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Rankings are ubiquitous in the online world today. As we have transitioned from finding books in libraries to ranking products, jobs, job applicants, opinions and potential romantic partners, there is a substantial precedent that ranking…

Information Retrieval · Computer Science 2018-10-18 Ashudeep Singh , Thorsten Joachims

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

We propose and analyze an algorithmic framework for "bias bounties": events in which external participants are invited to propose improvements to a trained model, akin to bug bounty events in software and security. Our framework allows…

Machine Learning · Computer Science 2022-05-11 Ira Globus-Harris , Michael Kearns , Aaron Roth

Strategic classification studies the design of a classifier robust to the manipulation of input by strategic individuals. However, the existing literature does not consider the effect of competition among individuals as induced by the…

Computer Science and Game Theory · Computer Science 2022-02-23 Lydia T. Liu , Nikhil Garg , Christian Borgs

Competition between a complex system's constituents and a corresponding reward mechanism based on it have profound influence on the functioning, stability, and evolution of the system. But determining the dominance hierarchy or ranking…

Physics and Society · Physics 2016-03-25 Juyong Park , Soon-Hyung Yook

Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…

Computer Science and Game Theory · Computer Science 2019-10-29 Chulwook Park

Consider a communication network to which a sequence of self-interested users come and send requests for data transmission between nodes. This work studies the question of how to guide the path selection choices made by those…

Data Structures and Algorithms · Computer Science 2024-07-09 Ying Cao , Siyuan Yu , Xiaoqi Tan , Danny H. K. Tsang

Previous work on the competitive retrieval setting focused on a single-query setting: document authors manipulate their documents so as to improve their future ranking for a given query. We study a competitive setting where authors opt to…

Information Retrieval · Computer Science 2024-04-16 Haya Nachimovsky , Moshe Tennenholtz , Fiana Raiber , Oren Kurland

We investigate market forces that would lead to the emergence of new classes of players in the sponsored search market. We report a 3-fold diversification triggered by two inherent features of the sponsored search market, namely, capacity…

Computer Science and Game Theory · Computer Science 2007-11-05 Sudhir Kumar Singh , Vwani P. Roychowdhury , Himawan Gunadhi , Behnam A. Rezaei

The primary goal in recommendation is to suggest relevant content to users, but optimizing for accuracy often results in recommendations that lack diversity. To remedy this, conventional approaches such as re-ranking improve diversity by…

Machine Learning · Computer Science 2023-06-12 Itay Eilat , Nir Rosenfeld

The use of Generative AI (GenAI) for creative content generation has gained popularity in recent years. GenAI allows creators to generate contents that are increasingly becoming indistinguishable to the human--generated counter--part at a…

Computers and Society · Computer Science 2026-04-09 Wee Chaimanowong

Content caching at intermediate nodes is a very effective way to optimize the operations of Computer networks, so that future requests can be served without going back to the origin of the content. Several caching techniques have been…

Networking and Internet Architecture · Computer Science 2014-08-27 Ammar Gharaibeh , Abdallah Khreishah , Issa Khalil , Jie Wu

In sponsored content and service markets, the content and service providers are able to subsidize their target mobile users through directly paying the mobile network operator, to lower the price of the data/service access charged by the…

Networking and Internet Architecture · Computer Science 2021-08-17 Wenbo Wang , Zehui Xiong , Dusit Niyato , Ping Wang , Zhu Han

Online communities have gained considerable importance in recent years due to the increasing number of people connected to the Internet. Moderating user content in online communities is mainly performed manually, and reducing the workload…

Information Retrieval · Computer Science 2019-01-16 Etienne Papegnies , Vincent Labatut , Richard Dufour , Georges Linares

In many settings, an effective way of evaluating objects of interest is to collect evaluations from dispersed individuals and to aggregate these evaluations together. Some examples are categorizing online content and evaluating student…

Computer Science and Game Theory · Computer Science 2016-06-23 Alice Gao , James R. Wright , Kevin Leyton-Brown

The digital services economy consists of online platforms that facilitate interactions between service providers and consumers. This ecosystem is characterized by short-term, often one-off, transactions between parties that have no prior…

Multiagent Systems · Computer Science 2026-02-19 J. Martin Smit , Fernando P. Santos

This paper investigates the incentive mechanism design from a novel and practically important perspective in which mobile users as contributors do not join simultaneously and a requester desires large efforts from early contributors. A…

Computer Science and Game Theory · Computer Science 2017-10-06 Yuedong Xu , Yifan Zhou , Yifan Mao , Xu Chen , Xiang Li

The rapid integration of Artificial Intelligence (AI)-based systems offers benefits for various domains of the economy and society but simultaneously raises concerns due to emerging scandals. These scandals have led to the increasing…

Computers and Society · Computer Science 2024-11-28 L. H. Nguyen , S. Lins , G. Du , A. Sunyaev

Human attention has become a scarce and strategically contested resource in digital environments. Content providers increasingly engage in excessive competition for visibility, often prioritizing attention-grabbing tactics over substantive…

Physics and Society · Physics 2026-02-09 Masaki Chujyo , Isamu Okada , Hitoshi Yamamoto , Dongwoo Lim , Fujio Toriumi

In recent years, there has been an increasing awareness of both the public and scientific community that algorithmic systems can reproduce, amplify, or even introduce unfairness in our societies. These lecture notes provide an introduction…

Computers and Society · Computer Science 2021-05-13 Hilde J. P. Weerts
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