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Projected augmented reality, also called projection mapping or video mapping, is a form of augmented reality that uses projected light to directly augment 3D surfaces, as opposed to using pass-through screens or headsets. The value of…

Graphics · Computer Science 2020-01-03 Brittany Factura , Laura LaPerche , Phil Reyneri , Brett Jones , Kevin Karsch

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

Localization and mapping is a key technology for bridging the virtual and physical worlds in augmented reality (AR). Localization and mapping works by creating and querying maps made of anchor points that enable the overlay of these two…

Cryptography and Security · Computer Science 2022-03-28 Shaowei Zhu , Hyo Jin Kim , Maurizio Monge , G. Edward Suh , Armin Alaghi , Brandon Reagen , Vincent Lee

In this paper we assess the impact of head movement on user's visual acuity and their quality perception of impaired images. There are physical limitations on the amount of visual information a person can perceive and physical limitations…

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Computer-Use Agents (CUAs) with full system access enable powerful task automation but pose significant security and privacy risks due to their ability to manipulate files, access user data, and execute arbitrary commands. While prior work…

Artificial Intelligence · Computer Science 2026-03-03 Tri Cao , Bennett Lim , Yue Liu , Yuan Sui , Yuexin Li , Shumin Deng , Lin Lu , Nay Oo , Shuicheng Yan , Bryan Hooi

Industrial robotics are redefining inspection and maintenance routines across multiple sectors, enhancing safety, efficiency, and environmental sustainability. In outdoor industrial facilities, it is crucial to inspect and repair complex…

Robotics · Computer Science 2023-11-03 Frank Regal , Steven Swanbeck , Fabian Parra , Jared Rosenbaum , Mitch Pryor

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

Augmented reality (AR) will enable individuals to share and experience content augmented at real world locations with ease. But what protections and restrictions should be in place? Should, for example, anyone be able to post any content…

Human-Computer Interaction · Computer Science 2025-02-11 Alan Joy , Joseph O'Hagan

Augmented data storytelling enhances narrative delivery by integrating visualizations with physical environments and presenter actions. Existing systems predominantly rely on body gestures or speech to control visualizations, leaving…

Human-Computer Interaction · Computer Science 2025-08-08 Kentaro Takahira , Yue Yu , Takanori Fujiwara , Ryo Suzuki , Huamin Qu

Interaction design for Augmented Reality (AR) is gaining increasing attention from both academia and industry. This survey discusses 260 articles (68.8% of articles published between 2015 - 2019) to review the field of human interaction in…

Human-Computer Interaction · Computer Science 2021-05-26 Lik Hang Lee , Tristan Braud , Simo Hosio , Pan Hui

The Metaverse utilizes emerging technologies such as Extended Reality (XR), Artificial Intelligence (AI), blockchain, and digital twins to provide an immersive and interactive virtual experience. As the Metaverse continues to evolve, it…

Cryptography and Security · Computer Science 2026-05-20 Krishno Dey , Diogo Barradas , Saqib Hakak

Augmented reality (AR) has the potential to revolutionize the way in which information is presented by overlaying virtual information onto a person's direct view of their real-time surroundings. By placing the display on the surface of the…

Humans are highly skilled in communicating their intent for when and where a handover would occur. However, even the state-of-the-art robotic implementations for handovers typically lack of such communication skills. This study investigates…

Teleoperation for contact-rich manipulation remains challenging, especially when using low-cost, motion-only interfaces that provide no haptic feedback. Virtual reality controllers enable intuitive motion control but do not allow operators…

Robotics · Computer Science 2026-03-27 Gijs van den Brandt , Femke van Beek , Elena Torta

Vulnerable road users (VRUs) face high collision risks in mixed traffic, yet most existing safety systems prioritize driver or vehicle assistance over direct VRU support. This paper presents ARCAS, a real-time augmented reality (AR)…

Systems and Control · Electrical Eng. & Systems 2026-02-03 Ahmad Yehia , Jiseop Byeon , Tianyi Wang , Huihai Wang , Yiming Xu , Junfeng Jiao , Christian Claudel

This study will investigate the user experience while interacting with highly photorealistic virtual job interviewer avatars in Virtual Reality (VR), Augmented Reality (AR), and on a 2D screen. Having a precise speech recognition mechanism,…

Digital technologies are reshaping how people experience their surroundings, often pulling focus toward virtual spaces and making it harder to stay present and engaged. Wearable augmented reality (AR), by embedding digital information into…

Human-Computer Interaction · Computer Science 2025-03-05 Tram Thi Minh Tran

The advancement in computing and hardware, like spatial computing and VR headsets (e.g., Apple's Vision Pro) [1], has boosted the popularity of social VR platforms (VRChat, Rec Room, Meta HorizonWorlds) [2, 3, 4]. Unlike traditional digital…

Human-Computer Interaction · Computer Science 2024-05-10 Keyan Guo , Freeman Guo , Hongxin Hu
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