Related papers: On the Analysis of Random Linear Streaming Codes i…
In this paper, we aim to explore the stochastic performance limit of large-field-size Random Linear Streaming Codes (RLSCs) in multi-hop relay networks. In our model, a source transmits a sequence of streaming messages to a destination…
Streaming codes (SCs) are packet-level codes that recover erased packets within a strict decoding-delay deadline. Streaming codes for various packet erasure channel models such as sliding-window (SW) channel models that admit random or…
We study near optimal error correction codes for real-time communication. In our setup the encoder must operate on an incoming source stream in a sequential manner, and the decoder must reconstruct each source packet within a fixed playback…
Several types of AL-FEC (Application-Level FEC) codes for the Packet Erasure Channel exist. Random Linear Codes (RLC), where redundancy packets consist of random linear combinations of source packets over a certain finite field, are a…
Sparse random linear network coding (SRLNC) used as a class of erasure codes to ensure the reliability of multicast communications has been widely investigated. However, an exact expression for the decoding success probability of SRLNC is…
Streaming codes are packet-level codes that recover dropped packets within a strict decoding-delay constraint. We study streaming codes over a sliding-window (SW) channel model which admits only those erasure patterns which allow either a…
As the mobile application landscape expands, wireless networks are tasked with supporting different connection profiles, including real-time traffic and delay-sensitive communications. Among many ensuing engineering challenges is the need…
The Gilbert-Elliot (GE) channel is a commonly-accepted model for packet erasures in networks. Streaming codes are a class of packet-level erasure codes designed to provide reliable communication over the GE channel. The design of a…
In this paper, we propose a network coding (NC) based approach to ultra-reliable low-latency communication (URLLC) over erasure channels. In transmitting multiple data packets, we demonstrate that the use of random NC can improve the…
Streaming codes represent a packet-level FEC scheme for achieving reliable, low-latency communication. In the literature on streaming codes, the commonly-assumed Gilbert-Elliott channel model, is replaced by a more tractable,…
Streaming erasure codes guarantee that each source packet is recovered within a fixed delay at the receiver over a burst-erasure channel. This paper introduces a new class of streaming codes: Diversity Embedded Streaming Erasure Codes…
Streaming codes are a class of packet-level erasure codes that are designed with the goal of ensuring recovery in low-latency fashion, of erased packets over a communication network. It is well-known in the streaming code literature, that…
In this paper, we present an exact model for the analysis of the performance of Random Linear Network Coding (RLNC) in wired erasure networks with finite buffers. In such networks, packets are delayed due to either random link erasures or…
This paper considers transmitting a sequence of messages (a streaming source) over a packet erasure channel. In each time slot, the source constructs a packet based on the current and the previous messages and transmits the packet, which…
Sparse random linear network coding (SRLNC) is an attractive technique proposed in the literature to reduce the decoding complexity of random linear network coding. Recognizing the fact that the existing SRLNC schemes are not efficient in…
Random Linear Network Coding (RLNC) is a transmission scheme that opts for linear combinations of the transmitted packets at a subset of the intermediate nodes. This scheme is usually considered when Network Coding (NC) is desired over…
Streaming erasure codes encode a source stream to guarantee that each source packet is recovered within a fixed delay at the receiver over a burst-erasure channel. This paper introduces diversity embedded streaming erasure codes (DE-SCo),…
In this paper, we design erasure-correcting codes for channels with burst and random erasures, when a strict decoding delay constraint is in place. We consider the sliding-window-based packet erasure model proposed by Badr et al., where any…
We study the capacity limits of real-time streaming over burst-erasure channels. A stream of source packets must be sequentially encoded and the resulting channel packets must be transmitted over a two-receiver burst-erasure broadcast…
Random Linear Network Coding (RLNC) has been proved to offer an efficient communication scheme, leveraging an interesting robustness against packet losses. However, it suffers from a high computational complexity and some novel approaches,…