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Touch contact and pressure are essential for understanding how humans interact with and manipulate objects, insights which can significantly benefit applications in mixed reality and robotics. However, estimating these interactions from an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yiming Zhao , Taein Kwon , Paul Streli , Marc Pollefeys , Christian Holz

The human hand is our primary interface to the physical world, yet egocentric perception rarely knows when, where, or how forcefully it makes contact. Robust wearable tactile sensors are scarce, and no existing in-the-wild datasets align…

While tremendous advances in visual and auditory realism have been made for virtual and augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world…

Human-Computer Interaction · Computer Science 2022-10-05 Yunxiang Zhang , Benjamin Liang , Boyuan Chen , Paul Torrens , S. Farokh Atashzar , Dahua Lin , Qi Sun

The increasing availability of wearable XR devices opens new perspectives for Egocentric Action Recognition (EAR) systems, which can provide deeper human understanding and situation awareness. However, deploying real-time algorithms on…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Marco Calzavara , Ard Kastrati , Matteo Macchini , Dushan Vasilevski , Roger Wattenhofer

In this paper, we propose a new interface for virtual reality headset: a touchpad in front of the headset. To demonstrate the feasibility of the front touch interface, we built a prototype device, explored VR UI design space expansion, and…

Human-Computer Interaction · Computer Science 2016-08-02 Jihyun Lee , Byungmoon Kim , Bongwon Suh , Eunyee Koh

Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing,…

While passive surfaces offer numerous benefits for interaction in mixed reality, reliably detecting touch input solely from head-mounted cameras has been a long-standing challenge. Camera specifics, hand self-occlusion, and rapid movements…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Paul Streli , Mark Richardson , Fadi Botros , Shugao Ma , Robert Wang , Christian Holz

3D data from high-resolution volumetric imaging is a central resource for diagnosis and treatment in modern medicine. While the fast development of AI enhances imaging and analysis, commonly used visualization methods lag far behind. Recent…

Software Engineering · Computer Science 2024-06-17 Kathrin Krieger , Jan Egger , Jens Kleesiek , Matthias Gunzer , Jianxu Chen

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner…

Computer Vision and Pattern Recognition · Computer Science 2022-08-17 Siwei Zhang , Qianli Ma , Yan Zhang , Zhiyin Qian , Taein Kwon , Marc Pollefeys , Federica Bogo , Siyu Tang

Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…

Human-Computer Interaction · Computer Science 2025-06-19 Yikan Wang

Emotion recognition technology is crucial in providing a personalized user experience. It is especially important in virtual reality(VR) to assess the user's emotions to enhance their sense of immersion. We propose an emotion recognition…

Human-Computer Interaction · Computer Science 2019-12-04 Jaehyun Nam , Hyesun Chung , Young ah Seong , Honggu Lee

Hand gestures form an intuitive means of interaction in Mixed Reality (MR) applications. However, accurate gesture recognition can be achieved only through state-of-the-art deep learning models or with the use of expensive sensors. Despite…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Varun Jain , Gaurav Garg , Ramakrishna Perla , Ramya Hebbalaguppe

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

Human-Computer Interaction · Computer Science 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from real world to augmented space to achieve these interactions. Finding discriminating spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-08-17 Tejo Chalasani , Jan Ondrej , Aljosa Smolic

Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…

Human-Computer Interaction · Computer Science 2025-10-23 Premankur Banerjee , Jiaxuan Wang , Lauren Tomita , Mia P Montiel , Heather Culbertson

Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Haojie Cheng , Shaun Jing Heng Ong , Shaoyu Cai , Aiden Tat Yang Koh , Fuxi Ouyang , Eng Tat Khoo

Extended Reality (XR) is a rapidly growing field with a wide range of hardware from head mounted displays to installations. Users have the possibility to access the entire Mixed Reality (MR) continuum. Goal of the human-computer-interaction…

Human-Computer Interaction · Computer Science 2025-04-17 Elisabeth Mayer , Thomas Odaker , Dieter Kranzlmüller

Sensing touch on arbitrary surfaces has long been a goal of ubiquitous computing, but often requires instrumenting the surface. Depth camera-based systems have emerged as a promising solution for minimizing instrumentation, but at the cost…

Human-Computer Interaction · Computer Science 2025-03-04 Ziyi Xia , Xincheng Huang , Sidney S Fels , Robert Xiao

Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introduces an optimized dual-layered selection mechanism combining…

Human-Computer Interaction · Computer Science 2025-03-04 Xiang Li , Per Ola Kristensson

Estimating the 3D hand articulation from a single color image is an important problem with applications in Augmented Reality (AR), Virtual Reality (VR), Human-Computer Interaction (HCI), and robotics. Apart from the absence of depth…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Christos Pantazopoulos , Spyridon Thermos , Gerasimos Potamianos
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