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Discrete Diffusion Language Models have emerged as a compelling paradigm for unified multimodal generation, yet their deployment is hindered by high inference latency arising from iterative decoding. Existing acceleration strategies often…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Chenglin Wang , Yucheng Zhou , Shawn Chen , Tao Wang , Kai Zhang

3D generation guided by text-to-image diffusion models enables the creation of visually compelling assets. However previous methods explore generation based on image or text. The boundaries of creativity are limited by what can be expressed…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Sandeep Mishra , Oindrila Saha , Alan C. Bovik

Objective: While recent advances in text-conditioned generative models have enabled the synthesis of realistic medical images, progress has been largely confined to 2D modalities such as chest X-rays. Extending text-to-image generation to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-02 Daniele Molino , Camillo Maria Caruso , Filippo Ruffini , Paolo Soda , Valerio Guarrasi

Powerful generative adversarial networks (GAN) have been developed to automatically synthesize realistic images from text. However, most existing tasks are limited to generating simple images such as flowers from captions. In this work, we…

Machine Learning · Computer Science 2019-11-27 Osaid Rehman Nasir , Shailesh Kumar Jha , Manraj Singh Grover , Yi Yu , Ajit Kumar , Rajiv Ratn Shah

We present an audio-driven real-time system for animating photorealistic 3D facial avatars with minimal latency, designed for social interactions in virtual reality for anyone. Central to our approach is an encoder model that transforms…

Graphics · Computer Science 2025-11-04 Jiye Lee , Chenghui Li , Linh Tran , Shih-En Wei , Jason Saragih , Alexander Richard , Hanbyul Joo , Shaojie Bai

Recent work has shown the ability to learn generative models for 3D shapes from only unstructured 2D images. However, training such models requires differentiating through the rasterization step of the rendering process, therefore past work…

Computer Vision and Pattern Recognition · Computer Science 2020-03-02 Sebastian Lunz , Yingzhen Li , Andrew Fitzgibbon , Nate Kushman

Generating human portraits is a hot topic in the image generation area, e.g. mask-to-face generation and text-to-face generation. However, these unimodal generation methods lack controllability in image generation. Controllability can be…

Computer Vision and Pattern Recognition · Computer Science 2024-09-18 Debin Meng , Christos Tzelepis , Ioannis Patras , Georgios Tzimiropoulos

Face reenactment methods attempt to restore and re-animate portrait videos as realistically as possible. Existing methods face a dilemma in quality versus controllability: 2D GAN-based methods achieve higher image quality but suffer in…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Lizhen Wang , Xiaochen Zhao , Jingxiang Sun , Yuxiang Zhang , Hongwen Zhang , Tao Yu , Yebin Liu

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

Graphics · Computer Science 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin

This paper introduces a pioneering 3D volumetric encoder designed for text-to-3D generation. To scale up the training data for the diffusion model, a lightweight network is developed to efficiently acquire feature volumes from multi-view…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Zhicong Tang , Shuyang Gu , Chunyu Wang , Ting Zhang , Jianmin Bao , Dong Chen , Baining Guo

In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Ariel Elazary , Yotam Nitzan , Daniel Cohen-Or

Automated generation and (user) authoring of the realistic virtual terrain is most sought for by the multimedia applications like VR models and gaming. The most common representation adopted for terrain is Digital Elevation Model (DEM).…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Shanthika Naik , Aryamaan Jain , Avinash Sharma , KS Rajan

In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…

Computer Vision and Pattern Recognition · Computer Science 2021-05-10 Lincheng Li , Suzhen Wang , Zhimeng Zhang , Yu Ding , Yixing Zheng , Xin Yu , Changjie Fan

Generating desired images conditioned on given text descriptions has received lots of attention. Recently, diffusion models and autoregressive models have demonstrated their outstanding expressivity and gradually replaced GAN as the favored…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Xiaozhou You , Jian Zhang

The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current learning-based 3D reconstruction methods rely on the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Sherwin Bahmani , Tianchang Shen , Jiawei Ren , Jiahui Huang , Yifeng Jiang , Haithem Turki , Andrea Tagliasacchi , David B. Lindell , Zan Gojcic , Sanja Fidler , Huan Ling , Jun Gao , Xuanchi Ren

Facial expression retargeting from humans to virtual characters is a useful technique in computer graphics and animation. Traditional methods use markers or blendshapes to construct a mapping between the human and avatar faces. However,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Juyong Zhang , Keyu Chen , Jianmin Zheng

Despite the latest remarkable advances in generative modeling, efficient generation of high-quality 3D assets from textual prompts remains a difficult task. A key challenge lies in data scarcity: the most extensive 3D datasets encompass…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Antoine Mercier , Ramin Nakhli , Mahesh Reddy , Rajeev Yasarla , Hong Cai , Fatih Porikli , Guillaume Berger

In recent years, image generation has shown a great leap in performance, where diffusion models play a central role. Although generating high-quality images, such models are mainly conditioned on textual descriptions. This begs the…

Sound · Computer Science 2023-05-23 Guy Yariv , Itai Gat , Lior Wolf , Yossi Adi , Idan Schwartz

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

We propose Latent-Shift -- an efficient text-to-video generation method based on a pretrained text-to-image generation model that consists of an autoencoder and a U-Net diffusion model. Learning a video diffusion model in the latent space…

Computer Vision and Pattern Recognition · Computer Science 2023-04-19 Jie An , Songyang Zhang , Harry Yang , Sonal Gupta , Jia-Bin Huang , Jiebo Luo , Xi Yin
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