kevin He , Min Sun

This study investigates the design, development, and evaluation of a Large Language Model (LLM)-based chatbot for teaching English conversations in an English as a Foreign Language (EFL) context. Employing the Design and Development…

Human-Computer Interaction · Computer Science 2024-09-10 Jaekwon Park , Jiyoung Bae , Unggi Lee , Taekyung Ahn , Sookbun Lee , Dohee Kim , Aram Choi , Yeil Jeong , Jewoong Moon , Hyeoncheol Kim

Recently, multiple applications of machine learning have been introduced. They include various possibilities arising when image analysis methods are applied to, broadly understood, video streams. In this context, a novel tool, developed for…

Artificial Intelligence · Computer Science 2025-01-07 Anna Wróblewska , Marcel Witas , Kinga Frańczak , Arkadiusz Kniaź , Siew Ann Cheong , Tan Seng Chee , Janusz Hołyst , Marcin Paprzycki

This study presents a novel framework for 3D gaze tracking tailored for mixed-reality settings, aimed at enhancing joint attention and collaborative efforts in team-based scenarios. Conventional gaze tracking, often limited by monocular…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Eduardo Davalos , Yike Zhang , Ashwin T. S. , Joyce H. Fonteles , Umesh Timalsina , Guatam Biswas