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Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Pablo Ruiz-Ponce , Sergio Escalera , José García-Rodríguez , Jiankang Deng , Rolandos Alexandros Potamias

The diffusion bridge, which is a diffusion process conditioned on hitting a specific state within a finite period, has found broad applications in various scientific and engineering fields. However, simulating diffusion bridges for modeling…

Machine Learning · Computer Science 2025-05-02 Gefan Yang , Elizabeth Louise Baker , Michael L. Severinsen , Christy Anna Hipsley , Stefan Sommer

Recent advances have been made in learning of grasps for fully actuated hands. A typical approach learns the target locations of finger links on the object. When a new object must be grasped, new finger locations are generated, and a…

Robotics · Computer Science 2016-09-27 Marek Kopicki , Carlos J. Rosales , Hamal Marino , Marco Gabiccini , Jeremy L. Wyatt

We propose CG-HOI, the first method to address the task of generating dynamic 3D human-object interactions (HOIs) from text. We model the motion of both human and object in an interdependent fashion, as semantically rich human motion rarely…

Computer Vision and Pattern Recognition · Computer Science 2024-05-20 Christian Diller , Angela Dai

Contact-rich manipulation is central to many everyday human activities, requiring continuous adaptation to contact uncertainty and external disturbances through multi-modal perception, particularly vision and tactile feedback. While…

Robotics · Computer Science 2026-04-28 Teng Xue , Alberto Rigo , Bingjian Huang , Jiayi Shen , Zhengtong Xu , Nick Colonnese , Amirhossein H. Memar

Having the ability to estimate an object's properties through interaction will enable robots to manipulate novel objects. Object's dynamics, specifically the friction and inertial parameters have only been estimated in a lab environment…

Robotics · Computer Science 2021-01-20 Balakumar Sundaralingam , Tucker Hermans

This article investigates the challenge of achieving functional tool-use grasping with high-DoF anthropomorphic hands, with the aim of enabling anthropomorphic hands to perform tasks that require human-like manipulation and tool-use.…

Robotics · Computer Science 2023-04-03 Wei Wei , Peng Wang , Sizhe Wang

Diffusion model-based inverse problem solvers have shown impressive performance, but are limited in speed, mostly as they require reverse diffusion sampling starting from noise. Several recent works have tried to alleviate this problem by…

Computer Vision and Pattern Recognition · Computer Science 2023-10-26 Hyungjin Chung , Jeongsol Kim , Jong Chul Ye

Generating high-quality 3D objects from textual descriptions remains a challenging problem due to computational cost, the scarcity of 3D data, and complex 3D representations. We introduce Geometry Image Diffusion (GIMDiffusion), a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Slava Elizarov , Ciara Rowles , Simon Donné

We present HapTable; a multimodal interactive tabletop that allows users to interact with digital images and objects through natural touch gestures, and receive visual and haptic feedback accordingly. In our system, hand pose is registered…

Human-Computer Interaction · Computer Science 2021-03-31 Senem Ezgi Emgin , Amirreza Aghakhani , T. Metin Sezgin , Cagatay Basdogan

Reliable dual-arm grasping is essential for manipulating large and complex objects but remains a challenging problem due to stability, collision, and generalization requirements. Prior methods typically decompose the task into two…

Robotics · Computer Science 2025-10-01 Md Faizal Karim , Vignesh Vembar , Keshab Patra , Gaurav Singh , K Madhava Krishna

Precise in-hand manipulation of force-sensitive objects typically requires judicious coordinated force planning as well as accurate contact force feedback and control. Unlike multi-arm platforms with gripper end effectors, multi-fingered…

Robotics · Computer Science 2026-02-17 Xinan Rong , Changhuang Wan , Aochen He , Xiaolong Li , Gangshan Jing

Diffusion-based policies have shown remarkable capability in executing complex robotic manipulation tasks but lack explicit characterization of geometry and semantics, which often limits their ability to generalize to unseen objects and…

Robotics · Computer Science 2024-10-24 Yixuan Wang , Guang Yin , Binghao Huang , Tarik Kelestemur , Jiuguang Wang , Yunzhu Li

Modern touchscreens utilize capacitive sensing technology to enable precise and robust multi-touch interaction. However, the broader expressive potential of the human hand remains underutilized, since most existing methods directly filter…

Human-Computer Interaction · Computer Science 2026-05-14 Yuanlei Guo , Xizi Gong , Yizhong Zhang , Xiaoyu Zhang

Inspired by widely used soft fingers on grasping, we propose a method of rigid-soft interactive learning, aiming at reducing the time of data collection. In this paper, we classify the interaction categories into Rigid-Rigid, Rigid-Soft,…

Robotics · Computer Science 2020-03-04 Linhan Yang , Fang Wan , Haokun Wang , Xiaobo Liu , Yujia Liu , Jia Pan , Chaoyang Song

Multisensory object-centric perception, reasoning, and interaction have been a key research topic in recent years. However, the progress in these directions is limited by the small set of objects available -- synthetic objects are not…

Robotics · Computer Science 2021-11-09 Ruohan Gao , Yen-Yu Chang , Shivani Mall , Li Fei-Fei , Jiajun Wu

The replication of object stiffness is essential for enhancing haptic feedback in virtual environments. However, existing research has overlooked how stylus stiffness influences the perception of virtual object stiffness during…

Human-Computer Interaction · Computer Science 2025-02-17 Ryoya Komatsu , Ayumu Ogura , Shigeo Yoshida , Kazutoshi Tanaka , Yuichi Itoh

We propose a real-time DNN-based technique to segment hand and object of interacting motions from depth inputs. Our model is called DenseAttentionSeg, which contains a dense attention mechanism to fuse information in different scales and…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Zihao Bo , Hao Zhang , Junhai Yong , Feng Xu

3D object affordance grounding aims to predict the touchable regions on a 3d object, which is crucial for human-object interaction, human-robot interaction, embodied perception, and robot learning. Recent advances tackle this problem via…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Hanqing Wang , Zhenhao Zhang , Kaiyang Ji , Mingyu Liu , Wenti Yin , Yuchao Chen , Zhirui Liu , Xiangyu Zeng , Tianxiang Gui , Hangxing Zhang

In e-commerce and digital marketing, generating high-fidelity human-product demonstration videos is important for effective product presentation. However, most existing frameworks either fail to preserve the identities of both humans and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Lizhen Wang , Zhurong Xia , Tianshu Hu , Pengrui Wang , Pengfei Wei , Zerong Zheng , Ming Zhou , Yuan Zhang , Mingyuan Gao
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