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Recent advances in audio-driven avatar video generation have significantly enhanced audio-visual realism. However, existing methods treat instruction conditioning merely as low-level tracking driven by acoustic or visual cues, without…
Creating realistic or stylized facial and lip sync animation is a tedious task. It requires lot of time and skills to sync the lips with audio and convey the right emotion to the character's face. To allow animators to spend more time on…
Existing video avatar models can produce fluid human animations, yet they struggle to move beyond mere physical likeness to capture a character's authentic essence. Their motions typically synchronize with low-level cues like audio rhythm,…
Speech-driven 3D facial animation is a challenging cross-modal task that has attracted growing research interest. During speaking activities, the mouth displays strong motions, while the other facial regions typically demonstrate…
Talking head synthesis, also known as speech-to-lip synthesis, reconstructs the facial motions that align with the given audio tracks. The synthesized videos are evaluated on mainly two aspects, lip-speech synchronization and image…
Emotional talking head synthesis aims to generate talking portrait videos with vivid expressions. Existing methods still exhibit limitations in control flexibility, motion naturalness, and expression quality. Moreover, currently available…
Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…
Speech-driven 3D facial animation has improved a lot recently while most related works only utilize acoustic modality and neglect the influence of visual and textual cues, leading to unsatisfactory results in terms of precision and…
Speech-driven 3D facial animation is challenging due to the diversity in speaking styles and the limited availability of 3D audio-visual data. Speech predominantly dictates the coarse motion trends of the lip region, while specific styles…
Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand…
Speech-driven 3D talking head generation aims to produce lifelike facial animations precisely synchronized with speech. While considerable progress has been made in achieving high lip-synchronization accuracy, existing methods largely…
We introduce SeeingSounds, a lightweight and modular framework for audio-to-image generation that leverages the interplay between audio, language, and vision-without requiring any paired audio-visual data or training on visual generative…
Audio-driven portrait animation has made significant advances with diffusion-based models, improving video quality and lipsync accuracy. However, the increasing complexity of these models has led to inefficiencies in training and inference,…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
Generating emotion-specific talking head videos from audio input is an important and complex challenge for human-machine interaction. However, emotion is highly abstract concept with ambiguous boundaries, and it necessitates disentangled…
Movie dubbing aims to synthesize speech that preserves the vocal identity of a reference audio while synchronizing with the lip movements in a target video. Existing methods fail to achieve precise lip-sync and lack naturalness due to…
Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various…
The field of portrait image animation, driven by speech audio input, has experienced significant advancements in the generation of realistic and dynamic portraits. This research delves into the complexities of synchronizing facial movements…
Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced…
Significant strides have been made in creating voice identity representations using speech data. However, the same level of progress has not been achieved for singing voices. To bridge this gap, we suggest a framework for training singer…