Related papers: Hues and Cues: Human vs. CLIP
Color is integral to human experience, influencing emotions, decisions, and perceptions. This paper presents a comparative analysis of various color models' alignment with human visual perception. The study evaluates color models such as…
CLIP (Contrastive Language-Image Pretraining) is an efficient method for learning computer vision tasks from natural language supervision that has powered a recent breakthrough in deep learning due to its zero-shot transfer capabilities. By…
This study investigates the cognitive plausibility of a pretrained multimodal model, CLIP, in recognizing emotions evoked by abstract visual art. We employ a dataset comprising images with associated emotion labels and textual rationales of…
This work explores how color is encoded in CLIP (Contrastive Language-Image Pre-training) which is currently the most influential VML (Visual Language model) in Artificial Intelligence. After performing different experiments on synthetic…
AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…
Recently, there have been breakthroughs in computer vision ("CV") models that are more generalizable with the advent of models such as CLIP and ALIGN. In this paper, we analyze CLIP and highlight some of the challenges such models pose.…
This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…
Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…
While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…
Visual perceptual tasks aim to predict human judgment of images (e.g., emotions invoked by images, image quality assessment). Unlike objective tasks such as object/scene recognition, perceptual tasks rely on subjective human assessments,…
CLIP has emerged as a powerful multimodal model capable of connecting images and text through joint embeddings, but to what extent does it 'see' the same way humans do - especially when interpreting artworks? In this paper, we investigate…
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…
Color representation is essential in computer vision and human-computer interaction. There are multiple color models available. The choice of a suitable color model is critical for various applications. This paper presents a review of color…
Understanding the limitations and weaknesses of state-of-the-art models in artificial intelligence is crucial for their improvement and responsible application. In this research, we focus on CLIP, a model renowned for its integration of…
Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…
Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…
Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…
The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…
Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…
The integration of human and artificial intelligence offers a powerful avenue for advancing our understanding of information processing, as each system provides unique computational insights. However, despite the promise of human-AI…