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Large Audio-Language Models (LALMs) have demonstrated strong performance in audio understanding and generation. Yet, our extensive benchmarking reveals that their behavior is largely generic (e.g., summarizing spoken content) and fails to…
In this work, we address the challenge of encoding speech captured by a microphone array using deep learning techniques with the aim of preserving and accurately reconstructing crucial spatial cues embedded in multi-channel recordings. We…
Audio is a critical component of multimodal perception, and any truly intelligent system must demonstrate a wide range of auditory capabilities. These capabilities include transcription, classification, retrieval, reasoning, segmentation,…
Neural audio codecs have been widely adopted in audio-generative tasks because their compact and discrete representations are suitable for both large-language-model-style and regression-based generative models. However, most neural codecs…
Audio Large Language Models (AudioLLMs) have received widespread attention and have significantly improved performance on audio tasks such as conversation, audio understanding, and automatic speech recognition (ASR). Despite these…
Thanks to the steady progress of large language models (LLMs), speech encoding algorithms and vocoder structure, recent advancements have enabled generating speech response directly from a user instruction. However, benchmarking the…
Multi-modal learning in the audio-language domain has seen significant advancements in recent years. However, audio-language learning faces challenges due to limited and lower-quality data compared to image-language tasks. Existing…
Current state of the art acoustic models can easily comprise more than 100 million parameters. This growing complexity demands larger training datasets to maintain a decent generalization of the final decision function. An ideal dataset is…
The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…
While there is overall agreement that future technology for organizing, browsing and searching videos hinges on the development of methods for high-level semantic understanding of video, so far no consensus has been reached on the best way…
Recent advances in audio-text large language models (LLMs) have opened new possibilities for music understanding and generation. However, existing benchmarks are limited in scope, often relying on simplified tasks or multi-choice…
Puns represent a typical linguistic phenomenon that exploits polysemy and phonetic ambiguity to generate humour, posing unique challenges for natural language understanding. Within pun research, audio plays a central role in human…
While large audio-language models have advanced open-ended audio understanding, they still fall short of nuanced human-level comprehension. This gap persists largely because current benchmarks, limited by data annotations and evaluation…
In this article we present an account of the state-of-the-art in acoustic scene classification (ASC), the task of classifying environments from the sounds they produce. Starting from a historical review of previous research in this area, we…
We introduce C3LLM (Conditioned-on-Three-Modalities Large Language Models), a novel framework combining three tasks of video-to-audio, audio-to-text, and text-to-audio together. C3LLM adapts the Large Language Model (LLM) structure as a…
LLM context is not just tokens; it is a set of commitments. Long-running conversations accumulate goals, constraints, decisions, preferences, tool results, retrieved evidence, artifacts, and safety boundaries that future responses must…
Audio-language models have shown promising results in various sound understanding tasks, yet they remain limited in their ability to reason over the fine-grained semantics of sound. In this paper, we present AudSemThinker, a model whose…
Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires…
Audio-language pretraining holds promise for general-purpose audio understanding, yet remains underexplored compared to its vision counterpart. While vision-language models like CLIP serve as widely adopted foundations, existing…
Neural audio codecs are foundational to speech language models. It is expected to have a low frame rate and decoupled semantic and acoustic information. A lower frame rate codec can reduce the computational cost of speech language models by…