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The golf swing is a complex movement requiring considerable full-body coordination to execute proficiently. As such, it is the subject of frequent scrutiny and extensive biomechanical analyses. In this paper, we introduce the notion of golf…

Computer Vision and Pattern Recognition · Computer Science 2019-03-18 William McNally , Kanav Vats , Tyler Pinto , Chris Dulhanty , John McPhee , Alexander Wong

Despite its importance for performance and injury prevention, golf swing analysis is limited by isolated metrics, underrepresentation of professional athletes, and a lack of rich, interpretable movement representations. We address these…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Jessy Lauer

Coaching technology, wearables and exergames can provide quantitative feedback based on measured activity, but there is little evidence of qualitative feedback to aid technique improvement. To achieve personalised qualitative feedback, we…

Human-Computer Interaction · Computer Science 2019-03-11 Boris Bačić , Patria Hume

With the recent progress in sports analytics, deep learning approaches have demonstrated the effectiveness of mining insights into players' tactics for improving performance quality and fan engagement. This is attributed to the availability…

Machine Learning · Computer Science 2023-06-09 Wei-Yao Wang , Yung-Chang Huang , Tsi-Ui Ik , Wen-Chih Peng

In this work, we present an analysis tool to help golf beginners compare their swing motion with experts' swing motion. The proposed application synchronizes videos with different swing phase timings using the latent features extracted by a…

Human-Computer Interaction · Computer Science 2021-05-24 Chen-Chieh Liao , Dong-Hyun Hwang , Hideki Koike

Multi-object tracking in sports scenes plays a critical role in gathering players statistics, supporting further analysis, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on the domain, limiting its…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Yutao Cui , Chenkai Zeng , Xiaoyu Zhao , Yichun Yang , Gangshan Wu , Limin Wang

We introduce TTSWING, a novel dataset designed for table tennis swing analysis. This dataset comprises comprehensive swing information obtained through 9-axis sensors integrated into custom-made racket grips, accompanied by anonymized…

Machine Learning · Computer Science 2023-07-03 Che-Yu Chou , Zheng-Hao Chen , Yung-Hoh Sheu , Hung-Hsuan Chen , Sheng K. Wu

Intention recognition has traditionally focused on individual intentions, overlooking the complexities of collective intentions in group settings. To address this limitation, we introduce the concept of group intention, which represents…

Computer Vision and Pattern Recognition · Computer Science 2025-10-02 Ruixu Zhang , Yuran Wang , Xinyi Hu , Chaoyu Mai , Wenxuan Liu , Danni Xu , Xian Zhong , Zheng Wang

Motion prediction is a classic problem in computer vision, which aims at forecasting future motion given the observed pose sequence. Various deep learning models have been proposed, achieving state-of-the-art performance on motion…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Pengxiang Su , Zhenguang Liu , Shuang Wu , Lei Zhu , Yifang Yin , Xuanjing Shen

In the high-stakes world of baseball, every nuance of a pitcher's mechanics holds the key to maximizing performance and minimizing runs. Traditional analysis methods often rely on pre-recorded offline numerical data, hindering their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Jerrin Bright , Bavesh Balaji , Yuhao Chen , David A Clausi , John S Zelek

In recent years, badminton analytics has drawn attention due to the advancement of artificial intelligence and the efficiency of data collection. While there is a line of effective applications to improve and investigate player performance,…

Artificial Intelligence · Computer Science 2024-04-23 Wei-Yao Wang , Wei-Wei Du , Wen-Chih Peng , Tsi-Ui Ik

Current exergaming sensors and inertial systems attached to sports equipment or the human body can provide quantitative information about the movement or impact e.g. with the ball. However, the scope of these technologies is not to…

Human-Computer Interaction · Computer Science 2018-04-27 Boris Bačić

This paper focuses on proposing a deep learning-based monkey swing counting algorithm. Nowadays, there are very few papers on monkey detection, and even fewer papers on monkey swing counting. This research focuses on this gap and attempts…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Hao Chen , Zhe-Ming Lu , Jie Liu

We introduce a new high resolution, high frame rate stereo video dataset, which we call SPIN, for tracking and action recognition in the game of ping pong. The corpus consists of ping pong play with three main annotation streams that can be…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Steven Schwarcz , Peng Xu , David D'Ambrosio , Juhana Kangaspunta , Anelia Angelova , Huong Phan , Navdeep Jaitly

3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xiaogang Peng , Xiao Zhou , Yikai Luo , Hao Wen , Yu Ding , Zizhao Wu

Computer Vision developments are enabling significant advances in many fields, including sports. Many applications built on top of Computer Vision technologies, such as tracking data, are nowadays essential for every top-level analyst,…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Tiago Mendes-Neves , Luís Meireles , João Mendes-Moreira

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Linfeng Dong , Yuchen Yang , Hao Wu , Wei Wang , Yuenan Hou , Zhihang Zhong , Xiao Sun

Evaluating badminton performance often requires expert coaching, which is rarely accessible for amateur players. We present BadminSense, a smartwatch-based system for fine-grained badminton performance analysis using wearable sensing.…

Human-Computer Interaction · Computer Science 2026-03-25 Taizhou Chen , Kai Chen , Xingyu Liu , Pingchuan Ke , Zhida Sun

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yulu Pan , Ce Zhang , Gedas Bertasius

Sports professionals constantly under pressure to perform at the highest level can benefit from sports analysis, which allows coaches and players to reduce manual efforts and systematically evaluate their performance using automated tools.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-03 Yu-Hang Chien , Fang Yu
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