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Related papers: InterPose: Learning to Generate Human-Object Inter…

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Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Feichi Lu , Zijian Dong , Jie Song , Otmar Hilliges

Most current action recognition methods heavily rely on appearance information by taking an RGB sequence of entire image regions as input. While being effective in exploiting contextual information around humans, e.g., human appearance and…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Gyeongsik Moon , Heeseung Kwon , Kyoung Mu Lee , Minsu Cho

Human-centric video generation has advanced rapidly, yet existing methods struggle to produce controllable and physically consistent Human-Object Interaction (HOI) videos. Existing works rely on dense control signals, template videos, or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Jiazhi Guan , Quanwei Yang , Luying Huang , Junhao Liang , Borong Liang , Haocheng Feng , Wei He , Kaisiyuan Wang , Hang Zhou , Jingdong Wang

We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction…

Computer Vision and Pattern Recognition · Computer Science 2023-07-17 Nilesh Kulkarni , Davis Rempe , Kyle Genova , Abhijit Kundu , Justin Johnson , David Fouhey , Leonidas Guibas

Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 David Romero , Ariana Bermudez , Viacheslav Iablochnikov , Hao Li , Fabio Pizzati , Ivan Laptev

Advances in the state of the art for 3d human sensing are currently limited by the lack of visual datasets with 3d ground truth, including multiple people, in motion, operating in real-world environments, with complex illumination or…

Computer Vision and Pattern Recognition · Computer Science 2022-01-07 Eduard Gabriel Bazavan , Andrei Zanfir , Mihai Zanfir , William T. Freeman , Rahul Sukthankar , Cristian Sminchisescu

Text-guided 3D motion editing has seen success in single-person scenarios, but its extension to multi-person settings is less explored due to limited paired data and the complexity of inter-person interactions. We introduce the task of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Yebin Yang , Di Wen , Lei Qi , Weitong Kong , Junwei Zheng , Ruiping Liu , Yufan Chen , Chengzhi Wu , Kailun Yang , Yuqian Fu , Danda Pani Paudel , Luc Van Gool , Kunyu Peng

Humans live within a 3D space and constantly interact with it to perform tasks. Such interactions involve physical contact between surfaces that is semantically meaningful. Our goal is to learn how humans interact with scenes and leverage…

Computer Vision and Pattern Recognition · Computer Science 2021-04-06 Mohamed Hassan , Partha Ghosh , Joachim Tesch , Dimitrios Tzionas , Michael J. Black

Understanding human interaction with objects is an important research topic for embodied Artificial Intelligence and identifying the objects that humans are interacting with is a primary problem for interaction understanding. Existing…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Yanyan Shao , Qi Ye , Wenhan Luo , Kaihao Zhang , Jiming Chen

Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions. They need a foundational understanding of the world to accurately interpret these instructions, along with precise…

Artificial Intelligence · Computer Science 2025-08-22 Zhen Wu , Jiaman Li , Pei Xu , C. Karen Liu

AI-generated video generation continues its journey through the uncanny valley to produce content that is increasingly perceptually indistinguishable from reality. To better protect individuals, organizations, and societies from its…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Matyas Bohacek , Hany Farid

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Sihan Ma , Qiong Cao , Jing Zhang , Dacheng Tao

Modeling human-human interactions from text remains challenging because it requires not only realistic individual dynamics but also precise, text-consistent spatiotemporal coupling between agents. Currently, progress is hindered by 1)…

Computer Vision and Pattern Recognition · Computer Science 2025-10-09 Qingxuan Wu , Zhiyang Dou , Chuan Guo , Yiming Huang , Qiao Feng , Bing Zhou , Jian Wang , Lingjie Liu

Estimating human pose is an important yet challenging task in multimedia applications. Existing pose estimation libraries target reproducing standard pose estimation algorithms. When it comes to customising these algorithms for real-world…

Computer Vision and Pattern Recognition · Computer Science 2022-10-27 Yixiao Guo , Jiawei Liu , Guo Li , Luo Mai , Hao Dong

Synthesis of long-term human motion skeleton sequences is essential to aid human-centric video generation with potential applications in Augmented Reality, 3D character animations, pedestrian trajectory prediction, etc. Long-term human…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Neeraj Battan , Yudhik Agrawal , Veeravalli Saisooryarao , Aman Goel , Avinash Sharma

Estimating 3D poses of multiple humans in real-time is a classic but still challenging task in computer vision. Its major difficulty lies in the ambiguity in cross-view association of 2D poses and the huge state space when there are…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Long Chen , Haizhou Ai , Rui Chen , Zijie Zhuang , Shuang Liu

Human video synthesis aims to create lifelike characters in various environments, with wide applications in VR, storytelling, and content creation. While 2D diffusion-based methods have made significant progress, they struggle to generalize…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Liyuan Cui , Xiaogang Xu , Wenqi Dong , Zesong Yang , Hujun Bao , Zhaopeng Cui

Estimating 3D human poses from video is a challenging problem. The lack of 3D human pose annotations is a major obstacle for supervised training and for generalization to unseen datasets. In this work, we address this problem by proposing a…

Computer Vision and Pattern Recognition · Computer Science 2021-05-17 Mohsen Gholami , Ahmad Rezaei , Helge Rhodin , Rabab Ward , Z. Jane Wang

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Aymen Mir , Xavier Puig , Angjoo Kanazawa , Gerard Pons-Moll