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Related papers: Deep Learning for Personalized Binaural Audio Repr…

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This work introduces a novel method for binaural reproduction from arbitrary microphone arrays, based on array-aware optimization of Ambisonics encoding through Head-Related Transfer Function (HRTF) pre-processing. The proposed approach…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-20 Yhonatan Gayer , Vladimir Tourbabin , Zamir Ben Hur , David Lou Alon , Boaz Rafaely

This paper introduces a new approach to sound source localization using head-related transfer function (HRTF) characteristics, which enable precise full-sphere localization from raw data. While previous research focused primarily on using…

Sound · Computer Science 2024-02-07 Gil Geva , Olivier Warusfel , Shlomo Dubnov , Tammuz Dubnov , Amir Amedi , Yacov Hel-Or

The objective of Audio Augmented Reality (AAR) applications are to seamlessly integrate virtual sound sources within a real environment. It is critical for these applications that virtual sources are localised precisely at the intended…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-13 Vincent Martin , Lorenzo Picinali

Head-related transfer functions (HRTFs) individualization is a key matter in binaural synthesis. However, currently available databases are limited in size compared to the high dimensionality of the data. Hereby, we present the process of…

Audio and Speech Processing · Electrical Eng. & Systems 2020-07-15 Corentin Guezenoc , Renaud Seguier

Sound sources localization using multichannel signal processing has been a subject of active research for decades. In recent years, the use of deep learning in audio signal processing has allowed to drastically improve performances for…

Audio and Speech Processing · Electrical Eng. & Systems 2021-06-16 Hadrien Pujol , Éric Bavu , Alexandre Garcia

A novel end-to-end binaural sound localisation approach is proposed which estimates the azimuth of a sound source directly from the waveform. Instead of employing hand-crafted features commonly employed for binaural sound localisation, such…

Sound · Computer Science 2019-04-04 Paolo Vecchiotti , Ning Ma , Stefano Squartini , Guy J. Brown

Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…

Sound · Computer Science 2017-11-28 Ali Tarzan , Marco Alunno , Paolo Bientinesi

From a machine learning perspective, the human ability localize sounds can be modeled as a non-parametric and non-linear regression problem between binaural spectral features of sound received at the ears (input) and their sound-source…

Sound · Computer Science 2015-02-12 Yuancheng Luo , Dmitry N. Zotkin , Ramani Duraiswami

Despite there being clear evidence for top-down (e.g., attentional) effects in biological spatial hearing, relatively few machine hearing systems exploit top-down model-based knowledge in sound localisation. This paper addresses this issue…

Audio and Speech Processing · Electrical Eng. & Systems 2019-04-08 Ning Ma , Jose A. Gonzalez , Guy J. Brown

Eliminating the negative effect of non-stationary environmental noise is a long-standing research topic for automatic speech recognition that stills remains an important challenge. Data-driven supervised approaches, including ones based on…

Recently, deep representation learning has shown strong performance in multiple audio tasks. However, its use for learning spatial representations from multichannel audio is underexplored. We investigate the use of a pretraining stage based…

Studies have shown that in noisy acoustic environments, providing binaural signals to the user of an assistive listening device may improve speech intelligibility and spatial awareness. This paper presents a binaural speech enhancement…

Audio and Speech Processing · Electrical Eng. & Systems 2024-03-11 Vikas Tokala , Eric Grinstein , Mike Brookes , Simon Doclo , Jesper Jensen , Patrick A. Naylor

Deep learning-based Personal Sound Zones (PSZs) rely on simulated acoustic transfer functions (ATFs) for training, yet idealized point-source models exhibit large sim-to-real gaps. While physically informed components improve…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-04 Hao Jiang , Edgar Choueiri

Binaural audio provides human listeners with an immersive spatial sound experience, but most existing videos lack binaural audio recordings. We propose an audio spatialization method that draws on visual information in videos to convert…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Rishabh Garg , Ruohan Gao , Kristen Grauman

A primary challenge in developing synthetic spatial hearing systems, particularly underwater, is accurately modeling sound scattering. Biological organisms achieve 3D spatial hearing by exploiting sound scattering off their bodies to…

Sound · Computer Science 2026-03-03 Siminfar Samakoush Galougah , Pranav Pulijala , Ramani Duraiswami

In this project, we worked on speech recognition, specifically predicting individual words based on both the video frames and audio. Empowered by convolutional neural networks, the recent speech recognition and lip reading models are…

Computer Vision and Pattern Recognition · Computer Science 2018-12-27 Devesh Walawalkar , Yihui He , Rohit Pillai

Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…

Sound · Computer Science 2015-08-04 Giso Grimm , Stephan Ewert , Volker Hohmann

Head-related transfer functions (HRTFs) with dense spatial grids are desired for immersive binaural audio generation, but their recording is time-consuming. Although HRTF spatial upsampling has shown remarkable progress with neural fields,…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-23 Yoshiki Masuyama , Gordon Wichern , François G. Germain , Christopher Ick , Jonathan Le Roux

Subjective evaluations are critical for assessing the perceptual realism of sounds in audio-synthesis driven technologies like augmented and virtual reality. However, they are challenging to set up, fatiguing for users, and expensive. In…

Audio and Speech Processing · Electrical Eng. & Systems 2021-12-22 Pranay Manocha , Anurag Kumar , Buye Xu , Anjali Menon , Israel D. Gebru , Vamsi K. Ithapu , Paul Calamia

A binaural rendering framework for personal sound zones (PSZs) is proposed to enable multiple head-tracked listeners to receive fully independent stereo audio programs. Current PSZ systems typically rely on monophonic rendering and…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-13 Hao Jiang , Edgar Choueiri